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Masks all the Way Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.993 | 3.993 |
| Theme | #2 | 4.707 | 4.707 |
| Audio | #4 | 3.829 | 3.829 |
| Fun | #5 | 3.854 | 3.854 |
| Originality | #5 | 4.244 | 4.244 |
| Accessibility | #5 | 3.561 | 3.561 |
| Graphics | #9 | 4.220 | 4.220 |
| Controls | #13 | 3.537 | 3.537 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Put a skill tree in your game
Include a monster that's helpful to the player
Game Description
An incremental clicker. you'll pull off one mask after another in a frantic race to one million. Upgrade your power, hire helpers, and invest in strange items to speed up your progress. What lies at the bottom of this endless facade? Estimated play time: 10-15 mins
How does your game tie into the theme?
Our game is a literal interpretation of the theme Masks, challenging the player to unmask a mysterious figure
Source(s)
N/A
Discord Username(s)
jackvanderkolk, kleenixwright, noble_rosethorn, ille1
Participation Level (GWJ Only)
Orphic Dreaming: 4, Brandon Scione: 4, Raphael Rosa Leal: 1, iLLe: 6
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Comments
I love it. A hilarious, spoopy little Halloween game. I kinda wish I could've finished out the skill tree before the end, but that's fine, too. Better than not having and ending, like many other clicker games, tbh.
The premise is so funny unmasking the monster with a million+ masks.
The controls for pulling the mask is pretty cool, but I had a little trouble at the beginning with how much force to pull the mask off with. It’d probably help to have some visual to show that the hand is pulling on the hood. A simple one would be a line. A more visually appealing one could be a stretchy hand.
Sounds are alright. Could use some variation. Music is good.
I liked the skill tree, but it felt a little too easy to stack multipliers at the beginning. And the tome is crazy early on.
Very cool very fun clicker game.
Such a hilarious idea for an incremental game, and very well-executed! Graphics and sound suited the theme perfectly and never got in the way (I saw someone commented on the audio being annoying, I didn't find that personally), and I was impressed by all the work that went into the tech tree, congrats.
It look me a few tries to pull off the first mask, initially I didn't get how I had to grab then move the mouse up just a bit to get it to slowwly slide off. But once I got that it was pretty much smooth sailing.
I liked that the upgrade window was nicely on the right so I could keep it open most of the time without impeding the gameplay. One thing I didn't really "get" was the buckets, they kept getting knocked off the table and I don't know if they every caught any masks :p.
It definitely had that incremental feel of ramping numbers/insanity, although once I had a couple of the relics and bouncing around and gold + miner mask upgrades it felt like I could just buy everything very quickly. It was satisfying to get to 1M masks and finish the game. Great job!
Loved the humorous take on the theme, it made me smile. The lighting, art, and music gave it such a cool Halloween-y vibe, and overall it was just good fun. I enjoyed playing!
Pleased to hear it made you smile :D
i was responsible for the lighting/lightning. its a canvasshader and its opensource. i made it last year and didnt have the chance back then to use it for something other than the example. This year i really wanted to use it and i have do admit i have no clue what i was thinking last year when coding that abomination.
its a convoluted mess and drove me mad cause it was very hard to use and i will rewrite it at one point, but if you are interested this is the shader https://godotshaders.com/shader/dynamic-glow/
This is the room in its full glory btw without the shader applied.

Ahh what the heck you made that shader? I was literally looking at this yesterday wondering how I could use it in future projects, that's so cool! I have never used shaders before and would like to learn how to.
It's so impressive you actually made one (and such a cool looking one too)!! My level of Godot / dev skill is super basic rn so making a shader of my own is just a dream for now - I gotta figure out how to use them and a lot more first.
I love the art of the room without the shader but wow with the shader it completely transforms how the room feels, and takes it from cozy and cute to spooky and mysterious! It's really amazing how lighting can make such a difference and props to you for having so many different skillsets to be able to achieve that!
thanks :D the shader is a modification of https://godotshaders.com/shader/fireball-fire-ball-with-light/ and was mostly a happy accident. and i dont understand its workings fully thats why i had a tough time using it.
Once I got that remove cooldown upgrade it was all over. Love the cute little ghosts. Such a cohesive, well produced experience.
Awesome thats exactly what we were going for, thats one of the gigaupgrades :D
We added a few upgrades that 10x (and even more mult) the progress pretty much for the sake of having a short game for the jam.
Just so people dont have to play through an endless incremental and then lose interest before the fun begins :D
This way the upgrade feels ridicolously overpowered which i think is really cool.
If you imagine the upgradetree as 3 branches the left branch is masks, the right branch is items and the top branch is clicking.
The last leafs of these 3 branches are the overpowered upgrades.
The click CD one was definitely a giga-upgrade! I felt like I was unlocking the turbo clicker on my own mouse. It gave me access to physical hardware which was a huge dopamine spike.
It's real smart to tone down the values and compact the gameplay for a jam, allowing players to get to those really cool upgrades quickly.
I loved this. The visuals are awesome, the concept, the jokes, the music.
Everything really works well. Congrats!
So happy to hear that :) thats awesome.
