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Pleased to hear it made you smile :D

i was responsible for the lighting/lightning. its a canvasshader and its opensource. i made it last year and didnt have the chance back then to use it for something other than the example. This year i really wanted to use it and i have do admit i have no clue what i was thinking last year when coding that abomination.

its a convoluted mess and drove me mad cause it was very hard to use and i will rewrite it at one point, but if you are interested this is the shader https://godotshaders.com/shader/dynamic-glow/

This is the room in its full glory btw without the shader applied.

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Ahh what the heck you made that shader? I was literally looking at this yesterday wondering how I could use it in future projects, that's so cool! I have never used shaders before and would like to learn how to. 

It's so impressive you actually made one (and such a cool looking one too)!! My level of Godot / dev skill is super basic rn so making a shader of my own is just a dream for now - I gotta figure out how to use them and a lot more first.

I love the art of the room without the shader but wow with the shader it completely transforms how the room feels, and takes it from cozy and cute to spooky and mysterious! It's really amazing how lighting can make such a difference and props to you for having so many different skillsets to be able to achieve that!

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thanks :D the shader is a modification of https://godotshaders.com/shader/fireball-fire-ball-with-light/ and was mostly a happy accident. and i dont understand its workings fully thats why i had a tough time using it.