Thank you so much for the detailed feedback, I really appreciate it! :)
Regarding the combat “bug” - you actually described how the enemy AI works and found a clever strategy to deal with them, so good job on that! I wouldn’t necessarily consider it a bug, but it’s interesting to see how players approach the system.
The stacking behavior is intentional as well - it allows you to jump and launch them for more chaotic fun. I personally didn’t notice any lag spikes in the profiler or browser, but I’ll definitely keep an eye on it.
As for the browser version, I haven’t had reports about issues so far, so it might be browser-specific or connection-related. If anyone else experiences it, please let me know.
Overall, this was a pretty big project for 6 days, so there’s definitely room for improvement. Thanks again for taking the time to play and share your thoughts! :D