The rejection gameplay element does seem to be a recurring issue.
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Simple, fast, fun, no points for graphics and music, and the theme use is questionable "reflection" is not the same as "mirrors" but full points for gameplay. Also the 4 on the floor in level 2 took me a bit, then I remembered you can jump.
I could not remotely figure this out even with instructions. Ultimately I got stuck in second level when the whole thing seemed to bug out beyond description. But hey keep trying, use your creative mind.
I'm gonna say... entertaining. the reflective surfaces were nice and I could probably use a vr converter on this which would be fun (so I will keep it on my hard drive). But I also did not get the limited range thing.
Getting Palin not to hit to the walls is supposed to be a challenge at some points, keep in mind that the exact position of the sym line can make a big difference and you can hold up or down to make a horizontal sym line. Some of the wall jumping segments in the second level can be very challenging when trying to stop Palin from colliding, but it can be done, I've double tested every mirajewel and glinting shard and they are all reachable, though they can be challenging. I noticed you commented on the wall jumps but I take it you have not reached a monkey bar section yet? Now that was the real challenge to pull off.
If you send me a screen shot of the exact place your stuck I can probably explain how it's done.
It took me 3 attempts to figure out how to get through the intro, and while I am curious about what's up with the one he's chasing the game itself was not very entertaining.
Also the "mirrors" seem like they're just called that, aside from being easily smashed, they seem very un-mirror-like.
Still I never figured out isometric movement in clickteam fusion so... thumbs up for that.
Entertaining, briefly. The controls took me a bit to figure out on keyboard and it seemed to end after one level, despite the presence of other levels implied in the screenshots. The art is pretty good, I didn't hear any music when playing so I may have, yep it was an older version, which may explain a bit.
Could you elaborate on the controls and camera? Jewelbeat's music loops aren't very long, but they're free and the large variety means I can easily find something suited for everything. The rejection is there for a reason though the words to describe it are not coming to me at present. I never really considered this a serious game, it was more so I could try out platformer levels and collection goals, but I still put a lot of effort into it.
In the tutorial you can see an "i" key in that room right after you can "mirrormake" if you press the "i" key while Palin is present the camera switches focus between Hannah and Palin, of course the controls still focus on Hannah, so don't get turned around. I put every key symbol in the tutorial so people would think, hmm, maybe I should press that. I could probably add in a small carving to show what the key actually does or add in an extra info mirror when I do some more work on this.