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Jyl

93
Posts
12
Followers
6
Following
A member registered Dec 11, 2024 · View creator page →

Creator of

Recent community posts

Really fun gameplay loop! Most of the gameplay was quite intuitive and easy to figure out, although I am a bit confused about whether the blocks we add to our character carry over to the next turn if the enemy doesn't deal enough damage. Overall, great work!

Really cool game concept! I really enjoyed figuring out the translations of the orders. One issue I ran into was that pressing space to bring up the translation book while entering the order would cause it to add more ingredients, but overall nice game!

Nice game with an eerie atmosphere! I was a bit confused at the beginning because I thought that I'd be able to interact with the bed since it had a white highlight, but it made more sense at the end of the game. Overall, nice work!

Fun game concept and pretty art style! I really like the stamp animations on the documents, that was a really nice touch. The gameplay did get repetitive after a bit, but overall great work!

Nice game with a calm vibe! I really love the interaction of aiming the camera and taking a picture, very satisfying! I also like that we are critter 0, great touch 😆. Good job!

Difficult game with a very fun vibe! I played on the browser version and the player character did not have a shadow, so it was difficult to judge how far I was jumping. Overall, nice game!

Calm game with a cute art style! I really like how the items look, especially the magical looking ones in the pink areas. I think there could be a clearer indicator of what items can be picked up, since the sparkles are not super noticable at first glance. Overall, nice game!

Cute and chill game! I really like the interaction of using the mouse to pull up the camera and take a picture, I found it very satisfying. I also really enjoyed naming the creatures after random things, haha. Nice work!

Really cool game concept and mechanic! And the art is nice and suits the game so well! I did encounter a few bugs of being the wrong coloured little guy in a different coloured area, or being unable to move the purple rock even after moving away from it and coming back to stand close but not right next to it. But overall, really nice game! Great work!

Such a fun idea! I thought it was really funny when I first tried moving around and saw the bunny just hopping sideways without turning 😆. I was stuck for a bit because I didn't know I could click on the buttons until looking through the comment section, and I couldn't make it past the cloud section, but overall good job!

Great game with a cool concept and mechanic, and really nice art and atmosphere! The movement was kind of hard to control and it was sometimes hard to tell which objects I could jump on, but other than that everything was amazing! Nice work!

Short and sweet little point and click game! The art is cute and nice, and the interactions of putting things in the right place and organizing items were quite satisfying. Well done!

Nice game, simple and fun! The boosters are a great mechanic, since it gives the player something to possibly do after the ship has been launched rather than just waiting to see if it works. Great job!

Very interesting and creative game concept! The graphics were great, suiting the computer aesthetic while also being bizarre at times. I like how we don't get much guidance on where to go and we just kind of figure it out by moving forward, but also I was not able to finish the game after playing it twice. Overall, nice work!

Super engaging game, really cool concept. The graphics are really nice and suit the whole atmosphere really well, same with the text and camera movement, and it was cool to see the environment change when moving to another train cart. The gameplay of pouring a drink into the glass is simple yet challenging and fun, and I really loved the dialogue of the guy telling you the controls 😆. This game was an entire experience, really well done!

Very funny game concept and take on the theme! Loved the descriptions of the places where you get points 😆

Interesting and fun game concept with a nice art style! Unfortunately for me I couldn't figure out what the cat lady wanted and lost the game twice, but I very much enjoyed playing!

Creative concept, amazing art, great music and sound, and fun levels and dialogue! This game was really good, taking something seemingly simple and adding fun new mechanics (like the reverse pawn), it was really well done, and I love how the locations got more bizarre as you progress 😆 Really nice job!

Really cool mechanic of switching between worlds! The player character looks great and I like how the backgrounds don't feel too empty or busy. The music sometimes got glitchy when there were other sounds (for example, when climbing on the vines), but overall nice game!

Cool game concept and mechanic! And I love the cat, it's so cute :) However I must say this is the least cooperative cursor I have ever had to use 😆 haha well done!

Nice game with a fun art style! Unfortunately I did get a lot of lag around the time the train appeared, but overall great job!

I really love this take on the theme! Very creative 😆. The art is beautiful and the descriptions of the casualties in each level were a great touch. Nice job!

Fun game that quickly becomes frantic and never stops! It's such a simple and fun concept and gameplay loop, and I love the extra detail of the person throwing the suitcase away if you give them the wrong one. I think it would be nice if the hitbox to select a suitcase or a person was a bit bigger, and if the camera was a bit more zoomed out. The player character often goes right to the edge of the screen, which makes it harder to see where I'm going, and whenever I pick up a bag, I'd need to run around the room looking for the right person (but also that may be an intentional part of the gameplay experience). Great game overall, nice work!

Really nice and fun game! I loved the art style, it's fun and cute and also cool at the same time. The mechanics were easy to understand, and the interactions and sound effects were satisfying. It was a bit tedious to count the number of spots to figure out where the long range characters can shoot, but overall this was a really great game. Nice work!

