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vespulix

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A member registered Sep 17, 2025 · View creator page →

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Check out our game here! ^^ I'll play your game soon sometime this weekend :)

https://vespulix.itch.io/fletch-quest

If you're interested in trying out our game, here it is here! https://vespulix.itch.io/fletch-quest

Try out ours! ^^ https://vespulix.itch.io/fletch-quest

Check out our game over here! ^^ https://itch.io/jam/brackeys-15/rate/4313254

Fun game! ^^ 

Got to level 25 before stopping. Mechanics are solid and gradually watching your armory of abilities grow as you continue is a nice sense of progression. :) The Shield person is a little OP imo, but other than that, not really many complaints.

I feel like this gameplay has amazing potential if you continue working on it! The game is solid as it is, but there's so many cool ways you can implement new ideas/enemies/levels/whatever in the future that I'd love to see more of this! :D

I'm interested in hearing your feedback on our game! ^^ I'll go ahead and play your game too :)

https://itch.io/jam/brackeys-15/rate/4313254

Cool game! ^^

The concept is unique and executed nicely. I love the gravity mechanic but the depth mechanic almost felt like a bit of an oversight? It feels weird to phase through platforms because you're on a different depth than that platform , when visually you'd expect otherwise because depth doesn't matter in the 2D world. As a result, it seems almost not worth it to ever be in the 2D world besides to switch gravity? This could just be a bug though, but other than that, I liked this game! :)

A very enjoyable dispatch-based game! :D

I really loved the small bits of environmental storytelling you give with the events! Gameplay is fastpaced yet interesting and fun, and I think this can very easily be turned into a larger project. If that's the case, I'd love to play it again in the future! ^^

Sound could use a bit of balancing since a few of the voices were a bit too quiet, but otherwise audio was very good.

I love the theming and concept of this game! It's really cool and the visuals are very striking. The difficulty is a bit too much though? I couldn't even get 1/4 of the way through the second boss fight in three tries, the last one after restarting and getting the level up from the first boss. Very cool though! ^^ I look forward to playing this again if it's made a bit easier. 

Very cool concept! I see that you weren't able to fix all the bugs in time or improve processing speed, but I'm eager to come back to this once those are fixed! ^^

I absolutely love the art and sound design of this game! The concept of running a guild and sending adventurers off on quests is also one of my favorite game concepts.

The only problem is that I really wish the missions had a bit more to them! Either that or the progression as the days go forward. There's so much potential here with the idea! Maybe heroes can get stronger the more missions they get sent or, or you can invest gold in their training. We're missing so much of the overhead that games of this type normally have! But you've got a solid foundation and amazing art, so I'm looking forward to playing this again in the future! ^^

Thanks! :D

In my free time when I couldn't code I jotted down a lot of different ideas for abilities/items to make sure that there were interesting enough decisions for the player! I normally hate when items/relics are just number boosters, so I tried to come up with interesting interactions between different items/abilities as well, but that does lead to a bit of confusion sometimes. :P

For stats that have an expression in the form of X (stats and percentages), that means that that value is based on your own personal stats! So Prickly Shield inflicts bleed on the enemy equal to your DEF stat.  And this updates throughout the game if your DEF is ever changed by temporary or permanent effects, but it definitely seems confusing before you get any DEF.

For the Greatsword (I'm assuming), it activates whenever the player has an attack that does more than 10 damage, and it causes the attack to deal an additional 3 damage (which scales with your ATK as well). It doesn't mean the Greatsword itself has to get to 10 damage with its bonus, but that the player just has to have a 10+ damage attack through any means. I could definitely explain it better though! ^^

My friend and I are both big fans of anomaly games, so we played this together, and it was fun! The room space itself was nice and there were some cool/subtle anomalies (including some that we don't know because we missed :p). 

The themes are a cool concept, but the impaired visibility with some of them (especially the red light one) made it difficult to find anomalies, and it also hurt our eyes a bit to look at it for a while. :p

Other than that, it fits the theme really well, so great job! ^^

If you're interested in a roguelite game, check ours out here! ^^

https://vespulix.itch.io/fletch-quest

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Check out our game here! ^^

https://vespulix.itch.io/fletch-quest

Ooh, an anomaly game! I'll actually come back a bit later since I normally play anomaly games with a friend who loves them :)

Haha, fair enough! ^^ 


The artist was going for a vision where the worlds sort of "collide" and as a result enemies from both the home world (like the mousechilla) and the pool world (like the evil pool noodle ofc) are mixed together in the same style while the background remains of the natural pool world style. We were originally planning on a cutscene to show this but didn't have time to implement it, so it's definitely left very unclear, and I take fault for that because I thought we'd have time but I didn't anticipate all the last-minute bugs. >.>

Thanks for playing and for taking your time to write some detailed feedback! :D

Unfortunately, we were in a bit of a last minute rush fixing bugs so we didn't have time to implement anything other than a hacky restart by pressing R sort of thing. :p

We'll definitely add a proper game over screen in the future! ^^

As for the clarity and UI stuff, yeah, that makes sense. We'll fix those in the future!

