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ZekaZeroTwo

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A member registered Jan 21, 2025 · View creator page →

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Thank you very much! Glad you enjyoed

Strafing is cetanly a way to approach dodging, so good job on mastering the combat. Glad you liked our boss and twist! :)

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Thank you very much, I agree @henbeeman did awesome job! Glad you liked it!

Thank you very much, glad you enjoyed it! Tip: if you replay and defeat the boss again, it ties the whole story together, explains the theme better, and unlocks another section where you can show some of your creativity, try a different potion. But thanks again for trying 3 times hahah, I guess I suck at your boss too. :)

Nice aesthetics, simple yet clear to see what's going on. Music is on point too, but maybe the attacks could have a bit more "punch" to it. Overall nice boss fight experience and a job well done on your side.

I'm glad you liked it!

This is actually very wholesome, I played it on my phone and It's so chill and cute. Very nice take om the theme hahaha.

Really cool visuals and great interpretation of the theme, I just think there should be more consequences if you cheat like maybe if you are in field of vision of some other dude or more enemies the higher the chance that you will get caught and your score reduces and you respawn. Still very cool and as a fan of airsoft I really enjoyed this, good job! :)

Thank you very much, glad you liked it!

Thanks!

Thanks!

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smooth to play and very atmospheric, maybe the progression could be a bit faster for my taste but nonetheless a great take on the theme!

I'm not sure if there is something I don't get with movement but basically I have to position with W D the speed and A D the direction witch seems cool when I start but after the first checkpoint for some reason my boat always stops and I can't do anything to make it move again. I tried it like 5-6 times and this always happens to me. The story seems cool and sounds are atmospheric and nice, but if there is something I'm missing I'd be glad to return to finish the story.

Thanks for the feedback and I do agree that combat can be upgraded! It's a shame tho that you didn't finsih it and left your mark in our game's story. Glad you mostly enjoyed!

Very well polished and thought out game, looks simple but making game like this polished, balanced and enjoyable is not that easy of a task. As I said, I enjoyed and had fun with this one, so great job! 

Short and sweet. Very creative interpretation of a theme and a fun experience, nice!

Thank you very much! Hitboxes basically came down to balancing and we didn't have much time for that but surely will improve it after the jam :)

Thank you for such detailed review! I explained the guy before why it fits the theme, basically I watched the show Dark that works with time loops and explains that the object (in my game dungeon) is invincible-eternal since you never actually exit it. Also one of the potions is exacly that ... invincibility. In brackeys game jam there was a field to fill like "Why your game fits the theme" and I thought this will have it too so I could explain it more clearly haha. For the local saving yeah I guess I could've simply used player prefs... Didn't think od that but surley one of the things to add. Thanks again for playing our game and giving this deep of a review! :)

Yup @henbeeman did great job on thah. Thank you! Hammer was supposed to be a bad decision so that makes sense haha.

I love the style, UI is a bit hard to navigate but It's fine when you get hang of it. It's pretty chill and fun and I enjoyed my time with it, good job! :)

Thank you! We do have a lot of ideas on how to expand it!

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Thank you I'm really glad you made it through! Your code should be F93DU6 haha. About the invincibility it’s actually tied to the idea that in a way the dungeon is “invincible” because it never truly ends. It keeps looping existing outside of a clear beginning or end so nothing inside it is ever really final the player just passes through it leaving a mark behind and actually becoming the dungeon (without spoiling too much hehe). And also one of the potions gives you a little glimpse of how it feels to be invincible. I watched the show Dark recently so that left a mark on me obviously haha.

Okay wow such a great idea and It's actually implemented nicely. There is a part tho where I feel like the code is not consistent. Basically I open the first computer and change transform.? to transform.x than I come to  the second one and just open it without changing anything and it says onjump player.speed = 500, but after that I cannot jump anymore. Anyways a great idea, very fun and it reminds me of this game Quadrilateral Cowboy. Good job and I'd like to see this with more polish, levels and variations! :)

okay this is the 100% best take on the theme ahaha. I couldn't get past the measuring tape, but since I rage quitted now I will surely return to do it. Checkpoints could be little less rare... but I guess that's the point. Yeah very well made game overall, so much polish and attention to details.

Well I feel  like there should  be some more "punchy" feeling when transferring to another body, since I died few times because time limit was exceeded and I didn't even notice it so maybe some effect, screen shake, filter etc. There was also a shop guy that I accidentallyactivated, I thought It was boss so maybe like when you get in room some small animation or something mystic that he tells you so you know he is shop keeper. And also the attacks could've been more punchy some screen shake and effects on enemies would make it a lot better because now when I'm the skeleton and those ice things show I just get lost on did I hit him or no. So that's basically what I meant when I said some feedback for the player overall. Don't get me wrong it was awesome and fun, for a game jam It's probably impossible to do it all but this is something I think you could work on when jam is over. So yeah good job and good game :)

Thanks glad you liked it!

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10/10

a man is sitting at a desk in an office cubicle with a computer .

Really fun and well-designed game. The class system is super satisfying and the whole thing just feels polished and enjoyable. Maybe just a bit more clarity and feedback for the player in some moments, but overall really good experience.

I enjoyed this, it's unique, the style is nice and gameplay is challenging and smooth. But, I know it's part of a challenge, but I think it would be more fun if there was not stamina and this was like a speedrun kind of game. That's my opinion but still very fun and nicely polished experience. 

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My score was 5400 but at the end it said 4800 >:(. For real it's very enjoyable and it would be better if kills had more "punch" to it, like some better sounds and the level design is not great at showcasing the cool movement you made. But with game jam time I see some real potential here because I really like these fast-paced fps kind of games. Overall you did great job!

Thank you!

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Very addictive, I can't stop playing haha. Good job very nicely polished!

The visuals really remind me of kingdom hearts, good on that! I had fun and the idea is very cool but I feel like it needs more polishing. Overall creative and fun, good job!

Thanks! That's a shame cuz the end might not be the actual end :O

Really nice style and idea, seems very polished with actually a lot of content for a game jam. In terms on how to make game better I could just say more of everything, but of course this is game jam so I'm looking at the core loop which seems very addictive and fun. Good job!

Very cool, looks nice, plays nice,  and is challenging enough. Good job. :)

Very cool! I like the style and addictive gameplay, the only thing I would say is that maybe progression could be a bit faster for a game jam. Good job!

Ok wow, such a scary concept to think about. Very atmospheric and I really got invested, good job!

I had a blast, very fun and creative. It also looks very cool but it seems like you didn't have time for some models and animations. But still very unique and fun! Good job!

It's very satisfying with those sounds and animations and how you see their little blood mark. But half of the game,  when I upgraded my kaiju fully I was just standing in the middle and waiting for the army to collect xp, so balancing could be improved, but i was very fun when I upgraded crossbow guys because my xp per run got from 1500 to 50000 hahaha. So yeah, very fun and satisfying gj