Loved the artstyle, the enemies were very satisfying to kill and pretty neat the flying part.
However, even though it's good by itself the swinging sword, after sometime it's a bit hard to look at because you move the screen a lot not seeing much.
And found a lot of interesting bugs!
The first, mostly a way of cheesing enemies, of which abuses of the swinging, if I group the enemies in a circle and start going around them and rotate my visual always on them, they would just follow my last position never hitting me. So I would just kill them.
And the grouping lead to them going over eachother, making some lag spikes.
However the most important is that the game wouldn't play in the browser version, maybe it's a Firefox problem as no one said anything about it yet.
I know, it's a lot of bugs but hey,
overall I really liked the game, well done! 😁
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Thank you so much for the detailed feedback, I really appreciate it! :)
Regarding the combat “bug” - you actually described how the enemy AI works and found a clever strategy to deal with them, so good job on that! I wouldn’t necessarily consider it a bug, but it’s interesting to see how players approach the system.
The stacking behavior is intentional as well - it allows you to jump and launch them for more chaotic fun. I personally didn’t notice any lag spikes in the profiler or browser, but I’ll definitely keep an eye on it.
As for the browser version, I haven’t had reports about issues so far, so it might be browser-specific or connection-related. If anyone else experiences it, please let me know.
Overall, this was a pretty big project for 6 days, so there’s definitely room for improvement. Thanks again for taking the time to play and share your thoughts! :D