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A member registered Nov 11, 2025 · View creator page →

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(4 edits)

What a simple yet great game!

Pretty polished allready and with alot of jokes.
I loved the drawing sound!

The 3D Level was really tricky...
Lucky i did try the "dev" Button and accidentally found out what to do...

One suggestion I have is to introduce a Ctrl hotkey (or similar) to constrain strokes to perfectly straight lines. This would improve the drawing experience, particularly for tight corners and multi-line drawings


> Use of generative AI is prohibited for sound/music
(Yes i meant the Music)
Seems like I was totally wrong and made a baseless accusation. Im sorry!

(3 edits)

Sweet game!

(I hate rhythm games because I’m trash at them, so take my feedback with a grain of salt)

Positives:

- I really like the main menu — nice aesthetics

- I like that you can preview the song and theme and choose the difficulty

- Each map has its own design/theme

- Beat track was clean and clear

Negatives:

- The button layout (Y/X/C) doesn’t work the same for all keyboard layouts/languages.  Maybe let the player configure it? (For example, the German QWERTZ layout doesnt work well / feels clunky)

- The button click feedback felt a little weak and a bit wonky. I think there should be a clearer separation for timing precision — like Perfect, Good, and OK — because I could swear I mistimed some hits pretty badly (too early/too late) but still got the same feedback as when I felt like I hit it frame-perfect. Thats a bit weird for a rhythm game

- This might just be my browser (Firefox), but the music (especially Map 2) sounded poorly mixed. It came across scratchy and maybe too loud/over-saturated/distorted. Not sure what the right term is, but it didnt sound clean

- One thing that confuses me a lot (and it seems like no one else is talking about it) the music sounds littlebit AI
I thought the use of generative AI was forbidden for sound/music and visuals — or more broadly, for game assets in general. (I don’t think anyone cares if someone got some help with coding)

Seems like I was totally wrong and made a baseless accusation. Im sorry!

Poor Fish :(

Nice Music btw.

(3 edits)

Haha, what a great game idea!

(It reminds me a bit of my childhood, playing Olympia 2004 with my friends on the PS2, button-mashing through every minigame xDDD)
Man, even after playing two full runs I still havent grasped all the systems/mechanics 100%, but I already love how simple—and yet how complex—the game can be at the same time. (I love that the game isnt “figured out” after just one run)

I really enjoyed the dilemma of going for first place for bonus gold versus aiming for a specific placement for the bonus objective, which is sometimes a lot harder than simply getting first. And once you combine that with the betting, it gets complicated pretty quickly.

Really nicely executed!


My only suggestions for the future:

- A training mode for each minigame

- More minigames

- Better explanations/tooltips for what the items and stars mean/do   (I didn’t really understand what the items/stars do → I basically played as if the item shop didntt exist)

PS: I love the Art of Eris and Plutos

Wow, the atmosphere is extremely well done!

The controls were also pretty smooth,  I didnt felt any of that typical game jam “clunkiness"


Did I "finish" the game by finding the bed?

Sweet game, like the background music alot.

small feedback: 
I think you have the same "bug" like my game, that the PauseMenu does not "Pause" the game:

Thanks for playing!
Yeah i totally agree with your feedback

Thanks for playing!

Yeah, I definitely agree with all your points!
(It was a mix of Inexpirience (our first game ever) + time constraints)

Really nice graphics and music.

The first boss was pretty well designed

Thanks for playing!

Yeah that was my scufft solution to a map because i dont know how to "draw" a real map with nodes...

Yeah, I totally agree with your feedback

Because of the time crunch, a lot of the “small” (but definitely important) stuff fell by the wayside

Nice game!

I like the idea of "Deckbuilding x Tower defense" in general

One negative point(already mentioned by others) is that the presentation felt a bit too static, both visually and audiovisually.
(Thats something I also noticed after this game jam, and I definitely need to improve on it myself as well...)

(2 edits)

Nice game!
I think I played it through (not 100% sure though... I got stuck on the minimap after the boss fight 😄).

Stuff I liked:

  • Pretty subjective, of course, but I just love these roguelike-ish games with turn-based combat and lots of variety (in whatever form it comes )

  • The combat system is overall really well done

  • The combat UI is clear. I could look up what each effect does

  • I especially liked that I could see detailed explanations/stats by pressing [Ctrl]. I really really  really appreciate not having to tab out and check a wiki just to understand how a skill actually works/scales.

  • With all the items, theres already a good amount of variety, and its something you can easily expand on even more

Stuff I didn’t like:

  • I know the theme was “Strange Places,” but I honestly didn’t get why I’m fighting in a pool, or why I’m mostly fighting pool objects… it’s just not my cup of tea. (But of course this won’t impact the rating for this jam—technically it matches the theme, it’s just not something I’d personally play outside of the jam.)

