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Flingeris

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A member registered Apr 01, 2025 · View creator page →

Creator of

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Thank you for noticing that.

You’re right — the page does show that it was updated 3 days ago. I think I may have opened the edit page and clicked Save without actually changing anything, so I didn’t realize it could count as an update or trigger a review again.

Thank you for letting the admins know.

I understand from the FAQ that a previously visible game can be flagged for review again after certain changes to the game page. However, in this case, I haven’t made any changes to the Last Cats page for about 40-50 days, which is why its disappearance from Search seemed unusual to me.

Thanks again.

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Hi. One of my games, Last Cats, was published about 60 days ago and was previously indexed and searchable on itch.io:

https://flingeris.itch.io/lastcats

This is also confirmed by analytics: the game still has visits from itch.io search and tag pages over the past 30 days, which shows that it had been searchable before.


However, while checking my pages recently, I noticed that it no longer appears in Search. This is the part that concerns me the most, because it does not look like a new-page indexing delay - an already indexed project has disappeared from search.

I also have a newer project, Gravebell, which does not appear to be indexed either:

https://flingeris.itch.io/gravebell

I’ve read the itch.io documentation about getting indexed, but I still have a question because my situation is different from a normal delay for a new project.

For context, I had a similar indexing issue on this same account with my first project. That project was eventually indexed manually after some time, and after that my later projects started appearing in search normally and almost immediately. Because of that, I assumed the issue had been resolved, but now something seems to be wrong again.

I checked the basic indexing requirements from the docs: the projects are public, have cover images, are playable/downloadable, and I am not intentionally using any unlisted/search-hidden settings. Publish status: 

I have already contacted support about this (Support ticket ID: 361019), but haven’t received a response yet. Please let me know if there is anything I can do on my side to help resolve this issue.


The visuals and sounds are great. I also really liked the idea of artifacts being part of your armor set

Interesting idea

Cute

awesome

Train please ? 

Interesting entry for the jam

The concept is really interesting, and the sounds and face-centered visuals feel very unique. The vibe is great as well.

Great travel vibe and visual style. The mechanics also give cozy vibe of chatting with your fellow travelers on a train. Love it!

cinema

Great job

For the squicks and meows I used pre-made sound assets with a proper license. The jam rules allow using assets not made by you

Thanks for such detailed review!  

great visuals and interisting idea but shaking window getting gets annoying afret a short time

Great work! I’d love to have the stats shown on screen. The fact that the jam version has a procedural map and multiple levels is really cool

Rolling the slots is really addictive, the transition to the final level is done in a very cool way, and it’s great that the game has a sufficient number of items - enough for several runs.

Great demo, with a great amount of polish. The demo already gives a complete one-playthrough experience: the location balance, while simple, still makes you think and reposition your units even after you’ve reached a milestone there. There’s enough micromanagement, and you have to make decisions fairly quickly, since the difficulty is quite high. Overall, keep it up - well done.

I’d love to know the answer to that myself. We're still a small team with not a lot of experience, so we’re learning as we go. Not only the engine and coding, but also the actual game design. That’s why development takes more time than we wish. Thanks for the feedback, it really means a lot for us!

Thanks for the feedback! Yeah, making the fallen angel killable for healing was one of those quick jam decisions that make me facepalm now. We just needed a fast way to let players heal before the final boss, and thought, “why not through an enemy?” Definitely should change that in future 

Я хотел увидеть солнце... Концовки оч не хватило. Хорошая работа на джем, хорошая работа с референсами, визуальные образы хорошие. 
Из минусов:
- Мало контента по картам. Из-за это каждый раунд одинаковый, хотелось бы, чтобы каждый раунд в рамках джема задавал какие-то новые правила через карты врага
- Проиграть невозможно, хотя я немного бездумно ставил карты 

Sorry about that — the tooltip actually breaks after death. We were planning to fix it right away, but due to the jam rules we decided not to touch anything until the results were announced. Now that the results are out, we’ve already started working on a major patch. Honestly, we probably should’ve uploaded a small hotfix for things like this sooner to avoid such silly situations. Totally our fault. Thanks for your patience and for the feedback. 