And ooh, that would be cool Early on we had the idea of having environmental effects, but we ended up forgoing that due to time restraints. Maybe we'll circle back to that in the future! :)

Thanks for playing and for your feedback! :D

We are honestly planning to continue work on this! ^^ Sound is something that unfortunately had to be left to the wayside after spending a bit too much time on the combat. :( But we will add some juice for that in the future! :D

Thanks for playing! ^^ 

One philosophy we had in our design was to make sure that the builds are fun, or that they had an "aha" moment when you realize that this actually synergizes *so well* with this other thing. We tried to scale up the enemies to compensate, and while the normal enemies definitely need work on that regard, I'm glad the boss fight fit the difficulty we were going for well! :D

Haha, bleed is a bit op right now! And thanks for playing! ^^ We are planning on continuing work on this in the future, if you're interested in checking it out again sometime after the jam! :D

Thanks! :D

We're already planning on continuing progress on the game! The artist themselves has already played through it dozens of times. :p

Thanks for playing and for your feedback! ^^

As for the visuals, they're intentionally inconsistent (at least between the characters and the environment), because it was meant to show a sort of collision between two worlds (the one Fletch is from and the poolrooms-esque location), but we didn't make it clear enough or emphasized it enough due to a lack of time. >.>

Rests are randomized, so getting a long string of them is nice! ^^ But this game does make basic enemies harder for every encounter you've done so far, so they do make the fights after rests trivialized before a difficulty spike at the boss. As for the game over screen, sadly we didn't implement that in time. :(

The orange shield is meant to represent magic armor, which blocks magic damage. Definitely should add a way to clarify that and other icons in the future.

We'd love some constructive feedback on our game! ^^

https://vespulix.itch.io/fletch-quest

Try our game here! ^^

https://vespulix.itch.io/fletch-quest

We didn't have time to properly implement a retry button due to bugfixes, so for now we have it so that R restarts the game. ^^

Come try out our game! ^^ It's a roguelite game where you try to find synergies between items and abilities. :)

https://vespulix.itch.io/fletch-quest

I'll take a look at your game when I get back! ^^

Here's my game! ^^

https://vespulix.itch.io/fletch-quest

I'm currently out right now but I'll check out yours when I get back. :)

Thanks for playing! ^^

Thanks for the feedback! ^^

Ah, got it. Yeah, that screen's meant to be an item replacement screen because there's a max of 6 items, but we definitely could do with a bit more clarity as to that being the case.

Thanks for the feedback! :D We spent a lot of time making sure the combat felt fun and interesting, especially with items that allow for unique builds. And, yeah, a tooltip would be helpful.

Also that makes sense regarding the full inventory UI! That was one of the things that we added towards the end but we didn't have enough time to clarify what that meant.

Thanks! :D

Yeah, this was a bit of a challenge getting it done in a week, especially since there were so many different triggers to keep in mind!

And ooh, yeah, sound effects would be great! The game's definitely missing a lot of those minor polish things, but we're definitely planning on adding some more stuff in the future! ^^

Thanks! ^^ I love the evil pool noodle too. :)

Awwww I love the art style! The player character design is very cool and all the creatures are so adorable! I love the theming of repeating after a melody to befriend them. I did my best to keep all of them as healthy as possible, even if it was through the use of copious amounts of pizza. :p

If you're still looking for more, there's also this game: https://itch.io/jam/brackeys-15/rate/4311606

Thanks for the feedback! ^^

Yeah, there are definitely some items that feel more powerful than others right now, and the swiftness boots are one of them. We didn't have enough time to properly balance everything, but we'll definitely try to in the future! :)

And yeah, we'll definitely work on getting the UI more cohesive with everything else in the future. The other graphical style clashes are a bit intentional because of what we were trying to go for (different areas, such as the protagonist's homeworld vs. the pool area), but I also understand that there's a bit of a difference between the background and the enemies themselves. Thanks for playing! ^^

Thanks for playing! ^^ I'll see if I can do anything to clarify that aspect. :)

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Thanks for the feedback! ^^ Lots of insightful stuff here, and I agree with you about loving roguelite games with build variety. I just love it when there are so many different ways to construct a build that aren't just number-go-up. :)

Yeah, fair enough with the theme stuff! We went for a background where the game is based on exploring backrooms-like spaces, but we only really ended up implementing the liminal-space like aspect for a pool-like area.

And the lack of clarity on effects is also understandable! I was worried about that but I didn't have enough time to code that for the rewards screen as well, unfortunately. :/

And yes, you did beat the game! Congrats! ^^ We ran into some major bugs late into development so we didn't have time to implement a game win screen. :p


Edit: Oh! And I forgot to mention that while we restricted abilities for the game jam and tried to work with just expanding upon items, we were thinking about having the player change out abilities in the future too! ^^

Thanks! ^^ We wanted to go for a style of game where the items had so many unique interactions and special passives that the game would be interesting even if the players can't change out their abilities. :)

Funnily enough, we've talked about adding in the potential to switch out abilities in the future if we continue working on this project, so maybe that might change? Who knows! But we kept it simple for this jam.

We don't have many ratings so far, so it would be great if we could have some more feedback! ^^

https://vespulix.itch.io/fletch-quest

I did find this game which involves cards and deckbuilding gameplay: https://itch.io/jam/brackeys-15/rate/4313129


If you're interested in stuff similar to Slay the Spire in terms of unique synergies, combat, and stuff, but not exactly a card game (though heavily inspired by some in the genre), you can check out ours: https://vespulix.itch.io/fletch-quest