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Flingeris

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A member registered Apr 01, 2025 · View creator page →

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I’d love to know the answer to that myself. We're still a small team with not a lot of experience, so we’re learning as we go. Not only the engine and coding, but also the actual game design. That’s why development takes more time than we wish. Thanks for the feedback, it really means a lot for us!

Thanks for the feedback! Yeah, making the fallen angel killable for healing was one of those quick jam decisions that make me facepalm now. We just needed a fast way to let players heal before the final boss, and thought, “why not through an enemy?” Definitely should change that in future 

Я хотел увидеть солнце... Концовки оч не хватило. Хорошая работа на джем, хорошая работа с референсами, визуальные образы хорошие. 
Из минусов:
- Мало контента по картам. Из-за это каждый раунд одинаковый, хотелось бы, чтобы каждый раунд в рамках джема задавал какие-то новые правила через карты врага
- Проиграть невозможно, хотя я немного бездумно ставил карты 

Sorry about that — the tooltip actually breaks after death. We were planning to fix it right away, but due to the jam rules we decided not to touch anything until the results were announced. Now that the results are out, we’ve already started working on a major patch. Honestly, we probably should’ve uploaded a small hotfix for things like this sooner to avoid such silly situations. Totally our fault. Thanks for your patience and for the feedback. 

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Great work!  It’s actually quite interesting to look at those openers when you zoom in, they’re really detailed.  I totally got stuck at the “&” symbol for a while and had to check a walkthrough, but thats my problem I guess 

Thank you so much for playing our game! Thanks for noticing the bug with enemy tooltip. We already uploaded a fix for it.

Very interesting and creative interpretation of a card-deck building game. Nicely done!

Thank you so much for playing and for such kind words! Super happy you liked the vibe — and noted about the difficulty, we’ll tune it up a bit in the future 

Thanks for playing!

Thank you so much for your kind feedback and for sharing your gameplay video! 


It’s always exciting for us to see how players experience the game. We’ve gathered a lot of useful insights from recent playthroughs and are already preparing an update with fixes and improvements based on what we’ve learned

Thank you! Our artist is really happy to hear that. He put a lot of effort into designing the locations and enemies

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Thanks so much for the feedback! We really appreciate it — glad you liked the atmosphere! We’re planning a post-jam version, and balance are one of the first things on our todo list, since we also realize that part still needs more work

I’ve seen games made by  two programmers, a couple of artists, and even a sound designer — that couldn’t entertain me at all.  And then one solo developer, with almost nothing, and somehow manages to make this fun and genuinely creative. Great work!

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The visual vibe and atmosphere were great, and the game flow reminded me of Backpack Battles.It was a bit lacking in game feel and speed - the hand moves a bit too slowly. Anyways,I really liked the game. I hope the idea keeps developing.

Thanks for the feedback! We really appreciate it. Most likely we’ll keep developing game after further

Thank you so much! Really appreciate the quick help - I was starting to worry something was wrong with my account. Glad to know it’s being taken care of. Thanks again!

Hi itch.io support and community,

I published a game called "Cave Escape" (URL:  Cave Escape. LD57 by Flingeris) over 27 days ago, and while it's marked Public and Released, it still doesn’t appear in search or browse - not by title, not by my author name. Yes, I’ve read the official documentation and forum post about indexing delays. I waited as advised (nearly a month now), brought in external traffic (the game was submitted to a jam), and made sure everything’s properly set up: cover image,  HTML5 build,  description and screenshots,  metadata filled, visibility double-checked and re-saved. 

The official FAQ even mentions that bringing in external traffic may help speed up the process. I’ve done that - the game was submitted to a jam and received solid engagement despite the lack of indexing. To give you an idea: 451 views, 224 browser plays, 10 ratings. But it still remains unsearchable. Even my author profile doesn’t show up in search. The only way to access the page is through a direct link.

At this point, I mainly want to make sure that my account isn’t restricted or shadowbanned in any way. I plan to publish more projects on itch.io in the future and would really like to avoid running into the same issue on release. Could you please check if anything’s blocking indexing - for either the game or my account - or let me know if I need to take any further steps?

Thanks in advance for any help or advice.  Really hoping to get this resolved.

It's funny but i really like this style

Thank you. Our artist put so much love into this.

Hi, thanks for pointing to the FAQ and rules — I’ve read them carefully.

I totally understand that indexing can take time and that outside traffic is important — that’s why I made sure to promote the game externally. It already has over 260 views, 140+ browser plays, and feedback from real players. It also appears on the Ludum Dare 57 jam page, and even ranked top 6 in the JAM category, which shows it’s being noticed. 

The issue here is different:

The game is fully public, properly set up, tagged, and active — yet it still doesn’t show up even when searching by exact name. That seems like a bug or a flag that didn’t get cleared, rather than just “waiting for indexing”.  I’m not asking to be featured — I just want the game to be searchable, like any other public project.  If there’s anything I might’ve missed that’s preventing it from being indexed correctly, I’d appreciate a more specific direction.

Thanks again for your time 

Glad to hear that i am not alone with this one

Yeah, seems like an itch issue. I’ve already emailed them twice — it’s been two days and still no response... fingers crossed.

Thanks!

Thanks!

Thank you. I hope so too

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Hi itch.io team and community,

I’m posting here because my LD57 game Cave Escape has been public for several days now — fully set up, marked public, and correctly tagged — but it’s still completely missing from search results and tag listings, even when searching by exact name.

This is despite the fact that:

  • It’s browser-playable and downloadable
  • Has over 260 views140+ browser plays, and 2 ratings
  • Is currently in the Top 6 JAM entries and Top 11 overall by number of ratings
  • Has a proper cover imagescreenshots, full description, and tags
  •  Visibility settings: publicnot unlisted, not flagged NSFW


Despite all of that, it still doesn’t appear in search results, can’t be found by title, and doesn’t show up under any of the tags it uses (platformer, pixel-art, ludum-dare-57, etc.).

                 

As you can see from the analytics, nearly all the traffic is coming from a single external source (LDJam) — there's barely any organic discovery through itch.io itself.

Why this matters:
The majority of traffic for jam games comes in the first 3–5 days. I’ve already had over 260 visits and 144 browser plays, and players are actively leaving feedback — but without organic discoverability on itch.io, growth hits a wall. People are really enjoying it — I'd love for more players to be able to discover and experience the game too.

I’ve already contacted support, but figured I’d also post here in case others have faced something similar or if any mods are around and could take a look.

Link:  Cave Escape. LD57 by Flingeris

Thanks in advance for any help or advice.  Really hoping to get this resolved while the jam is still fresh!