(I only played up to level 6.)
Stuff I liked a lot:
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The execution of the theme, visually and through sound—especially how the card designs match the overall theme
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The (random) battle order system
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The card system itself felt really polished and smooth (sounds, slot “snap”, navigating the hand)
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The card sounds on mouse-over and when a new card is shuffled in
Stuff I disliked:
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I found the cards/effects a bit boring/repetitive because thematically many of them do similar things
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Since you only play two cards, the variation feels pretty limited
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I think its a missed opportunity that the board doesnt increase in size as you progress. That could create a smoother learning curve and help keep things from getting dull too quickly
(or maybe it does but i didnt get to that part...)