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GUILD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #8 | 4.688 | 4.688 |
| Audio | #14 | 4.125 | 4.125 |
| Overall | #199 | 3.557 | 3.557 |
| Theme | #321 | 3.563 | 3.563 |
| Innovation | #366 | 3.219 | 3.219 |
| Enjoyment | #563 | 3.031 | 3.031 |
| Gameplay | #631 | 2.719 | 2.719 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You manage a guild and send your hero's to strange places.
What code and assets did you not make from scratch during the jam (if any)?
Free fonts were used besides that everything is made in the jam time.
How many people worked on the game?3
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Comments
This game looks really polished and I like a lot the 'manager' type of game, would like a more active approach though, didn't understand much when a mission would fail or not from the emojis.
The UI is very juicy and the SFX fill well.
Overall enjoyable game!
Fun game concept and pretty art style! I really like the stamp animations on the documents, that was a really nice touch. The gameplay did get repetitive after a bit, but overall great work!
This is a very unique entry and the art is just amazing! However, the game loop can get pretty boring. I'd love it if there was more interactive bits in the parts where you're watching the characters travelling. Right now you just have to sit and watch for X amount of time, which can get pretty boring. But other than that, good job!
Really love the game design and its also a pretty fun game
Really cool game, I loved all the experience, really cozy game, nice musics and visuals. I went til day 11/10 so I think that the game hasn't an end right now lol. The visuals of each character are pretty. Congrats for the game !
I rlly like the witch girl and the visuals but, the game gets really boring after a while and I can't really tell if I'm making progress..
Good game tho :D
Oh I loved this one! Idk if it was a me problem or if it was a game problem, but I reached day 12 and the dolphing of the start didnt come to tell me anything.
I love the chara designs and I love the idea! Very cute game overall
Played for quite a while, is day 12/10 normal? Anyway, I think this is a really interesting entry. The game looks super polished with really nice graphics. All characters are adorable (especially the witch), and the UI looks exceptionally good, too. Gameplay, however, is a bit lacking right now, and although it starts really well, it gets old quickly with some cheesy methods. The missions are always the same, and spamming the same few characters away for the same mission seems the best way to play the game. Anyway, I think regardless, this is a really good entry, and I think you've done a good job making the game!
Other things I like:
Suggestions:
Day 12/10 is normal for the current build of the game XD. Thank you for such a detailed review, I really appreciate it. The gameplay it self is really half baked and I already have some ideas on how to change that. Same goes for the balancing as well. In the initial pitch you were supposed to get a few missions per day but that was taking too much time too figure out the balancing with the characters getting unlocked overtime, so I decided to leave them all unlocked for now. And in general loads of balancing stuff needs to be done like the dex character unlocking at day 6 with so many dex missions. Anyways I'm glad you enjoyed the game :D
This is a really well rounded, polished and of course, a charming game. Clearly every team member is good at what they're doing - The artwork is great, the audio is great and the gameplay while simple is well put together and balanced.
I got to day 7 before I soft locked the game - I think I clicked a location twice in a very short time and got stuck in this screen
I also noticed that the crystal ball doesn't go off immediately when the heroes come back. I literally got a "mission failed successfully" by clicking the ball a second time. It didn't break the game entirely but it was fun.
I also loved how the loanshark was actually a dolphin instead of a shark. I thought that was hillarious
Overall, great game!
Thank you for the review. I'm glad you enjoyed breaking the game XD. A few bugs always do slip through the cracks.
I absolutely love the art and sound design of this game! The concept of running a guild and sending adventurers off on quests is also one of my favorite game concepts.
The only problem is that I really wish the missions had a bit more to them! Either that or the progression as the days go forward. There's so much potential here with the idea! Maybe heroes can get stronger the more missions they get sent or, or you can invest gold in their training. We're missing so much of the overhead that games of this type normally have! But you've got a solid foundation and amazing art, so I'm looking forward to playing this again in the future! ^^
The art style and SFX are reaaally great! Absolutely world-class!
The mission mechanics currently feel a bit rigid, the playstyle feels a little stiff compared to how amazing the graphics are. But still 10/10 for a week. Really great!
I am glad you liked it :D. The team really popped off when it came to art and sound design. The mission do need a major overhaul. Thank you for the feedback.
Nice art and sound design.
And credit where credit is due the music is good, REALLY GOOD. It just kept me going through the game.
Feedback would be, it gets repetitive quickly and I think the main reason for that is I have to watch them go and finish the mission, how many ever animation we put in there, it is still me waiting for them to come back. Also there is a UI issue where I have go to the edges of select mission buttons for it to highlight for selection. Apart from these I didnt have much issue with the game.
Kudos!!
Have a nice day :D
Thank you! The composer did an amazing job with the music. Also thank you for the feedback, the second part of the main loop is something we need to work on. Nice day to you as well :D
I was looking for games with nice art and yours was amazing! Loved the colors, the music, it looks very professional. Wasn't super clear how I had to play or how long it would go on before I had to repay the debt, but it was fun. It reminded me of Dispatch which was also a big inspiration for our game :) Would have been more challenging if I could manage multiple missions at a time, but I know how hard it is to make a polished game in such a short time!
Thank you so much for your kind words. Dispatch was a major inspiration for our game. A tutorial would have helped on what you need to do but we ran out of time before we could even start implementing it XD.
i liked the mechanic where you need to choose the fighters with more chance of winning
I am glad you enjoyed it :D
First of all, you finished a game that looks great overall — and achieving that in just 7 days is impressive. Great job, guys.
Things I liked:
The art style is stunning. With a bit more polish, it could easily reach a commercial level.
I really like the concept of managing a guild with distinct characters who join over time, each with unique traits. The ability to develop their stats and abilities has strong potential for depth and progression.
The quest system is engaging, especially the idea of selecting specific guild members depending on the quest type. That strategic layer adds meaningful decision-making.
Constructive Feedback:
My main issue relates to the second phase of the game, after sending characters on a quest. I’m not sure if I misunderstood the mechanics, but I felt somewhat confused during this part. I was only given the option to choose between two responses, and it wasn’t clear why quests were being completed successfully or unsuccessfully.
I would consider redesigning this section to make the cause-and-effect relationship more transparent to the player. With clearer feedback and stronger mechanics in this phase, I believe the game could become truly outstanding, as the foundation is already very strong.
Thank you for the feedback :D Yes the second part of the game is definitely something we will be revisiting.
The theme is quite creative and I wouldn't have thought of that myself. However, the game felt like their was 0 skills involved. would recommend removing the percentage chance of success and replacing it with more detailed notes to figure out which pair of people would go best together for the picktcular ques
Thanks for the feedback! :D
Love the art, where is the OP isekai guy at? Or i didnt get that far? :D
We're still waiting on him to be hit by Truck-kun XD , maybe in future updates.
Super cute art and very polished for a week of work ^^ It's overall very cozy and there is quite a lot of content.
What is the impact of the decisions i have to do during the quests tho?
Thank you so much :D! It has some impact on the quest success and the hero's health but we could plug in visuals for it on time.
I dislike that you have to watch over your heroes on the quest. I feel this feature should have been decorative than obligatory. Running your own guild is a great fantasy in my opinion
This was one of the point of contention within the team. Ultimately we decided to keep it obligatory since we couldn't add some of the other features we wanted. But we'll definitely be revisiting this. Thank you for the feedback!
Music and the visuals, that are great individually, go so great together. Very stylish and cool game! Good work
Glad you enjoyed it :D