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KyremWorks

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A member registered Apr 02, 2023 · View creator page →

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Loved the atmosphere, the chinematics reminded me of Subnautica's, didn't understand how I got the pistolbut I got it. I didn't also get how I solved the last level with the tube that can alternate from blue or orange gas as I thought I had to mix them like the first level.
Overall had a really good experience and the scene at the end was really epic. 
Well done!

Happy you liked the objects! Took the time to make them fit and satisfying. 
Thanks for playing!

I'm happy you liked it! I agree with you, the safe spots aren't that clear but working on making them clearer.
Definitly going for a post jam update, thanks for playing!

I really liked the game and its multidimentional puzzles!  They were really well thought and not overwhelming as the many mechanics were introduced slowly. Definitly some strange places here.

Didn't really understand the white block as it is supposed to make the room rotate but touching it didn't change. 

Overall really enjoyed this game, well done!

Loved the walking animation of the duck and it's neck, would say that the camera shouldn't pivot to the duck's neck but to its body cuz it moves too much when changing direction.

The places were really strange and it was quite goose touching seeing the gooses' bones. 
The second level's music gave made the atmosphere tense.

And the honk letters coming out of the duck when honking was perfect. Nice touch.

Overall, goose/10


I really loved the artstyle and the SFX were really satisfying.
The enemies becoming vibrant and colored after being hit with the brush and the character doing the same thing when hit was a nice touch.

The music really gave Ari's determination to save her paintings.

However had a tough time differentiating the enemies on the  second level from the floor tiles. They would confuse themselfs when grayed out. Also, the light green tiles are not always walkable and that confused, the paths weren't much clear.

 And the frogs were a bit unfair because they didn't get knocked back and would always hit atleast once and if I was already low in health, I would have redone the level.

Overall loved the game, nice message at the end and it quite goes with the theme as those are really strange places.

Enjoyed the game, the concept is really good but the story felt with a lot of holes that need to be filled.
The labirinth changing as the character gets his fragments was a nice touch. Would have liked to know what happened to the character and who's the other person.

Other than this, there's a little bug.
When the squares squish you, the player respawns. However at the start, the player could get stuck in the walls and have to restart the game

Overall, great atmosphere,
Good job!

Liked the quietness and the satisfying 'discorver' experience.
I felt the urgency and somewhat panic from the radio but at the end it wasn't that deep, even if really strange.
The Boötes Void region isn't actually completely empty in reality so it isn't much misterious, to me at least.

Overall liked the game atmosphere, would have liked something more unsetling. The space is so big and unknown, much can be done with it.
Good job!

Make sure to notify me when you do It!

Good luck!


The game is really polished looking and the dudes are really cute,
Had a hard time playing with keyboard though, I couldn't throw dudes in the right direction and would have appreciated it to be done with the mouse, with some sort of trajectory shown on the screen.

Overall really cool game!

Really liked this game and the wind mechanic was so
cool *batabum tiss*.
The level was  really good to get through and the cat is well made.

However, the snow flakes hurt my eyes  because they're a bit glitchy but they're not too attention taking. Could finish the game anyways.
Couldn't see the strange art you planned unfortunately, so can't say much about theme correlation.

You already know probably but it lacks of the polishing it would need but overall an enjoyable game and would play it a again :D 🐈

Loved the artstyle and how you made the pixelart work even with the low res.
The sound puzzles were good and weren't hard to understand, but what confused me is that I thought I did it right and was going forward but in reality I was at the same place everytime. Would appreciate some sort of audio or visual queue to when I get the puzzle wrong.

The story seems quite deep and in need of a long version, would really like it.

Overall this game is amazing and you did a good job as a solo dev for this time limit.

I couldn't really understand how the radar works, with the suns, as I thought It would signal where the Items are but then went Just exploring without It.

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Thanks for the explanation of The Little Prince, found it really interesting. I read the book really fast because I liked it and didn't stop much to think but thought it was very deep.

The Lamplighter, as a hard worker doesn't like to be annoyed while working, so for him that he must turn on and off the light every 5 or so seconds, it's a distraction to find a little guy that has traspassed his property.

About the hiding spots, only clear shadow 'boxes' hide you, many objects don't actually even if they should; others pointed that out.

Happy you liked the game and thanks you took the time for this wonderful review!

I loved this game, the puzzles were made really well and had a good time solving them.
This hotel was, well, really strange and the shower guy had me rolling.
But this cats... They must be some extra terrestrial entities.

Also, the granny in the game is actually one of your team member's grandma, that's so cool!
This game is absolutly wonderful, also knowing it was just made in one week.
Well done!

The game looks very good and polished, the creepy music creates the right atmosphere and I like the game concept.
Little problem is that the game was quite lagging even though I have some really good hardware. It might be the browser im using(Firefox).

Also really liked the mini cutscenes that showed the maiden and probably a ghost when entering the East Wing Room.
About that, when the maiden first spawns it doesn't actually take count of the player position because I ran to get past that part after I died a couple of times and the maiden spawned right on me and killed me.

Also, had a hard time playing backwards as I had to constantly look at the maiden.
 

