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Thanks for the feedback! ^^ Lots of insightful stuff here, and I agree with you about loving roguelite games with build variety. I just love it when there are so many different ways to construct a build that aren't just number-go-up. :)

Yeah, fair enough with the theme stuff! We went for a background where the game is based on exploring backrooms-like spaces, but we only really ended up implementing the liminal-space like aspect for a pool-like area.

And the lack of clarity on effects is also understandable! I was worried about that but I didn't have enough time to code that for the rewards screen as well, unfortunately. :/

And yes, you did beat the game! Congrats! ^^ We ran into some major bugs late into development so we didn't have time to implement a game win screen. :p


Edit: Oh! And I forgot to mention that while we restricted abilities for the game jam and tried to work with just expanding upon items, we were thinking about having the player change out abilities in the future too! ^^