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Great work!  It’s actually quite interesting to look at those openers when you zoom in, they’re really detailed.  I totally got stuck at the “&” symbol for a while and had to check a walkthrough, but thats my problem I guess 

Thank you so much for playing our game! Thanks for noticing the bug with enemy tooltip. We already uploaded a fix for it.

Very interesting and creative interpretation of a card-deck building game. Nicely done!

Thank you so much for playing and for such kind words! Super happy you liked the vibe — and noted about the difficulty, we’ll tune it up a bit in the future 

Thanks for playing!

Thank you so much for your kind feedback and for sharing your gameplay video! 


It’s always exciting for us to see how players experience the game. We’ve gathered a lot of useful insights from recent playthroughs and are already preparing an update with fixes and improvements based on what we’ve learned

Thank you! Our artist is really happy to hear that. He put a lot of effort into designing the locations and enemies

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Thanks so much for the feedback! We really appreciate it — glad you liked the atmosphere! We’re planning a post-jam version, and balance are one of the first things on our todo list, since we also realize that part still needs more work

I’ve seen games made by  two programmers, a couple of artists, and even a sound designer — that couldn’t entertain me at all.  And then one solo developer, with almost nothing, and somehow manages to make this fun and genuinely creative. Great work!

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The visual vibe and atmosphere were great, and the game flow reminded me of Backpack Battles.It was a bit lacking in game feel and speed - the hand moves a bit too slowly. Anyways,I really liked the game. I hope the idea keeps developing.

Thanks for the feedback! We really appreciate it. Most likely we’ll keep developing game after further

Thank you so much! Really appreciate the quick help - I was starting to worry something was wrong with my account. Glad to know it’s being taken care of. Thanks again!

Hi itch.io support and community,

I published a game called "Cave Escape" (URL:  Cave Escape. LD57 by Flingeris) over 27 days ago, and while it's marked Public and Released, it still doesn’t appear in search or browse - not by title, not by my author name. Yes, I’ve read the official documentation and forum post about indexing delays. I waited as advised (nearly a month now), brought in external traffic (the game was submitted to a jam), and made sure everything’s properly set up: cover image,  HTML5 build,  description and screenshots,  metadata filled, visibility double-checked and re-saved. 

The official FAQ even mentions that bringing in external traffic may help speed up the process. I’ve done that - the game was submitted to a jam and received solid engagement despite the lack of indexing. To give you an idea: 451 views, 224 browser plays, 10 ratings. But it still remains unsearchable. Even my author profile doesn’t show up in search. The only way to access the page is through a direct link.

At this point, I mainly want to make sure that my account isn’t restricted or shadowbanned in any way. I plan to publish more projects on itch.io in the future and would really like to avoid running into the same issue on release. Could you please check if anything’s blocking indexing - for either the game or my account - or let me know if I need to take any further steps?

Thanks in advance for any help or advice.  Really hoping to get this resolved.

It's funny but i really like this style

Thank you. Our artist put so much love into this.

Hi, thanks for pointing to the FAQ and rules — I’ve read them carefully.

I totally understand that indexing can take time and that outside traffic is important — that’s why I made sure to promote the game externally. It already has over 260 views, 140+ browser plays, and feedback from real players. It also appears on the Ludum Dare 57 jam page, and even ranked top 6 in the JAM category, which shows it’s being noticed. 

The issue here is different:

The game is fully public, properly set up, tagged, and active — yet it still doesn’t show up even when searching by exact name. That seems like a bug or a flag that didn’t get cleared, rather than just “waiting for indexing”.  I’m not asking to be featured — I just want the game to be searchable, like any other public project.  If there’s anything I might’ve missed that’s preventing it from being indexed correctly, I’d appreciate a more specific direction.

Thanks again for your time