Fun game that quickly becomes frantic and never stops! It's such a simple and fun concept and gameplay loop, and I love the extra detail of the person throwing the suitcase away if you give them the wrong one. I think it would be nice if the hitbox to select a suitcase or a person was a bit bigger, and if the camera was a bit more zoomed out. The player character often goes right to the edge of the screen, which makes it harder to see where I'm going, and whenever I pick up a bag, I'd need to run around the room looking for the right person (but also that may be an intentional part of the gameplay experience). Great game overall, nice work!
Jyl
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Really nice and fun game! I loved the art style, it's fun and cute and also cool at the same time. The mechanics were easy to understand, and the interactions and sound effects were satisfying. It was a bit tedious to count the number of spots to figure out where the long range characters can shoot, but overall this was a really great game. Nice work!
Cute game with a unique concept and cute artstyle. Whoever wrote the tutorial text has really nice handwriting, so nice to look at haha. I also enjoyed the voice acting, the "yippie!" and "uh oh" were fun additions. However, some parts of this game confused me. The first bowl was really difficult to get out of, and then when I reached another bowl on the table I just got sent back to the beginning with no explanation why. I got back to that part of the table several times, but I still didn't understand what happened until I looked at the comments. I think part of the confusion for me was that I thought the line "damn I needed that" was meant in a positive way, like the coffee dissolved the sugar on the froot loop and getting a sugar cube was like recoating yourself in sugar. I think the game could be improved with some clearer explanations/hints and checkpoints, but overall good job!
Great game with a really creative and cool mechanic, nice art, and clever puzzles! And it feels so polished too! I really enjoyed playing this and I like the difficulty of the puzzles; challenging enough that I'd feel accomplished when I solved them, but not too difficult that I would get stuck for a really long time. This is a really nice game, well done!
Nice game with a cool mechanic! The art and visuals were nice, and failing at a puzzle wasn't too frustrating because there was always a checkpoint close by. One suggestion I have is that I would appreciate some explanation on the reloops. For the first part of the game, I was confused about what exactly the loop did/how it worked/why it seemed to reset, but once I figured that out, the rest of the game was easier to work out. But it could also be that your intention was for the player to figure it out themself. Overall, great game!
Nice game with a fun concept! I love games where you use a fictional computer/phone so I really enjoyed this. I feel like the searching feature especially made the game feel really immersive, I felt like I was doing actual research haha. The random emails that weren't about collabs were also a nice touch that added to the feeling of checking your inbox, and the tweets were great 😆. All in all, great game!
Nice game with a cool time loop mechanic! I love that the characters are skeletons and the goal is to get milk 😆. The puzzles were fun and well thought out; challenging enough that I didn't immediately figure them out, and not too hard that I got stuck on them for too long. After the time loop mechanic was introduced, I subconsciously started using right click instead of E to pick up and drop boxes, and kept using it once I noticed because I thought it was more convenient, so I appreciate that feature. The only complaint I really have is that I thought the repeated ringing sound got kind of annoying when I needed to keep an object in a loop for an extended amount of time, but I liked the other sound effects. All in all, great game!
Also, I watched your devlog from last year's jam (several times actually, haha). I really enjoyed seeing your development process, and it was a huge motivator and inspiration for me to try joining my first game jams, so thank you for that!
Simple and cute game! I think this concept really has potential if you increased the speed/difficulty or something, but it could be that you just want a nice calm game, which is fine too! I was a bit confused at first because I thought I was controlling the bottom paw, which I think makes more sense from the perspective we're looking at, but once I saw the top paw kept responding to my clicks I realized that was me haha. Overall, nice work!
Nice game with a fun take on the theme! I like that you kept the continuity of events in past levels, which made the answers to future levels make sense and made it easier to eliminate certain people. One thing that confused me was, when dragging a person to the slot on the clipboard to guess the answer, the animation shows the option returning to its original position, which kept making me think my drag and drop wasn't successful until I see the person still in the slot. Other than that, great game!
Nice game with a fun mechanic! I like that the characters look like both people and blocks, haha. The puzzles were interesting, but sometimes when I try to run and jump off a platform, the jump doesn't register even though I'm sure I pressed space while I was still on the platform, which made the platforming kind of frustrating. Nice game overall!
Cute game with a cool mechanic! I was confused about what exactly the mechanic was for a bit at first, but once I got it I was able to beat the first two levels, then got stuck on and skipped the next two 😅. I appreciate the level select menu, but I wish I could access it during gameplay as well. Overall, great game!
