Solid prototype, fun and addictive core gameplay. It needs more content of course to keep the player engaged. I'd suggest cows, or fight the military, maybe upgrade shields, lasers, maybe some drones or other idler smaller saucers and you have a game. Good luck!
Wired Pixels
Creator of
Recent community posts
More things :-)
-I don't know what the bar at the bottom of the screen is on the forest scene, there's no indication,what is this bar? trees cut? trees left?
-It says "day finished" after you cut trees for some time but I don't know what triggers it, there's a timer at the top of the screen but it's not counting hours so I don't know why the day finished or how much time I have left.
-There's a goal at the bottom of the screen, that says xxx/50.000 why is there a goal? is it a limit? why is there a limit? what do I gain if that limit is achieved?
Keep in mind the player knows nothing about the game, it might be super obvious to you why there's a 50.000 limit or what the bottom bar is, but people who don't know the game probably won't find it obvious.
The good news is that those things are easy to fix, maybe add tooltips explaining what they are or why there's a timer or what happens with that 50.000 limit or title the bar with that ir meassures.
If I find more stuff I'll post more, hope that helps!
OK cute game, could be an awesome game. So I'll point out stuff I see to see if it helps.
1. I run around the camp and saw a table that said "$80 to unlock" and I was like "ok, lets get 80" so I went to the forest, farmed for like 170 and came back. The bench was unlocked but the cheapest thing to buy was $300... that was a bit frustrating, why would I even need to farm for "at least 80" when the first upgrade costs 300? there was no point in that, either the cheapest upgrade should cost 80 or at least say "300 to unlock" so ] don't go back and forth for nothing.
2. The campfire says 130 to unlock, I have 170 and I can't do anything. So instructions are not clear, maybe it's a bug? or maybe I ALSO need a match or something? maybe it unlocks after a specific day? if so, please specify it in the label, otherwise it's confusing.
3. Economy can be improved a bit, upgrades are too expensive at the beginning, it feels too slow (and boring to be honest) for the first 5 minutes. Then after you buy the first woodcutter it gets interesting but I'd argue you need to capture the player's attention immediately. Upgrades are expensive, like 500k or 1.8k... Having them farm for like 10 minutes just to get an upgrade that doesn't really improve gameplay it's not right.
Other than that I really feel you have something interesting in your hands, it's a nice and polished proof of concept, keep it up!
So I was reading the instructions because every card game tends to be different, and as I was reading I was like "oh, sort of like solitaire... ah, just like solitaire...oh, also like solitaire... wait, this is solitaire!" It's a good solitaire clone.
I have to agree with other players, the wizard is a bit distracting (and annoying to be honest), when you play a card game you tend to focus on the cards, not reading a text every 15 seconds, it takes you out of the immersion of a card game. It's a good touch, and it's well made (good graphics) but it can probably be added in a different way, maybe to the side of the screen, or maybe at the end if you win, not during the match interrupting every time you draw to tell you something irrelevant to what you're doing, or maybe add an option to hide them.
Other than that, it's a decent solitaire clone, good job!
Translations don't seem to work, or take some automatic language config and end up displaying the name of the label. And I can't switch it to english, I don't see the option, So probably non-english speakers get this bug.
Please let me know when it's fixed, the game looks interesting and I want to play it. Thanks!

Nice game. Still a bit buggy, it crashes a lot when someone starts messing with the books (had to replay it again and it crashed again when someone messed with the books). Also as someone else said, the red dot for the upgrades get stuck. Numbers also don't make sense really, someone paying you 3 billion for a book and a bookshelf costing 3 billion... you just have to wait until it gives you enough money to buy upgrades or bookshelves and not really think about the money scale too much.
Still, I'm sure those issues can be fixed, it's a really fun and cozy little game.
Hi! Yes, I've been thinking about adding the possibility of disabling upgrades or downgrading so the player can strategically select if they want to mine resources for money or mine rocks for upgrades or they're just making a run for the cave. I'm adding it to the backlog.
Thanks for playing and for your feedback!!
Really cool game, but the last boss feels unfairly unbalanced, even if you get an amazing deck, just one wrong roll and you lose. If I play like 20 times I'll eventually beat it, but it's so relying on RNG that's not even fun or worth the grind, it's a matter of just getting lucky. Maybe the max for the boss should be 14, or get me an upgrade to get to max 14 (I don't think there is, is there?)
Other than that, great game, I wish it had more balanced content like more paths to explore, more buffs/debuffs, more enemies but with a more balanced math.
Yeah, sorry, it's hard to convey what it does, it's not ONE coffee per day, it's ONCE, like in "you could use that buff once per day", and the buff affects multiple workers. Do you think there could be a better way to phrase it? it's just a caption I could modify it, no problem, I'm open to suggestions if it's more clear for the players. Thanks!
Great level design, all by the book, a lot of people try platformers in game jams and fail spectacularly, but you did a perfect job, no tricky spike, no sneaky enemy or platform. You never tried to trick the player into dying. You gave the player the tools and if they lost it was their own fault. That's how platformers should be. Also nice graphics, I don't know if it's a premade tileset or you made it yourself but well presented, polished, even pitch shifting for the jump sound, it seems you know what you're doing,overall great job!
Hey! Thanks for the shout out to Emerand Rush!
From your list I loved Deep Memory Machine, I wouldn't be surprised if it wins the jam or at least the art category, it would be totally deserved. Also had a lot of fun with Mine to Death. And Lost Fathoms has a lot of potential for a full game release. I've rated 55 games already (exactly half of the submissions) and there are so many good games, or games that have something special. I played your game and all those games you mentioned (except for OUR CUBE because I cant play .exe) and they're all terrific games.
Really hard to choose but if I have to give a few shout outs to some hidden gems:
Bitch Depth great art, world and atmosphere.
HADAL unique gameplay, I wish they had more time to add more content, more events and mechanics but it's a good unique base idea with great polished art.
Nyctophobia I loved the atmosphere, sort of like a FNAF in the depths of earth.
Hidden in the Depths good gameplay loop and polished art.
There's no Bottom unique idea and gameplay, probably the most unique of the jam.
And I'm sure I'm forgetting a lot, sorry about that, as I said, so many good games, genuinely awesome jam! good job everyone!
All good, it's totally normal in jams that you try to implement something and run out of time. Still, I genuinely loved the originality of the idea and the gameplay, it does look like you could expand it and make a full game out of this, you could take the route of the FTL roguelike, repairing the sub, maybe even fight another subs, maybe a map to explore the ocean... pretty cool idea with a lot of potential, well done!
Really? I mean the music is intentionally reduced a few decibels because I didn't want it to be annoying, I wanted it to be a relaxed tune in the background and give more "protagonism" to the mining sounds. I didn't have time to add volume (just on/off to the music and sounds) so I'll add it to the backlog so the player can decide the volume they want to play the game in. I'll try to have it ready for the next update.
Thanks for the feedback, I'm glad you found it addictive, that's the point of these kind of games :-)
Oh wow, how did I miss this one!?
Really fun, fast reaction puzzle platformer. A few notes if I may:
- I wish I wasn't punished so much for dying, maybe a checkpoint each 10 levels would help.
- I wish I could leave a world and go to the next, you made 3 distincts worlds and it seems like the only way to explore them is to reset the game. Unless there's something I'm missing?
Other than that it was exactly what I expect from a game jam game, short, smooth controls, polished art, fun and to the point. Really great job!





