This has one of the most original concepts I've seen in this gamejam, and i would love to see more done with it!
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ROBO DOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #827 | 3.639 | 3.639 |
Overall | #1912 | 2.967 | 2.967 |
Fun | #2357 | 2.672 | 2.672 |
Presentation | #3063 | 2.590 | 2.590 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the robot can be controlled only by switching the weapons, while movement and attack are out of control
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Love the concept. When I heard the theme, one of the things I thought of was using a tank and shooting backwards in GTA to gain incredible amount of speed, but I wasn't sure how you could make that into a game, and here, you did just that.
I think it might've helped for players to acclimate to the unusual controls by introducing them one at a time. There's a lot going on at first, and while following the text on the ground is very helpful, I foolishly messed with the controls before even realizing A went straight, so I was just bumbling around in the corner for a while. And like some others said below, checkpoints would be nice.
Really cool idea and good implementation. I had fun while playing it.
Cool concept, but the background makes it a bit hard to look at.
This is a real neat concept! Kiting with the berserk sword and shotgun definitely seems like the way to go for most enemies, but all the movement options were useful in their own right. I found myself wishing for some checkpoints, since it was a bit tedious having to redo the beginning over and over. But with that said, I still had a blast playing!
I really like the idea of using different weapons to control the character. Good job!
another game with cool concept. It was too hard at first and took quite some time to figure out how to properly fight
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