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Wired Pixels

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A member registered Oct 08, 2024 · View creator page →

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(1 edit)

I loved it!!! super fun, chill, really awesome incremental.

A few notes though:

1) The pointer over the upgrades is centered on the middle of the hand instead of the tip of the finger, which leads to awkward controls when trying to close/drag upgrades.

2) The pinned tab... well, it's pinned, great, there's even a tutorial page explaining how it works, but every time I open up the laptop, instead of the pinned tab it opens the upgrades tab, so I'm mostly focused on upgrading gold or silver, but even if I pinned them it always opens the upgrade tabs, which is a bit annoying and it's an extra click every time I need to upgrade. If the pinned tab is not empty, it should always open by default.

3) The button animation when trying to upgrade sometimes doesn't respond correctly, it's a bit unreliable. Sometimes I have to click like 3 times to really upgrade. I'd remove the animation or make it work no matter the animation. The animation is a cool feature but if it makes the button not work, it's not worth it.

4) a few upgrades, like mercury cascade, or gold jackpot, read "next 0,0 (0,0 -> 0,0) which is confusing and I don't know if it's a UI problem or they really don't work.

If I find something more I'll post it here, super fun game, well done!

Here's a video I recommend all the time, don't worry, I've made that mistake in the past too :-)

WOW, pretty good adventure game, cool atmosphere. My only gripe was the mouse pointer, on the white background I couldn't see it, mainly later in the game when I was paying attention to all the enemies and the barrage of bullets coming at me. Maybe some red or blue cursor would help. Other than that, pretty cool what you achieved in just a few days, I'm genuinely surprised. Good job!

I don't get it, how do I know when the guy is going to whistle? am I missing something?

Yes, I'll hopefully add more levels after the jam, maybe even more elements and polish sound and art. Thanks for playing!

I'm glad you liked it! Those poor eggs were your responsibility, so I'm hoping nothing bad happened to them. Thanks for playing!

It's a cool idea! the implementation though is a bit clunky, the hitboxes are too "perfect" and not generous at all, I have to almost be over the ice cube for it to break. Fortunately that's easy to fix, really cute game, good job!

Thanks! I'm glad you liked it!

Pretty cool how you managed to make all this for a game jam, with different endings and mechanics, all while making all the art by yourself. Great job!

Oh, it’s a classic tale by Oscar Wilde, you should read it. If you’re in a hurry, you could even look it up on YouTube. I’m sure there are 10-minute readings of the book (probably even with animations). It’s beautiful and sad at the same time. It also has some similarities with your game. I won’t spoil it, but you’ll understand once you know the story.

It was SO CLOSE to being perfect! I'm not a fan of stopping to type in a game, let alone an action game where the enemy is already going after you. I think some "command available" on the left of the screen and clicking them so it would automatically type itself on the console would have made for a great incremental game.

Still, it's very polished, loved the art style, the characters, the audio, gameplay. Overall great job!

I really dig this! it's a very cool and unique idea, and the IK is well implemented, However, I can't seem to find the thing about the four fingers, I can't solve it, I'm dumb.

Still, great visuals and audio, unique gameplay and well imeplemented theme. Great job! This has to be at least top5 in the jam.

LOL!

Thank you!!

Thanks! I tried my best. I just wish I had noticed the jam earlier so I could have added sound, better graphics, more levels, and additional elements… but at least it conveys the idea. Thanks for playing!

Good implementation! it becomes more like a rage platformer by the end but it was still fun, the wall jump is very polished (though I had to agree with another comment, spacebar and WASD would have been a better combo).

Still, fun platformer, good job!

It's ok! it's short but I can see where it's going. Cool puzzle platformer and interesting and well implemented mechanic. I imagine with more time you'll add more elements, levels, mechanics, enemies and such, you have a good base for a solid puzzle game. Good job so far, keep it up!!

That was REALLY FUN! It reminded me of the first Idea I had for the jam, a corrupt referee that would freeze time to "cheat" in a game, I was going to call it like "evil referee" or something like that. But implementing all the football player's movement and logic would have been a nightmare.

The gameplay is fun, unique mechanic, well implemented theme and object, overall a great entry for the jam, excellent job!

Thanks! Unfortunately I didn't have time for more levels. I might add more after the jam ends and polish the art, sound and add a few more elements. Thanks for playing!

Thanks!!

Oh good! I thought I was gonna get jumpscared by the end, LOL!

Really cool short story. Fun mechanics, great art and sound, overall one of the best experiences I played this jam, great job!

Hi! Good job! I'm guessing you're learning to make games, you made a solid platformer, with all the elements needed, character movement, attack, enemy AI, collisions, even UI... that's a great achievement, you gotta start somewhere. Pretty good job so far, keep it up!

I don't know if I'm missing something, but I can't seem to pass level 3. I went around the whole level (above to the left, above to the right), and I can't find the exit. Also, I noticed that if you jump as the block is going up, it catapults you to the skies, lol.