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Cute game with a unique concept and cute artstyle. Whoever wrote the tutorial text has really nice handwriting, so nice to look at haha. I also enjoyed the voice acting, the "yippie!" and "uh oh" were fun additions. However, some parts of this game confused me. The first bowl was really difficult to get out of, and then when I reached another bowl on the table I just got sent back to the beginning with no explanation why. I got back to that part of the table several times, but I still didn't understand what happened until I looked at the comments. I think part of the confusion for me was that I thought the line "damn I needed that" was meant in a positive way, like the coffee dissolved the sugar on the froot loop and getting a sugar cube was like recoating yourself in sugar. I think the game could be improved with some clearer explanations/hints and checkpoints, but overall good job!

Great game with a really creative and cool mechanic, nice art, and clever puzzles! And it feels so polished too! I really enjoyed playing this and I like the difficulty of the puzzles; challenging enough that I'd feel accomplished when I solved them, but not too difficult that I would get stuck for a really long time. This is a really nice game, well done!

Nice game with a cool mechanic! The art and visuals were nice, and failing at a puzzle wasn't too frustrating because there was always a checkpoint close by. One suggestion I have is that I would appreciate some explanation on the reloops. For the first part of the game, I was confused about what exactly the loop did/how it worked/why it seemed to reset, but once I figured that out, the rest of the game was easier to work out. But it could also be that your intention was for the player to figure it out themself. Overall, great game!

Oh wow this is creepy, great job on the atmosphere! I was fully expecting a way worse ending for them, so it was kind of a relief that it actually ended on a somewhat hopeful note (unless I misunderstood/misinterpreted the smile at the end, in which case that would be so sad). Great work!

This is very strange, apparently I can access both links on my phone but neither on my computer :0

Nice game with a fun concept! I love games where you use a fictional computer/phone so I really enjoyed this. I feel like the searching feature especially made the game feel really immersive, I felt like I was doing actual research haha. The random emails that weren't about collabs were also a nice touch that added to the feeling of checking your inbox, and the tweets were great 😆. All in all, great game!

Nice game with a cool time loop mechanic! I love that the characters are skeletons and the goal is to get milk 😆. The puzzles were fun and well thought out; challenging enough that I didn't immediately figure them out, and not too hard that I got stuck on them for too long. After the time loop mechanic was introduced, I subconsciously started using right click instead of E to pick up and drop boxes, and kept using it once I noticed because I thought it was more convenient, so I appreciate that feature. The only complaint I really have is that I thought the repeated ringing sound got kind of annoying when I needed to keep an object in a loop for an extended amount of time, but I liked the other sound effects. All in all, great game!

Also, I watched your devlog from last year's jam (several times actually, haha). I really enjoyed seeing your development process, and it was a huge motivator and inspiration for me to try joining my first game jams, so thank you for that!

Simple and cute game! I think this concept really has potential if you increased the speed/difficulty or something, but it could be that you just want a nice calm game, which is fine too! I was a bit confused at first because I thought I was controlling the bottom paw, which I think makes more sense from the perspective we're looking at, but once I saw the top paw kept responding to my clicks I realized that was me haha. Overall, nice work!

Nice point and click game with fun puzzles and amazing visuals! I like how the magic stuff actually made sense and I could understand it well enough that the puzzles and narrative felt coherent, despite the limited time you had to give the player info. Great work!

Nice game with a fun take on the theme! I like that you kept the continuity of events in past levels, which made the answers to future levels make sense and made it easier to eliminate certain people. One thing that confused me was, when dragging a person to the slot on the clipboard to guess the answer, the animation shows the option returning to its original position, which kept making me think my drag and drop wasn't successful until I see the person still in the slot. Other than that, great game!

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If you mean the link to the solution, I get this when I try to go there.


Nice game with a fun mechanic! I like that the characters look like both people and blocks, haha. The puzzles were interesting, but sometimes when I try to run and jump off a platform, the jump doesn't register even though I'm sure I pressed space while I was still on the platform, which made the platforming kind of frustrating. Nice game overall!

Cute game with a cool mechanic! I was confused about what exactly the mechanic was for a bit at first, but once I got it I was able to beat the first two levels, then got stuck on and skipped the next two 😅. I appreciate the level select menu, but I wish I could access it during gameplay as well. Overall, great game!

Another fellow looping robot game! Really great concept and mechanics, and really nice art! I also liked how each level had some text that revealed a bit more of the narrative. The puzzles were fun, although I did have to look at the hints, I don't think I would have figured out the things about steel crates and moving platforms on my own (I managed to get through the first moving platform level by blocking the robot again and again until the platform happened to be low when he jumped). Great game, nice work!

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I love mystery/detective/investigation/deduction games, so when I saw this I had to check it out! The art and vibes are really good, and the puzzle was really interesting. I got the victim's name and murder weapon right, and I'm pretty sure I know who the culprit is, but I can't find the first name and the link to the solution isn't working 😭. I also often ran into an issue where I want to move through a room but the game keeps taking me to a different room even though I wasn't by the door, but I was eventually able to see all the rooms in all the timeframes. Fun game overall, great work!