Another fellow looping robot game! Really great concept and mechanics, and really nice art! I also liked how each level had some text that revealed a bit more of the narrative. The puzzles were fun, although I did have to look at the hints, I don't think I would have figured out the things about steel crates and moving platforms on my own (I managed to get through the first moving platform level by blocking the robot again and again until the platform happened to be low when he jumped). Great game, nice work!
I love mystery/detective/investigation/deduction games, so when I saw this I had to check it out! The art and vibes are really good, and the puzzle was really interesting. I got the victim's name and murder weapon right, and I'm pretty sure I know who the culprit is, but I can't find the first name and the link to the solution isn't working 😭. I also often ran into an issue where I want to move through a room but the game keeps taking me to a different room even though I wasn't by the door, but I was eventually able to see all the rooms in all the timeframes. Fun game overall, great work!
This is such an interesting and creative mechanic! Although I wasn't great at controlling it, the movement was so smooth and satisfying that I had fun with it regardless! I do wish I could both slow down and increase gravity at the same time to get back to the planet after flinging myself off into space, though. Overall, nice game!
This is such a cute and sweet game! I also really liked the sound effect for clicking on a text option, it's so satisfying! I was doing well in the first half or so, then started guessing because I was pretty sure the only options I understood were wrong 😅. Also, I thought that the kid being called "Kiddo #1" meant that there was at least one other kid that we'd talk with, so I was wondering when a "Kiddo #2" would show up, haha. All in all, fun game!
Hey fellow looping robot!
This is a great puzzle game with a really nice aesthetic and really fitting music too! I appreciate the level select menu, I got stuck on a level and just went to the next one, haha. With games like this, it will get to a difficulty where I can't solve the puzzle for a long time, and it just makes me think about how great the level designs are and how hard it must have been to come up with them! Nice work!
I recognized your name from Shovel Jam and since I loved your last game (I checked which game was yours haha), I had to check out this one! And it did not disappoint!
Playing as a wizard character that just has a magic hand that punches and grabs is such a fun idea. The mechanics were clever, and the art style is simple and pretty. And the narrative/loop?? I was actually shocked when I reached the end, that was such a great twist!
Some of the movements/dragging felt a bit awkward (but it could just be that I'm not used to this type of player movement) and I wish I could see the cooldown timers for punching and dashing, but those are really the only complaints I have. Really great game, nice work!
Creative concept and really nice art! Although I found the mechanics and details confusing, and the game kind of difficult (I very quickly ran out of followers because I sacrificed them all to appease the mouth), I think the gameplay loop would work really well with more tweaking and a tutorial. Overall, nice work!
Fun game with a really cool concept and art style! Although I'm pretty bad at the game and probably missed some narrative because I didn't fall far enough 😅. I'd appreciate a clearer/longer indicator of where obstacles will appear so it would be easier to notice and avoid them, but that might also be related to the fact that I was holding S the whole time. Overall, nice work!
Nice game with cool mechanics and great art and sound! I really like the art style and colour palette. The concept of the game is so interesting and the puzzles are clever, but I think I would have liked to know how many sublevels there are from the beginning of a level. Great game overall, really well done!
Cute and fun game, and with a really creative take on the theme too! There's so much romantic drama at this school haha, I enjoyed going between characters and figuring out their relationships a lot! Great job!
Also, this is your first game ever? And made in only 4 days?? :0 I would not have guessed. Congrats on making your first game!
This is such a simple but fun concept! I love that we actually "code" the instructions in an "IDE" instead of clicking on options or something, but I might be biased because I love when games have non time sensitive typing mechanics. I found some of the puzzles really difficult (I took forever on level 8 and couldn't figure out level 10), which I think is expected from a puzzle game like this, and I appreciated the hint for level 3.
All in all, really nice game! Great work!
This game is beautiful, in the art, music, and narrative. I really like your interpretation of the theme, and how his "just getting started" came from the ending of something else, there's something so uplifting about that. Maybe it's the idea that it's never too late to start something, but thematically that was what stuck with me the most while playing the game. In terms of interactions, I really liked "playing" the piano with keys on the keyboard, it really felt immersive without making the player actually play the song. All in all, amazing game!
I may be biased because I love games where you play on a fictional computer or phone, but this game is so cool, I really love it! The art is so nice, and the clicking and interactions are so satisfying! I also appreciate that you included a walkthrough because I probably would not have thought of the legs thing on my own (or it would take me a really long time to think there), but maybe I should have watched it through to the end because I ended up giving an eye to the lord of darkness, which... may not have been the best idea in hindsight? Haha 😆
One thing I would suggest is to decrease to chromatic aberration a bit, because it made it slightly more difficult to read the text at the edges of the screen, but it's not a big issue or anything.
Overall, really nice game! Great work! I'm going to go get the other ending now 😆




