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(+2)

Once I got that remove cooldown upgrade it was all over. Love the cute little ghosts. Such a cohesive, well produced experience.

(+1)

Awesome thats exactly what we were going for, thats one of the gigaupgrades :D

We added a few upgrades that 10x (and even more mult) the progress pretty much for the sake of having a short game for the jam.
Just so people dont have to play through an endless incremental and then lose interest before the fun begins :D
This way the upgrade feels ridicolously overpowered which i think is really cool. 
If you imagine the upgradetree as 3 branches the left branch is masks, the right branch is items and the top branch is clicking.
The last leafs of these 3 branches are the overpowered upgrades.

(+1)

The click CD one was definitely a giga-upgrade! I felt like I was unlocking the turbo clicker on my own mouse. It gave me access to physical hardware which was a huge dopamine spike.

It's real smart to tone down the values and compact the gameplay for a jam, allowing players to get to those really cool upgrades quickly.