Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

edeylimbo

143
Posts
2
Topics
1
Followers
1
Following
A member registered Oct 15, 2024 · View creator page →

Creator of

Recent community posts

Nice work. Would recommend making it clearer which item is required to progress to the next section.

Nice game. map feels too big, essentially forcing you to turn big and then back small to collect cubes.

This is a great game. Pretty unique concept. Really enjoyed the maze like asspect of the game. I'm horrible at spelling, so my death came when I wrote "pruge"  5 times in a row while panicking. Hope to complete your game at some point.   

Fun to play, but the platforming is pretty bad + the enemies don't really mix well when platforming. The music was pretty nice, but quite down the SFX + slightly vary its pitch so it does not get repetitive

How are you meant to beat the level with the 4 one way plattforms. And at least tell the player what their ability does. Also, killing the flying enemies is impossible.

(1 edit)

Nice game for your first time, but it's pretty frustrating. Firstly, if you're going to have some platforming in your game, add coyote time and maybe jump buffering to avoid aggravating the player. And unless you want your player character to look tiny in comparison to the rest of the sprites, resize the pixel art in the canvas, and not in Godot. Btw the player character is hard to see because everything is black and white (which does make the enemies stick out). Also, tell the player the controls somewhere, it took me way too long to realise the player had a gun.   

Nice concept, but poor execution, most of the levels are aggravating, and changing shape often allows you to clip through walls, getting you softlocked.

Amazing puzzle game, which still somehow fits the Metrovania theme. Spent about 3.5 hours playing it, finally got all stars + coins (assume the missing 24th coin is in the fountain), anyway, great execution with the game.

To be fair, I do think most of the jumps don't need coyote time if you're going full speed, but I will make sure to look into it and figure out other ways to make platforming difficult. and didn't really have enough time to get all the art + level design done to make it trulley fell like you're too small to be captured in a dungeon.   

fun charming mechanic. in normal mode, there isn't much reason to kill the enemies, but that changed when, in hard mode forced me to play 2 different playstyles, which was really nice for your first jam. 

Nice game, enemies are strong, and since you can only heal 3 times with no checkpoint, the run back gets longer and way more tedious.  Music is good, but don't think it loops. Anyways, some polish with the enemies/respwan is needed for me to enjoy the game

Nice game, the bosses were fun, however, the final boss got repetitive quickly + the second phase didn't add much, and was a little too similar to the first boss. And really need to make apparent that to throw your weapon, you need to be close to an enemy, and that you can teleport using it, because I nearly thought the game was impossible at the beginning. 

(1 edit)

Nice game, not a lot of levels in the game (probably didn't have time), some SFX would go a long way to help the experience.

Nice puzzle platform you have there. Art is quite nice. could see myself playing the full game.

Well, some enemies are really unfair, especially since the darkness makes it impossible to see projectiles far enough to react to them.

No problem might still end up playing it

music + art style is really enjoyable.

Probably would enjoy gameplay if death meant anything, you could usually brute force any fight, so dogging became irrelevant (why don't enemies respawn/  boss fight rester at death ) 

Nice pixel, the backgrounds + character animations are nice. never figured out what your actioaaly ment to do in the game

Well I collected fireball accidentally pressed quit game attempt to get fireball back no longer there and deleting and redownloading the game didn't help either.

I really enjoyed the art style, but fighting enemies felt tedious, and giving the player the ability to fly with a fireball didn't feel intentional. (I might get another laptop to play your game before the jam ends)

Thanks for the feedback. The weighty character feel was intentional and really did try to put/make the levels such that the player would have a full grasp of it by the time they reach it. Thanks for letting me know I need to improve on this.  Also pretty sure the level you're talking about does need to be approached in a certain way to remove most of the precision needed (btw forgot to remove the flight ability for testing, so if you hold e you can easily skip said level and finish the game if you are interrsted. )

Why does your game have the option to remove full-screen? Doing that will just soft-lock the game. 

(1 edit)

Really enjoyed the art + music (doesn't loop). However, most of the controls don't even work, but see great potential if things get polished more + remove all the bugs. 

Really liked the character design, but there isn't that much gameplay.

By the way why is this also in the NES jam 2026 ??

Nice art + music,  not a lot of gameplay in the game, hope you can finish this after the jam.

Wow amazing game. has nice boss fights and all the levels feel well thought out.

Well it's a nice idea for a game, see great potential in it, however. Controls a extermly diffrulcte to figure out + control.

might be a nice platformer/puzzle game when everything is smoothed out.

Well, it's a fine game. Character movement definitely needs to be refined. 

Cute game. with very nice art. Confusing boss fight at the end but the platforming was nic

Thank you. Spent a lot of time refining the movement of the character  glad it paid off. 

Nice game with great art. The combat system is pretty nice, probably needs more features (fun boss fight at the end)

and add an indication that the player has been hit

Nice game. I'm quite sure the music is meant to be corrupted, but at least don't make it sound like my ears are melting. Anyway, the level design was good enough, quite enjoyed destroying everything  

(2 edits)

My apology should have the right file uploaded by the end of the day (if the jam allows it)


problem has been fixed (i hope)

This is a game with no gameplay, but the audio was quite relaxing, yet this seems like something I would turn on when studying, not wanting to play a game.

This games probley needs a toutrial but after understanding what each part does. It is a realy intersting dectives games.

This has all the makings of a puzzle game, except the puzzles. Interesting concepts, but execution needs work and btw, you can type in the notes, but you're unable to stop

https://itch.io/jam/brackeys-15/rate/4310883?after=20#comments 

here mine going to rate your game.

Great game. Has a nice art style with great music + the scaling will actulally amke you lose at some point in the game.

Overal feels like a well pholised game.

Hope you will enjoy:

https://itch.io/jam/brackeys-15/rate/4310883

Fristly without music, the SFX starts to get repetive real quike

Honestly, this is by far one of the worst movement systems I have seen in a game. problems include:

  • The lack of cayote jump makes it feel horrible
  • The sudden change in your speed decreases makes it so when the wind starts blowing, and in mid-air, you will fall. I would have made it so that you decelerate until you reach a minimum 
  • When the sound of the wind stops, the effects still apply to you

btw great art style and keep the rest of the wind mechanic the same.

Fun game. Simple concept and funny story + jokes