I'm gonna say... entertaining. the reflective surfaces were nice and I could probably use a vr converter on this which would be fun (so I will keep it on my hard drive). But I also did not get the limited range thing.
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Light Speed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #12 | 3.846 | 3.846 |
| Music | #15 | 3.308 | 3.308 |
| Overall | #16 | 3.500 | 3.500 |
| Gameplay | #17 | 3.538 | 3.538 |
| Theme | #29 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Unfortunately I encountered a bug where the red spheres just wouldn't turn green after the one in the tutorial room.
Loved the art style and the characters. I think this has potential if you wish to expand it in the future :)
Utterly fiendish (assuming I was completing puzzles in the way you'd intended and wasn't missing easier options) and thoroughly enjoyable. Great work.
Very minor suggestions:
- Playing with a controller seems to be almost entirely fine, apart from the equivalent of the "E" and "V" keys which would hopefully be a quick win.
- I was getting some quite bad screen tearing which detracted from an otherwise very attractive game so if a v-sync option could be provided then that would be excellent.
Thanks for playing! I'm sure that there are ways of solving the puzzles that I haven't thoroughly considered as well.
Am away from my build PC at the moment so will not be able to come up with a revised build so soon, but an option would be to run it with command line argument -vsync which is supposed to activate v-sync. I didn't realize it was easy to play using a controller (would've thought those aiming puzzles to be quite difficult) - will look to implement those options, thanks for the suggestions!
Somehow I can't get the laser gun to activate platforms. Am I supposed to shoot the laser at the red spheres?





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