Really clever idea and good execution. The puzzles are challenging and fun at the same time. Good job!
Play game
Sorry Sir, I'm out of controls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1528 | 3.310 | 3.310 |
Fun | #2049 | 2.793 | 2.793 |
Overall | #2259 | 2.828 | 2.828 |
Presentation | #2760 | 2.724 | 2.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our main character is a robot who's "out of controlS", which means he has a limited amount if control inputs that the player can choose for each level.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
The was a relly nice idea for a game jam. The only things I'd improve are things people have already mentioned like the user feedback, but I'm aware how annoying things like that are to implement in only a 48 hour timeframe. Excellent concept and I enjoyed playing it one I worked out the controls!
I like the concept, but I would really appreciate some feed back for when you actually lock in your controls.
Nice idea! I liked the puzzles, and the circle turning mechanic was a good idea!
It was satisfying to solve the puzzles.
I wish there were some sound effects, I also would have appreciated a way to continually move. Maybe not constant, to prevent over shooting, but maybe if I held down the button Arthur could go from tile to tile, pausing just for a second. I found tapping the buttons to be weird.
I like the little steampunk style, but I wish the background had more to it. I didn't like the blank gray background.
Also, it would be nice if
1. There was a way to remove inputs from the circle wheel during set up, instead of having to fill up all the slots and then press a button to reset it.
2. There was some sort of indicator that the level has now started.
A decent job!
Very cool idea, well designed puzzles, just lacks a bit of polish with the backround and the main menu, though the character looks really cool. Also wish it had a tutorial.
Really enjoyed your game! The puzzles were interesting and definitely made me think a few steps ahead. The circle with the controls in it make me feel conflicted as i understand why they are displayed like that due to the rotating control scheme pads, but not everyone always knows that WASD relate to directions they can move in, so that might be confusing a bit. Maybe using arrow keys instead of WASD might be more accessible? Small gripe but thought i should mention it! Great job !
Very interesting concept! One of the best takes on the theme I have seen. Planning my moves before every level led to an interesting gameplay. Good Job!
Very cool puzzle game idea! It was fun planning out the controls/movement! I subcribed to your YouTube too~ you have very awesome blender skills! Keep it up. Please check out my game when you can~
So far this is my favorite spin on the limited number of controls idea, really fun and easy to pick up, great puzzles.
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