Thanks! Yes, it's still not as simple as that, for several reasons. First, a long touch for every chant would make the gameplay pretty awkward. Also I'm planning to add distinct buttons for mobile.
Still, the problem with mobile is not just the controls (I'd release it for mobile in 15 minutes if that were the case). But the game freezes on the title screen, so I have to take my time and investigate what's going on, maybe preloading resources, maybe some audio file is too big... anyways, I have to investigate a bit more, unfortunately it's not only the controls.
Stil, thanks for sharing!







