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A jam entry

Leon The Self Conscious VampireView game page »

A dash-and-dodge game avoiding mirrors!
Submitted by Thalio with 22 hours, 24 minutes before the deadline

Results

CriteriaRankScore*Raw score
Music#83.5633.563
Overall#233.1563.156
Graphics#253.0633.063
Theme#283.3133.313
Gameplay#302.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Simple and boring. Interesting idea, though traditionally vampires have no reflection, so kind of spoiled it for me.

Developer

As I have said to other commenters, this is the point of the game, when he is in front of a mirror, he cannot see his reflection,  thus reminding him of who he is, a vampire.

(+1)

Oh... I get it now. It's the fact that he can't see his reflection that triggers him. Got it, explanations don't always get through to me if they aren't worded perfectly.

I liked the pixel graphics. I wish you would have made Space the jump button, using W and then A or D gets a bit awkward at times.  Besides that neat concept!

Developer

Thank you, I'm glad you enjoyed it. With your concerns on the controls, I understand your problem, but I had no trouble with movement, so I didn't implement a space bar jump.

Yeah echoing that the jumping is kind of buggy and gets in the way of platforming. cool interpretation of the theme though!

I also had the same problems with jumping as adroitconceptions said.

The ideea of the game, the graphics and the music are pretty good tho.

(+1)

nice pixel graphics
reasonable sound
interesting interpretation of the mirror theme.  I was expecting that 'seeing yourself' not touching the mirrors was going to be the trigger.
I ran into some issues with the jump where at times I couldn't jump. 

Developer(+1)

Hi, thank you for voicing your opinions.  The reason he dies upon trigger is because he's a vampire, he can't see himself, so he is reminded of who he truly is and dies of shame. I do understand the platforming issues, this is my first tutorial-unassisted game, so I couldn't work out some kinks of the platforming, will definitely work on that next time.