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Man it hurts starting to mop a puddle right when a guest comes in xD

Overall very cute visuals and a cohesive/polished feel ^^ One odd thing I noticed: the seat 10 in row D overlaps with the cushion stack a bit, making it hard to interact with the guest there.

And I wish there was some more kind of planning involved when choosing your path through the room, maybe with more less urgent tasks or interactibles.