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Hi everyone,

Hoping someone can help me or at least give me some ideas on this issue I recently found - I'm using a standard physics handle to grab and drop a cube in my game. Everything works fine as long as I open my level directly in the editor. However, if I load my level from my main menu using Open Level, the cube doesn't move :(.

This is basically stopping me on my tracks - I would appreciate it if you could take a few minutes to look at the vid and see if you've seen this before.


Can you try something like this in your game level?

(from https://answers.unrealengine.c...)

Mircea you are a life saver!! Setting simulate physics after the level loads fixed the issue for me :). Thanks a lot for the help!

Maybe update the physics handle location regardless of whether carrying object? Seems to be an issue related to level loading though so maybe its the default values? Maybe you want to reset the variables to zero in construction mode?