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(+1)

I dont even know what to say, this game has blown me away. Easily the most invested i've been in a submissin in this jam yet. It feels incredibly complete for a gamejam entry and has almost everything I could wish for.

The Gameplay loop is super enjoyable and addicting. There are just enough gameplay elements that make the dive challenging and fun with the jellyfish and currents. There is a surprising amount of depth in managing your position on the screen to not miss a valuable catch.

The Visuals and proceduralism are completely nuts for a week, cant even comprehend how you managed that.

Global Leaderboard tickles my brain.

The upgrades feel meaningful but not overwhelming.

Sound is super immersive (except for the talking in the Beginning imo XD).

Coop?? In a Week?? crazy


Anyway, hopy you continue working on this project after the jam, this has serious potential. I sank wayy too much time into this.

You are too kind! The proc gen system was surprisingly easy to setup, the art for the fish was 18hours on the dot, but I spent days trying to find the right balance of drop rates, probably rewrote the tables from scratch 10mins before launch. I was thinking of putting together a dev log on how all the pieces came together if you are interested?

Any how, thanks for playing and thank you even more for enjoying.

Much love,
Old Man Bear.