I have to agree with the rest, it's a bit hard to remember the keys. I was just spamming WASD until some block stopped. Still, all those things can be easily polished. It was a very fun game, and I love rhythm-based mechanics, good job!

I wasn't expecting to cry on a game jam :-(

That was beautiful. Simple but to the point. It somehow reminded me of The Happy Prince by Oscar Wilde, a book I used to read to my daughter when she was little.

Great job!

Thanks a lot! I'm glad you liked it! 🥚 :-)

I rescued 6 friends. Cute game, I loved the music, so chill. Good job!

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Thanks! I'm glad you enjoyed it. That double red egg was the "aha!" moment I was hoping to get from the players.

Thanks for playing!

WOW, that was BEAUTIFUL art. Even though the characters are super simple, they fit with the whole environment. And you don't see a climbing mechanic often in platformers, and it was well implemented and everything felt very polished. Great job!

Good entry for the jam, and I loved the AI behavior, like if they still see you they'd chase you down. Good job!

It's a nice concept! a few notes.

I wish there were more indicators, first I don't know when the whistle will be available again, so I'm spamming E like crazy while being swarmed by enemies. Then the enemies when frozen I don't know when they will "unfreeze", a good idea is to make them flash, like packman's ghosts when they're about to become enemies again. Also when I freeze the enemies the whistle animation doesn't let me see anything, it's a cool animation but it's detrimental to the gameplay since I can't see where I'm going. The whole animation takes up one of the four seconds the freeze timer.

Despite those minor details that can easily be fixed, I really liked the "almost 1-bit" pixel art, with few colors, and the fact that the cat can walk on four legs (holding S ) is really cute, too bad it wasn't utilized in the game. Pretty good job!

Pretty cool game! the animations are really cool and the whistle mechanic and blood trails are good enough to follow your prey. Well done!

It's a good mechanic, but it felt too hard really, like the 3rd level I think spiked in difficulty and I didn't fully understand what was a safe zone and what wasn't. The level design is great though, it's just it's not super obvious to me when I was "under cover" and when I wasn't. Still, it's a fun game, nice art and animations and I gotta say the jumping/sticking mechanic felt really polished, good job there!

Maybe I'm bad, but the player control, mainly the grapple mechanic is a bit irritating to be honest LOL. Like you can swing, nice, but if you hit a wall it would cancel and you'll fall to the spikes. Then it's so fast that it's really hard to calculate the trajectory because if you let go 10 milliseconds too early or too late you'll miss.

Despite that, the art is nice and the elements are there, so good entry for the jam!

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The binary image, 210x216

I tried several things., I tried rotating algorithms from rot1 to rot128, I tried starting decoding from 3,22 but so far I found nothing.

I think the 3,22 refers to the coordinates in the image, so probably the message starts from there, but so far I couldn't decode it.

Unironically, that was AWESOME. The right amount of weird, meta and "bad that's good".

At first you start the game like "wtf is this sh**??" with the limited pallete and the cut out characters, but then you understand the intentions. I love experimental and this is the right kind of experimental. I want more games like this. NOW!

Fun puzzle game!

A few notes though that got me confused. On level 2 the second cloud you don't need to freeze, the jump is short enough. And the third level... if you stand under the cloud closest to the door and press E you can just skip the level, I accidentally pressed it (wanting to jump) and the level skipped and I was very confused. And the same happens if you start the fourth level and press E where you spawn.

Still, despite the bugs, pretty cool game, cute penguin, cool art and animations. Good job!

I think you made it a bit too hard. I'd go to the island, harvest some ice and by the time the penguins swarmed me I'd retreat and go back to the shop... but by the time I arrived at the shop all ice melted.

The problem is that the ice was melting too quickly. Still, despite the balance issues I liked the idea of exploring with your ship, finding different islands, fighting foes, that was pretty cool what you managed to make. Maybe if you add more content, like you'd find different shops, or treasures, or you can hire a hitman you can control with WASD on the island (I gotta say it's pretty weird to turn the boat to fire) you could have a commercial game, I think you have a cool idea in your hands if you polish it enough, and one I haven't seen a lot. Great job!

Ok, now I got it, I didn't know there was a passage to the right of the roof. I reached the heart.

And look, I don't want to be "that guy" that points out stuff nobody wants to hear, but I don't think you're supposed to keep improving your game during the voting period, so be careful there. You're supposed to keep it the way it is from the moment the submission period ended and the voting started.

Still, thanks for modifying it, it's much more clear now!

That was the cutest game I played in this jam so far. I had to read the description though, because instructions are not clear, I'd push the pups to the red circle and the game wouldn't give me the win, even if all 4 from the first level were in the circle with me. I didn't know there was a whistle or how to use it.

Still, very cute game, good job!!

Masterpiece!