its tick dependant and runs at 40 ticks per second which means you probably need a new pc.
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This Game looks amazing. Laggy but amazing. I have a gtx 960 but this game still suffers from poor framerates. I would just put an option in the Main menu to simply decrease the Resolution so that people with slower pc's can play it. Overall I like the game but i have 1 complaint. You don't really have time to react to the falling blocks. Meaning that if you happen to stand on one it's game over. I would just make a block flash or vibrate for a second before falling. But other than that it feels and plays very well.
Really nice game but it has some problems with controls and the camera. The music is nice but it get's very repetitive after a while. And it's not exactly a good idea to put a time limit into a puzzle game. But otherwise it's fine. I like how the game doesn't take itself too siriusly.
that looks great. But I imagine it takes a lot of time to make something like that. I do something different. I make only rough models right now and add the details later when I have finished everything. That way if I don't have enough time at the end some models don't have details but it doesn't matter as much.
Those are Celtic Runes. I looked up the meaning of them and chose all that have something to do with beginning or challenge. It is the one thing that added the most asthetically to the level and took the least amount of time since they literally took only 10 minutes to implement.
I suggest adding a little bit of colour. The entire room is just gray. Maybe make the bricks red and the floor Marble or something. And then maybe add some decals They will break the repitition. Turn down the light a bit and i think it will look amazing.
Hey I already started development and only know I realised that I'm shit at modelling. I can design, program and make music but in order to make an actual good looking game I need some help.
This is my attempt at modelling a character:
And it took me only 3 days. The Animations don't look really good either. I'm calling the game Parallel World. It's a 2D puzzle platformer where you can use mirrors to switch between the normal world and a mirrored world. Somewhat similar to The Legend of Zelda Skyward Sword's timeshift stones.