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A jam submission

Fire KeeperView game page

Feed the fire while avoiding the seekers.
Submitted by Luminoso — 22 hours, 42 minutes before the deadline
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Fire Keeper's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#25512.9012.901
Fun#27842.5192.519
Overall#29402.5862.586
Presentation#36252.3582.358

Ranked from 162 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Fire Keeper, you defend the fire from out of control seeker bots trying to destroy you

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 60 to 41 of 60 · Next page · Last page

Simple but fun! Would be cool to see more gameplay progression as time goes on, and something to make it clearer how the theme comes in.

Very original concept! Picking things up seems a little inconsistent, but it could just be me. Lots of potential here, would love to see where else you can go with this idea.

Developer

thanks!

Submitted

The game is quite repetitive: take wood/dry grass, put it in the bonfire while avoiding the robot, rinse and repeat... something more to do whould be nice...

Like maybe spawning more bots with time, or giving them a projectle or the ability to extinguish fire, or maybe spawn few stick and more dry grass on the spaw side and more sticks and few dry grass on the other side of the road, while every now and then cars passes by the road, risking to kill the robot...

Anyway, i see a lot of potential in this little game... "3/5: It lacks meat" Special point if you remeber me 😃

Developer

Thanks for the feedback, I do in fact remember :)

Submitted

Cute robots! 🐱 I didn't do very well but I did my best! Game loop and seekers worked well (a little too well for me to get away sometimes haha). Maybe a visible wall around the stage would've been better than the invisible one, but no biggie. Fun driving around and seeing what else was in the environment. Music perhaps a little calm compared to the hectic gameplay but nice regardless. 😅 Appreciated not having to press anything to put stuff on the fire.

Enemy robot dude gets stuck and the fire stuff like rite next to the fire just comes back before fire burns out. so you can just play forever and win.

Submitted

it was a neat game, but needs more to do and needs music that fits the theme more.

Submitted

nice little game, needs more enemies though.....

Submitted

kinda fun game, but it didnt seem hard enough and didnt really fit the theme

Submitted

The l'il tanks are super fun to drive around. I don't see how this fits with the theme though😂

controls where bugged for me u.u cool idea

Submitted

Cool game. Collision detection was a bit buggy for me.

Submitted

I like the concept it is quite fun 🙂 the graphics could have a bit more love in my opinion though! Good effort! 

Submitted

Good game, nice twist where we have to feed the fire, not put it down. Doesn’t really fit the theme though. But is a great game overall

Submitted

Interesting idea, however in my opinion does not fit the theme. Sometimes the player would not pick up the stick. I also managed to get the enemy stuck on a building, and the i could just infinity keep going. The game has potential tho!

Submitted

Good entry, though the controls were a little fiddly.  Sometimes I couldn't pick up branches and sometimes I could, not sure if that was intentional or not.

Submitted

Took me a while to understand the controls, plus sometimes it didn't register me picking u branches. Either way, it was mildly fun, though i don't see too much the "out of control" part...

Submitted

It's a fun game! Kinda stressful though :D Took me a while to understand the controls

Submitted

Hello! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream

Developer

Thanks!

Submitted

Simple and compelling. Suggestions:

1. The game needs to ramp up faster. I see a screenshot with two seekers but I only ever saw one.

2. The player needs more motivation to go far from the fire. That is where risk and reward comes in. If you spawn new firewood near the fire, the player is just going to stay there.

3. The fire could be a light source if the game was set during the night,

4. The fire could spread to allow for another interpretation of the them "out of control".

I recommend looking at LD46 games. It had a lot of neat games with fire going out as a central mechanic.

There are a lot of ways you can expand on this.

Submitted (1 edit)

Nice and straightforward, gets a bit stale since you can easily do a circle to drive around the opposing robot and it doesn't add any additional challenge.  Could use some sort of progression system to keep things dynamic. Still, I played it until 2056 points.

Viewing comments 60 to 41 of 60 · Next page · Last page