That was amazing! The visuals are great and the concept is one of the bests I've seen so far. It's one of those "so good you wanna see your computer die just to play more" types of games XD
thanks so much for playing :) we tried our best to make it as chaotic as possible, but still run somehow decent fps wise :D
Wow really great entry! The music was amazing and the concept of Russian doll mask fit the theme of the jam perfectly. The skill tree was also very well balanced. This game worked a lot better then a lot of other cookie clicker games with the strongly implied promise of being able to see who was under in the end. Made me progress my skill tree very far just cause I wanted to see who it was. Wish there was a bit more reward but at 100 million masks defiently was a sweet finale
One big gripe I have though is the audio. Once you progress far enough into the tree. EXPESIALLY with the ghosts it becomes so annoying I had to mute the tab. Its a tuff balance though cause increasing the frequency is how players know there raking in more. I think it should have slowly muted itself as you got more by default. Besides that really fantastic game!
Thank you for the kind words :D
if the ending felt a bit anticlimactic its because we had no time sadly to make a super interesting reveal in the likes of bioshock :D. One idea was to have the players itch avatar as last face, but that was such a huge implementation burden with using itch oauth applications/api, to make requests on the behalf of the user and such and a lot of other hurdles. but i think that could have been a pleasant suprise reveal.
Another idea was to zoom in into the face and somehow zoom that far in (maybe into the reflection of the eye) that in the end its the same room again and it starts from the beginning with a prestige system like other incrementals have.
But it was simply too complicated to realize with only 24h left.
Maybe one day :D who knows.
Oh yea and i really need to learn how to code a good audiomanager lol :D and learn from some other games that have so much spam happening. sorry about that, i did the same.
The descent into absolute chaos was truly marvelous. The blackhole was great.
Nice incremental game all! I know you already know about the cursor bug, but that was the only issue i came across.
A great 'lil way to waste 10 minutes, well optimised, lovely artwork, Yeah! :D Nice job all around all!
Thats awesome :D Thank you Spoon. Glad you like it :)
The cursor bug is a last minute bug i added to the game :/
I dont know yet what exactly is happening, somehow the camera paning or spamupgrading in the techtree messes with the handposition and since the mousecursor is hidden, the tip of the finger sometimes isn't where the real mousecursor is :/
ill fix that when the lockdown phase is over, because its really bugging me
Really good executions. i like it. I don't have much to say abt it because it's nearly perfect. the art is amazing and i like how it just scales into chaos after a bit🤩🤩🤩🤩🤩
Thank you, that makes me happy. We wanted to make a silly game based on a meme :D
Such an addictive little stimulation clicker!! Such a clever way to use the theme and wild cards. Very well done and excellent entry.
Thank you glad you liked it :D in the beninging our most voted idea in the team was a complicated chess game (faceless chess/card battler mix) where you draw mask cards to put on pieces to change their role (knight mask, bishop mask etc) but we understood early on that it might be too ambitious because it became very complicated very fast, so we scraped the idea and went with the easy dopamine loop route haha :D
guilty as charged haha :D
Thank you for playing :)
Oh wow, this was so FUN. Great take on the theme, and a great way to incorporate the wildcards too! You guys did amazing :D
Thank you for the kind words :) glad you liked it :D
Fun game! good art and fun loop and the masks are hilarious, good job!!
That's sooo addictive! You guys did a really great take on the theme, the art is nice, and the tech tree works perfectly (being able to drag and drop it is a plus). The only thing that I didn't like much is relic physics; it gets out of the masks' drop zone all the time, but I think that's intentional.
I got around 17k masks, and am doing 90+ masks per second. I had to force myself to stop playing .😄
Yeh the relics getting pushed around was intentional, I wanted to make it so you have to maintain them rather than just being a set and forget upgrade, and also to drive up the chaos.
In retrospect they might be a little bit too annoying as they are haha
Thanks for playing our game ^.^
Hilariously fun clicker game, usually not my style of game but I found myself wanting to find out just how far it would go, didn't think there'd actually be an ending but it was incredible to find one. Very addictive and satisfying, fantastic jam submission
Really fun incremental game! Clever core mechanic with the mask removal, progression pacing felt good, and upgrade tree was fun with interesting new dynamics associated with some of the item unlocks. Finished the game, and really enjoyed my time with it!
I'm glad you enjoyed our game :)
Thanks for playing
I played it for longer than the estimated time and click lots and numbers go up is always fun - felt a little like I was in scooby's gang - but had to finish before the end - but it was a cool clicky game - nice job!
Thanks for playing ^.^
What an awesome game :) I liked the way theme and wildcards are used, the graphics and the sound are great. I would gladly install this game on the phone and play it as an idle clicker.
Great work!
Thank you for the kind words :D we made it extra short for the jam, so everyone can experience the ending. but maybe we will expand it one day :D we dont know yet.
I loved it.
Original idea for a clicker!
My only complaint is that I finished the game without seeing what a black hole does, but that's ok, I played again, haha :)
Thank you :D so the blackhole is pretty much the "I WIN" button to finish the game very fast and to make it a more reasonable playtime for a jam.
"I WIN" mechanics suck and we decided to make it a black hole cause nothing sucks harder than black holes :D(literally)
So you actually beat the game the intended way (which took you probably quite longer than the intended 15 min playtime) very cool :D
What a funny concept for a game, i love it. The little quips were great. No wonder he had all those masks
Thanks for playing our little game :D its heavily inspired by the scooby doo unmasking meme.
Our artist did a really great work with the cute ghosts i love them too :D