Nice work. Would recommend making it clearer which item is required to progress to the next section.
edeylimbo
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Nice game for your first time, but it's pretty frustrating. Firstly, if you're going to have some platforming in your game, add coyote time and maybe jump buffering to avoid aggravating the player. And unless you want your player character to look tiny in comparison to the rest of the sprites, resize the pixel art in the canvas, and not in Godot. Btw the player character is hard to see because everything is black and white (which does make the enemies stick out). Also, tell the player the controls somewhere, it took me way too long to realise the player had a gun.
To be fair, I do think most of the jumps don't need coyote time if you're going full speed, but I will make sure to look into it and figure out other ways to make platforming difficult. and didn't really have enough time to get all the art + level design done to make it trulley fell like you're too small to be captured in a dungeon.
Nice game, the bosses were fun, however, the final boss got repetitive quickly + the second phase didn't add much, and was a little too similar to the first boss. And really need to make apparent that to throw your weapon, you need to be close to an enemy, and that you can teleport using it, because I nearly thought the game was impossible at the beginning.
Well I collected fireball accidentally pressed quit game attempt to get fireball back no longer there and deleting and redownloading the game didn't help either.
I really enjoyed the art style, but fighting enemies felt tedious, and giving the player the ability to fly with a fireball didn't feel intentional. (I might get another laptop to play your game before the jam ends)
Thanks for the feedback. The weighty character feel was intentional and really did try to put/make the levels such that the player would have a full grasp of it by the time they reach it. Thanks for letting me know I need to improve on this. Also pretty sure the level you're talking about does need to be approached in a certain way to remove most of the precision needed (btw forgot to remove the flight ability for testing, so if you hold e you can easily skip said level and finish the game if you are interrsted. )
https://itch.io/jam/brackeys-15/rate/4310883?after=20#comments
here mine going to rate your game.
Fristly without music, the SFX starts to get repetive real quike
Honestly, this is by far one of the worst movement systems I have seen in a game. problems include:
- The lack of cayote jump makes it feel horrible
- The sudden change in your speed decreases makes it so when the wind starts blowing, and in mid-air, you will fall. I would have made it so that you decelerate until you reach a minimum
- When the sound of the wind stops, the effects still apply to you
btw great art style and keep the rest of the wind mechanic the same.