Overall really enjoyed the game, found the controller smooth and the visuals very well made,
good job!

The concept is really cool and goes perfectly with the theme,
However I couldn't really understand the gameplay:
Wasn't able to use Cosmo GX as it always gave me just the default 'the result will be here' text, and couldn't understand how to know in which planet I was on as also the icons didn't match the overall visuals of the planet I on.
And SourLemon said, the moving points didn't respond time to time and had to move the visual around to make them work.

It's probably something I'm missing out.
Overall the artstyle and the concept is really cool,
well done!

Happy It was of your liking! 

Yes there are specific spots where to hide, they are the shadow looking squares next to some objects.


I will definitly look for future updates!

Thanks for playing!

I put all my artistic effort to make the buttons juicy, happy you liked them🔥 

I will say I never thought what could happen if you jumped too much on the duck... Now I know 😅😂

Happy the game sticked to you!

Oh yeah you definitly did a wonderful job considering the time limit, and yeah It makes It funnier having them just stepping on eachother :D

I'm not sure if they are really lag spikes but the camera teleports a bit when moving the view while attacking.

Visuals looking really cool, however I feel the game needed some SFX to complete the overall appeal.
Also got locked at level 4 where the diamond wouldn't get me to the next level.

Good job with the visuals!

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Loved the artstyle, the enemies were very satisfying to kill and pretty neat the flying part.
However, even though it's good by itself the swinging sword, after sometime it's a bit hard to look at because you move the screen a lot not seeing much.
And found a lot of interesting bugs!
The first, mostly a way of cheesing enemies, of which abuses of the swinging, if I group the enemies in a circle and start going around them and rotate my visual always on them, they would just follow my last position never hitting me. So I  would just kill them.
And the grouping lead to them going over eachother, making some lag spikes.


However the most important is that the game wouldn't play in the browser version, maybe it's a Firefox problem as no one said anything about it yet.

I know, it's a lot of bugs but hey,
overall I really liked the game, well done! 😁

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Hey, happy you liked it!
The text animation is skippable with space, though I didn't mention it 😅 
I will look for the mentioned problems in a future version,
Thanks for playing!

Hell yeah, can't wait to play with the alien band 🔥

Not much of a fast paced gamer but absolutly loved the artstyle that reminded me of ENA BBQ and the energic music was the cherry on top of the cake.
The movement was fluid and satisfying.
Well done!

loved the artstylethat reminded me of ENA: Dream BBQ, I managed to get the key out of the other dimention thanks to that purple glowy guy but couldn't understand why I couldn't go through the door that opened in the other dimention, the one with the face. I would just throw myself down there and it would just respawn me in the primary dimention.

Overall the artstyle is very good and really liked the VA of the guy walking on the wall. The concept is really strange.
Well done.


Love the art style and the music fits neatly, 
However I had a hard time with the second level with those jigsaw type of platforms:
The collision was too unforgiving, for just a couple of pixels I would die in those narrow spaces.

Overall I liked the concept and the cleaning puzzle was neat,
well done!

The confetti effect was perfect and made killing them brutally fun.
I found really useful the 'compass' hand that made it more satisfying, instead of going around without knowing where to go.
Just one thing is that I would have loved a run button to sprint through the labirinth and kill them 🏃🏃
Overall really enjoyed it!

I thought It would be cool to add It but I should have redone the game design and didnt have time 😅But will consider it after the jam!

Thanks for playing!

I'm happy you liked it! I agree with you, initially I wanted to make a texture for the walls too, to distinct them from the platforms.

Thanks for playing!

I agree, that game really looks similar to my art style.

Thanks for playing and for the advice! 

This was very satisfying but couldn't really attach to objects when falling fast so I would always fall and have to redo the level.

Overall, good game!

The art is amazing, the levels look really cool but the character controls feel janky bacause of the traction of the fish.

Good game, I enjoyed it!

The game looks very polished and complete, and the typewriting was very satisfying although I couldn't progress because of the line containing 'YsniqK' or something, I rewrote it 3 times but still was wrong.
What sorprised me was the main menu with the paper-like settings. Good touch!

Would absolutly reccomend it!

I was absolutly stunned for the visuals, and the story, I didn't think it was this deep. Even if the game was pretty short.
The SFX and the VFX made everything so much better.

I wouldn't put a critical part of the game in the main menu screen though,
and the quests with the day title spoilered a bit of what was coming before I arrived at the right zone.
Looking back at the dialogues, it was genial the one with the mother at the river.

Well done overall, enjoyed a lot!

I loved this game to the brim, I would have liked the continuos a lot! It reminded me of games I played in the past.
The art, the SFX and visual effects. Also liked a lot the concept of changing worlds to continue in the game.
Absolutly continue it!

I usually don't play visual novels but this really surprised me. At the start I was confused of why it was so short but what came after was not expected...
The puzzels were wonderful, however they weren't straight forward and needed help to finish them.
Overall well made!

I don't play many rithm games but I actually enjoyed this one! I liked the concept of the alien band and it would be cool to be expanded on, with new songs and the band  actually smashing them instruments.
Well done!