Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wired Pixels

593
Posts
4
Topics
31
Followers
7
Following
A member registered Oct 08, 2024 · View creator page →

Creator of

Recent community posts

Hi! Thanks! I’m glad you liked it.

Unfortunately, development is currently paused, but I hope to resume it in the near future and implement the features mentioned in the devlog posts.

Thanks for playing!

After like 30 minutes playing, the web version (which was already losing frames) finally crashed. :-(

It doesn't seem to work on the browser, it opens a popup window to login wo some services, and then I click "enter as guest" or something like that and nothing happens, it just stays loading.

(1 edit)

It doesn't seem to work on the browser, it opens a popup window to login to some services, and then I click "enter as guest" or something like that and nothing happens, it just stays loading.

This is one of those hidden gems you'd find at game jams. Absolute masterpiece.

(1 edit)

That was genuinely a very memorable experience. It’s very well presented. The black and white aesthetic is great, I loved it.

I wish this concept were expanded into a full game where you have to actively keep the show running, like moving props on stage, changing backgrounds to match the music, or using the classic stage “hook” to pull away things or characters that are out of place. And of course, if you fail, you’d have to repeat the musical number until you get it right and can move on to the next song of the show.

That would be awesome and really unique. I loved the concept, great job!

(3 edits)

I actually found this very fun to play. It’s a simple autobattler with straightforward mechanics, but it’s easy to get sucked into and quite addictive.

A few notes, though:

-I wish I could speed it up, at least to 2x or 4x.

-It feels a bit unpolished, I’m guessing this is a demo. There’s no audio, no fullscreen mode, and the UI is somewhat intrusive.

-The skills timers don't reset when you restart a run. If I begin a new run, it would make sense for all items and timers to reset as well.

-I’d like to see enemy HP in numbers, not just bars.

-The HP and cooldown bars cover half of the heroes. They should probably be placed above or below the characters, I can only see their heads now.

-The healer seems to heal at random. It would make more sense if they prioritized the most damaged units first.

-Whenever I buy a unit, the shop window closes, which makes purchasing multiple units a bit inconvenient.

-Auto features don't seem to work, and their description is wrong.

-I don't undestand the mage, what they bring to the table. They're more expensive, they're slower than archers (at least archers fire fast which helps to eliminate low level enemies without taking a hit) and I don't know what they bring to the table.

-Healers are a bit useless in the end game, and I'd say even the whole game, you're better of with a fast potion and fether and using the slot for warriors.

-Having the ability to remove characters to change the strategy would be nice.

It took me 4 hours 39 minutes, but because I left it farming in the background while I left to do chores which was probably not that efficient, I wasn't actively playing the whole time. But yeah, I think you miscalculated the final boss, it's TOO MUCH grind. At the very least the final upgrade should cost 50k, not 99k. Still, I wish the final boss could be defeated with strategy, not by just buying a special upgade.

Besides those few issues that are easy to fix, I found it to be very entertaining. You should keep developing this.

 It crashed and didn't save the progress.

(1 edit)

I loved it!!! super fun, chill, really awesome incremental.

A few notes though:

1) The pointer over the upgrades is centered on the middle of the hand instead of the tip of the finger, which leads to awkward controls when trying to close/drag upgrades.

2) The pinned tab... well, it's pinned, great, there's even a tutorial page explaining how it works, but every time I open up the laptop, instead of the pinned tab it opens the upgrades tab, so I'm mostly focused on upgrading gold or silver, but even if I pinned them it always opens the upgrade tabs, which is a bit annoying and it's an extra click every time I need to upgrade. If the pinned tab is not empty, it should always open by default.

3) The button animation when trying to upgrade sometimes doesn't respond correctly, it's a bit unreliable. Sometimes I have to click like 3 times to really upgrade. I'd remove the animation or make it work no matter the animation. The animation is a cool feature but if it makes the button not work, it's not worth it.

4) a few upgrades, like mercury cascade, or gold jackpot, read "next 0,0 (0,0 -> 0,0) which is confusing and I don't know if it's a UI problem or they really don't work.

If I find something more I'll post it here, super fun game, well done!

Here's a video I recommend all the time, don't worry, I've made that mistake in the past too :-)

WOW, pretty good adventure game, cool atmosphere. My only gripe was the mouse pointer, on the white background I couldn't see it, mainly later in the game when I was paying attention to all the enemies and the barrage of bullets coming at me. Maybe some red or blue cursor would help. Other than that, pretty cool what you achieved in just a few days, I'm genuinely surprised. Good job!

I don't get it, how do I know when the guy is going to whistle? am I missing something?

Yes, I'll hopefully add more levels after the jam, maybe even more elements and polish sound and art. Thanks for playing!

I'm glad you liked it! Those poor eggs were your responsibility, so I'm hoping nothing bad happened to them. Thanks for playing!

It's a cool idea! the implementation though is a bit clunky, the hitboxes are too "perfect" and not generous at all, I have to almost be over the ice cube for it to break. Fortunately that's easy to fix, really cute game, good job!

