You are too kind! The proc gen system was surprisingly easy to setup, the art for the fish was 18hours on the dot, but I spent days trying to find the right balance of drop rates, probably rewrote the tables from scratch 10mins before launch. I was thinking of putting together a dev log on how all the pieces came together if you are interested?
Any how, thanks for playing and thank you even more for enjoying.
Much love,
Old Man Bear.
Viewing post in StarFish : Plaices in Strange Places jam comments
Wow thats an interesting insight, I thought the proc gen would take the majority of the time.
But I feel your pain updating drop rates till the last minute, we also had some major stuff done only minutes before the deadline xD
Yee please make a devlog, I would be very interested in your process, especially since I wanted to get into Godot for quite a while now ^^