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JoyJab

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A member registered Feb 23, 2024 · View creator page →

Creator of

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Rated! 
As told in your comments: very fun to see another balatro inspiration. ^^

Oh what?! It's crazy to see your game have so much in common with us. ^^
your key mechanic seems veery innovative though, never seen like that before.

Awesome work! :3

Got it! :3
The stamp is such a small thing, but I found it to be super satisfying! xD

Done! ^^

Took me some seconds to figure out how everyhing worked, but after it clicked it was fun.
Big fan of how you can drift to outer space when you navigate a oddly. xD

Done and Did! ^

Incredibly athmospheric!
The art style is very cohesive and seems round (as far as pixel art can be).
I really enjoyed what you did with the sound! ^^

Even the cat got curious. :3

Rated! ^^

Rated! ^^

When first spawning in, even just going in the direction I want feel like an impossible challenge, but you learn to control the Idol quite quickly. Very well executed Rage Game xD Sounds and visuals also felt very cohesive and complete, great job. It did run a bit laggy for me in the browser unfortunately.

Dude it's so cool how much expression you can get with a single jump! The game is super simple, but the jump feels snappy and the height can be controlled, which is all this game needs. I also think the visuals are very creative and goofy xD

Also adding a leaderboard is genius ^^

One nitpick, in some levels the character did not stand out well against the background, some sort of contrast would be appreciated.

Super cute art and very polished for a week of work ^^ It's overall very cozy and there is quite a lot of content.
What is the impact of the decisions i have to do during the quests tho?

The characters were so cool, great job designing their visuals and personality! What really got me were the different sound effects for the talking, just too hilarious xD

Glad you liked the game :)

I dare you to get to round 12 (ง ͠° ͟ل͜ ͡°)ง

This do be a strange place indeed.
Good execution and great puzzle design. I understood the Assignment of each room pretty quickly, but navigating the doors to get back to the right room was a bit tricky. Im sure theres a system behind it, but I repeatedly had to resort to brute forcing all options. The pitch black train was diabolical tho xD

Great work! The game feels really polished. It somehow reminds me of Star Birds. Cosmic Coloniser is like the little pixel art brother to that, only with a slightly darker side. o.o

I'd prefer the UI Tooltips for the upgrades appearing next to the upgrade icons. Maybe slide out to the left?

All in all nicely done! ^^

The chicken foot is crazy xD - overall 5/5 on the strangeness feeling.
I think it could help the gameplay and player feedback to highlight the platforms, that you can be walked and jump on. ^^

Good job Onyx Productions!

The game feels really well made, Great job! 
For a gamejam title you have done an amazing job communicating everything through the UI. Astral Bloom was very pleasant to pick up from the get go.

PS: Your GIFs and screenshots are amazing! ^^

Hey everyone! Hope you got a great jam!

If your brain gets tickled by rising numbers, check out Tic Tac Token!
https://itch.io/jam/brackeys-15/rate/4304675

Feel free to post the link to your submission and I will leave feedback and a rating for your game aswell! ^^

Thanks alot! Very honored to hear that from you, as we were really impressed by the quality of Holly's SSRR aswell! :3

Thanks for the feedback! ^^
Some UI components where created like in an action with hectic cuts to the timer ticking down from 00:00:10. >.>
We totally agree with you on that. Could you name 1-2 things, that come to your mind first, regarding the games UI? 

I'm gonna play and rate some more games today aswell! ^^
This is our game: https://itch.io/jam/brackeys-15/rate/4304675

We always love to hear feedback! ^^
https://itch.io/jam/brackeys-15/rate/4304675

Very cool, I loved the Retro sound effects and especially the Visuals + Enemy Designs. Are there more levels planned?

Thank you so much ^^

We acutally scoped wayyy to big for the rule pool in the beginning and narrowing it down was quite the challenge, glad you liked the way it came out ( ๑‾̀◡‾́)σ"

It do be strangely cozy at the bonfire tho (づ ◕‿◕ )づ

This is an interesting take on a labyrinth game!
I dont know how I managed to beat the last level, but it sure did take all of my monke brain cells.
The search space for solutions grows extremely quickly, making the last level feel a overwhelming, but satisfying to beat in the end ^^ 

Nice work overall, very chill :) 

You are a legend, I love everything from the main screenshot all the way to the Vine Boom Cube. Chefs kiss

Thank you for the awesome feedback! :3
We definetely plan on patching the game a little.
If it happens to become a full release, we will let you know! ^^

First 25 seconds i thought I was one of the gnomes escaping, then there was a mass murdering. 

Damn I have seen many banana parties. >.>
Big fan of the style aswell! ^^

The visuals of the start screen are craazy! ^^
Nice style all in all. Same as Be4rded.Dev said, WASD would be cool for control. 

Great job! :3

Thank you very much!

The cards hanging there multiple times is a little time constraint on our side. ^^'
As we were a little short on time, we didnt manage to fine tune the card system as much as we would have loved to. 
Maybe we have another look into that after the jam ended. 

The poker chips come with different values (1,2,5,10,25) and auto-upgrade through your run. ^^

Thanks alot for playing!
Nice to hear, that the score tickers came out satisfying! ^^

I am absolutely amazed how smooth the game feels for a gamejam entry.
As a Cuphead enjoyer, I felt very much at home. 
Awesome job! ^^

PS: Got a little stuckyyyy here. T~T

Enemies Vanquished!

I was waiting for others to interact with and then got completely bodied by a police officer. #tooreal
Like the the 3D models, great job!

Art syle, aswell as look and feel are banging!
I find it crazy, that you implemented the networking features in a week! >.>
As I really enjoy the game, I'd love to see this style with some color. 
Awesome work! 

Level 4 had us saying: Okay, that is a cool concept!
Great job! ^^
PS: The cover art slaps hard!

Hope you had an awesome jam aswell!  The game was very enjoyable. ^^
Really love obvious the radiated cubes are to be seen in the scene.