  • I couldn’t see the details of effects during the reward/loot phase. I didn’t fully understand what each stat/effect does.
    (compared to the really nicely done battle phase)

  • Did i now finish the game or not? 😄

Ideas for the feature:

  • Maybe the dog/wolf? can learn new skills and the player has to decide what his moveset of 4 moves gona be?
    (maybe it was already implemented an just missed it...)

None :(

(2 edits)

Extremely nicely done card layout and card style/art!

I also like the ambient background music and the small SFX when picking up resources.

I was a little confused by the gameplay rules/mechanics, but I think it’ll make more sense after a few runs.

For example, I didnt understand why I couldnt play this card even though I tryed to targete a building or a empty space




One small, neat improvement (especially for people with dyslexia like me who sometimes forget which resource is which). Maybe show the resource symbol instead of (or in addition to) the name

Sweet game

The river also crushed me… 😅

I guess I was probably missing wood, so the option to build the bridge didnt even show up

(1 edit)

(I only played up to level 6.)

Stuff I liked a lot:

  • The execution of the theme, visually and through sound—especially how the card designs match the overall theme

  • The (random) battle order system

  • The card system itself felt really polished and smooth (sounds, slot “snap”, navigating the hand)

  • The card sounds on mouse-over and when a new card is shuffled in


Stuff I disliked:

  • I found the cards/effects a bit boring/repetitive because thematically many of them do similar things

  • Since you only play two cards, the variation feels pretty limited

  • I think its a missed opportunity that the board doesnt increase in size as you progress. That could create a smoother learning curve and help keep things from getting dull too quickly
    (or maybe it does but i didnt get to that part...)

Aesthetics and background music are top-notch

I just didnt understand the game be it the money or the minigames

(1 edit)

Love the atmosphere and the 3D aesthetics/graphics.
Im pretty impressed that everything is voiceacted!


My only caveat is that it felt like the game barely started before it was already over :(

btw found the logo :P

(1 edit)

Funny game
Didnt understand the items...
But my fish made it to the ocean!

Hello everyone,

Im a big fan of card games (MTG, Yu-Gi-Oh, Hearthstone, Slay the Spire, etc.) and Im interested in exploring more games in this genre

I would love to try some new ones, so if you have any card game or card-themed entries I can test (and rate), feel free to drop them here.
I would like to see how different people interpret and implement their ideas in this genre!

Right now i have found this one:
https://itch.io/jam/brackeys-15/rate/4312890
https://itch.io/jam/brackeys-15/rate/3947301
https://itch.io/jam/brackeys-15/rate/4306326

Thanks for playing and  your feedback! 
While it is part of the game strategy not to be forced to pick up cards you dont like, I agree that we could have designed it better so that no one accidentally skips a card/gold reward.

Thanks for playing!

Yeah i just used this one:

Its pretty simple but gets his job done

Thanks for playing!
Yeah unfortunately, we couldn't involve the dog more in the game due to time constraints...

Love the MainMenu screen.
Unfortunately, my game crashed within the first two minutes...

First off, the preview/thumbnail image is  pretty sweet and overall the character design and animation are very well done!

I loved that you always had to kick the fish into its pot at the end. 
Level 4 with the FishZip was really cool.

My only criticism (even though I know its a game jam):
I found the levels a bit too short/easy once you knew what to do

Nice atmosphere.

I really liked the light effect and the interaction with the the eye-enemy

Some of the sound effects were a bit too loud for me, even though I know it's supposed to be scary.

Nice Art. I like the thumbnail

I just can repeat what the others already said, the controls take some getting used to...
(and why cant i shoot while jumping?)

Sweet Game.
Maybe the Alians should have little more variety with there needs?

I love the aesthetics and the atmosphere!
It looks pretty professional for a game jam.

However, I didnt quite understand what I was supposed to be doing…
(Also the camera switching between the different resource points was a bit hectic and disoriented me somewhat)

Game was little bit clunky. 

But still enjoyable

I got to 60%
I dont know why, but i like this game alot xD

Realy nice visuals/asthetics
The gameplay was a bit confusing for me; I didn't understand what led to my deaths...

Wow, this game already looks pretty polished for a game jam entry.

Im stuck on the Pirate Map xD

Realy cool concept!

Im just to bad....
Cant even get beyond 5 rooms..

Sweet game

Rated, Let me know what u think: https://itch.io/jam/brackeys-15/rate/4311427

Nice balls