Played for quite a while, is day 12/10 normal? Anyway, I think this is a really interesting entry. The game looks super polished with really nice graphics. All characters are adorable (especially the witch), and the UI looks exceptionally good, too. Gameplay, however, is a bit lacking right now, and although it starts really well, it gets old quickly with some cheesy methods. The missions are always the same, and spamming the same few characters away for the same mission seems the best way to play the game. Anyway, I think regardless, this is a really good entry, and I think you've done a good job making the game!
Other things I like:
- Flavour text for missions and characters
- The premise of the story works well
- Random events, though it's unclear what impact they have on the missions
Suggestions:
- Looking at how the mission is going on is very welcoming, yet forcing this to be seen fully every time (20 times for a single 10-day gameplay) feels too repetitive. Consider a skip button and I will happily use it
- Maybe randomise the availability of the adventurers and missions to make the game fresh each day. Also, I think it would be nice to have only a few missions available each time
- The adventures are quite overpowered in their own right, which leads to sending the same adventurers over and over again. Bird + bard or bird + orge is probably the most powerful combination of them all
- Speaking of adventurers, why is there only one dex character? He came in day 6, and prior to that, I can't even start the fast missions