Nice game!
I think I played it through (not 100% sure though... I got stuck on the minimap after the boss fight š).
Stuff I liked:
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Pretty subjective, of course, but I just love these roguelike-ish games with turn-based combat and lots of variety (in whatever form it comes )
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The combat system is overall really well done
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The combat UI is clear. I could look up what each effect does
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I especially liked that I could see detailed explanations/stats by pressing [Ctrl]. I really really really appreciate not having to tab out and check a wiki just to understand how a skill actually works/scales.
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With all the items, theres already a good amount of variety, and its something you can easily expand on even more
Stuff I didnāt like:
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I know the theme was āStrange Places,ā but I honestly didnāt get why Iām fighting in a pool, or why Iām mostly fighting pool objects… itās just not my cup of tea. (But of course this wonāt impact the rating for this jam—technically it matches the theme, itās just not something Iād personally play outside of the jam.)
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I couldnāt see the details of effects during the reward/loot phase. I didnāt fully understand what each stat/effect does.
(compared to the really nicely done battle phase) Did i now finish the game or not? š
Ideas for the feature:
- Maybe the dog/wolf? can learn new skills and the player has to decide what his moveset of 4 moves gona be?
(maybe it was already implemented an just missed it...)