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Cool game! ^^

The concept is unique and executed nicely. I love the gravity mechanic but the depth mechanic almost felt like a bit of an oversight? It feels weird to phase through platforms because you're on a different depth than that platform , when visually you'd expect otherwise because depth doesn't matter in the 2D world. As a result, it seems almost not worth it to ever be in the 2D world besides to switch gravity? This could just be a bug though, but other than that, I liked this game! :)