Thanks! I'm glad you liked it!

Pretty cool how you managed to make all this for a game jam, with different endings and mechanics, all while making all the art by yourself. Great job!

Oh, it’s a classic tale by Oscar Wilde, you should read it. If you’re in a hurry, you could even look it up on YouTube. I’m sure there are 10-minute readings of the book (probably even with animations). It’s beautiful and sad at the same time. It also has some similarities with your game. I won’t spoil it, but you’ll understand once you know the story.

It was SO CLOSE to being perfect! I'm not a fan of stopping to type in a game, let alone an action game where the enemy is already going after you. I think some "command available" on the left of the screen and clicking them so it would automatically type itself on the console would have made for a great incremental game.

Still, it's very polished, loved the art style, the characters, the audio, gameplay. Overall great job!

I really dig this! it's a very cool and unique idea, and the IK is well implemented, However, I can't seem to find the thing about the four fingers, I can't solve it, I'm dumb.

Still, great visuals and audio, unique gameplay and well imeplemented theme. Great job! This has to be at least top5 in the jam.

LOL!

Thank you!!

Thanks! I tried my best. I just wish I had noticed the jam earlier so I could have added sound, better graphics, more levels, and additional elements… but at least it conveys the idea. Thanks for playing!

Good implementation! it becomes more like a rage platformer by the end but it was still fun, the wall jump is very polished (though I had to agree with another comment, spacebar and WASD would have been a better combo).

Still, fun platformer, good job!

It's ok! it's short but I can see where it's going. Cool puzzle platformer and interesting and well implemented mechanic. I imagine with more time you'll add more elements, levels, mechanics, enemies and such, you have a good base for a solid puzzle game. Good job so far, keep it up!!

That was REALLY FUN! It reminded me of the first Idea I had for the jam, a corrupt referee that would freeze time to "cheat" in a game, I was going to call it like "evil referee" or something like that. But implementing all the football player's movement and logic would have been a nightmare.

The gameplay is fun, unique mechanic, well implemented theme and object, overall a great entry for the jam, excellent job!

Thanks! Unfortunately I didn't have time for more levels. I might add more after the jam ends and polish the art, sound and add a few more elements. Thanks for playing!

Thanks!!

Oh good! I thought I was gonna get jumpscared by the end, LOL!

Really cool short story. Fun mechanics, great art and sound, overall one of the best experiences I played this jam, great job!

Hi! Good job! I'm guessing you're learning to make games, you made a solid platformer, with all the elements needed, character movement, attack, enemy AI, collisions, even UI... that's a great achievement, you gotta start somewhere. Pretty good job so far, keep it up!

I don't know if I'm missing something, but I can't seem to pass level 3. I went around the whole level (above to the left, above to the right), and I can't find the exit. Also, I noticed that if you jump as the block is going up, it catapults you to the skies, lol.

I have to agree with the rest, it's a bit hard to remember the keys. I was just spamming WASD until some block stopped. Still, all those things can be easily polished. It was a very fun game, and I love rhythm-based mechanics, good job!

I wasn't expecting to cry on a game jam :-(

That was beautiful. Simple but to the point. It somehow reminded me of The Happy Prince by Oscar Wilde, a book I used to read to my daughter when she was little.

Great job!

Thanks a lot! I'm glad you liked it! 🥚 :-)

I rescued 6 friends. Cute game, I loved the music, so chill. Good job!

(2 edits)

Thanks! I'm glad you enjoyed it. That double red egg was the "aha!" moment I was hoping to get from the players.

Thanks for playing!

WOW, that was BEAUTIFUL art. Even though the characters are super simple, they fit with the whole environment. And you don't see a climbing mechanic often in platformers, and it was well implemented and everything felt very polished. Great job!

Good entry for the jam, and I loved the AI behavior, like if they still see you they'd chase you down. Good job!

It's a nice concept! a few notes.

I wish there were more indicators, first I don't know when the whistle will be available again, so I'm spamming E like crazy while being swarmed by enemies. Then the enemies when frozen I don't know when they will "unfreeze", a good idea is to make them flash, like packman's ghosts when they're about to become enemies again. Also when I freeze the enemies the whistle animation doesn't let me see anything, it's a cool animation but it's detrimental to the gameplay since I can't see where I'm going. The whole animation takes up one of the four seconds the freeze timer.

Despite those minor details that can easily be fixed, I really liked the "almost 1-bit" pixel art, with few colors, and the fact that the cat can walk on four legs (holding S ) is really cute, too bad it wasn't utilized in the game. Pretty good job!

Pretty cool game! the animations are really cool and the whistle mechanic and blood trails are good enough to follow your prey. Well done!

It's a good mechanic, but it felt too hard really, like the 3rd level I think spiked in difficulty and I didn't fully understand what was a safe zone and what wasn't. The level design is great though, it's just it's not super obvious to me when I was "under cover" and when I wasn't. Still, it's a fun game, nice art and animations and I gotta say the jumping/sticking mechanic felt really polished, good job there!