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Nemo

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A member registered Sep 14, 2023 · View creator page →

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Yea the html web version was last minute. Thanks for the feedback and play though! 

Yea defiently should add this. Having clear explanations would have helped a lot. Not knowing what you just got can also make a questioning feeling of did I just waste currency or time. Thanks for feedback and play!

Thanks! Was suprised how capable godots physics is on the web too. I have a non trivial rag doll too. I guess if you jsut dont use many lights. Only use solid colors for materials without textures and have not horrible topology its surprisingly good

Yea. Was a lot more lights but had to get rid of a lot of them cause compatibility has a limit lol. Wasted hours trying to figure that out due to a visual bug. Made game run a lot faster as an accidental result! Also super small textures helped a lot. Aswell as just using material slots with solid colors instead of textures. Overall people overestimate how expensive geometry is for lag and underestimate how expensive textures are on in the graphics card. 

Yea the eyes wide shut movie was the inspiration. I had actually never seen it only our musician. Watched it the night we got the prompt thought it would make great inspiration! Although didnt have enough time to make nearly enough cool costumes as they had! 

Really love the spirted away vibes! And the balance was perfect to get hooked on the upgrade cycle dopamine. Great work!

Really solid evolution of the jump king formula. I think for a jam setting making it slightly easier would have drastically increased retention but great work regardless! 

Really great concept. Blasting felt way more satisfying then it had any right to. Which made the grind really enjoyable and memorable. I do wish there was bit more audio and art. Also no reason you couldnt just stay by a mask. But in a lot of ways this is just a cleverly disguised cookie clicker and productivity game. So I didnt mind the spatial challenge was kinda trivial. Solid work! 

One of the coolest vibes in the jam. The glowing guy and the flying. Flying with RMB was  really cool aswell as the cinema of it all. I do wish the environments felt less claustrophobic with the spring arm. Also the enemies attacks were hard to read or how you were supposed to avoid them. Audio could help with this a lot? Other than that though really great entry. Really memorable and unique

Really solid gameplay and art. The colors and cohesion with the player an enemies was also really well done. Wish there was more work done on the level art to meet that standard but with a jam its tricky with such little time. Great work! 

Really solid art and gameplay! Wish there was more audio but beyond that great work. Minimal in a good way

Really good concept. A lot of entries used this concept but in 2d, doing it in 3d felt fresh! I do wish the game was longer and was more developed and less placeholder art. But with some more development this could be something special. Great work! 

Really good gameplay loop and charming art. I do wish it was a tad bit more streamlined as the amount of information density in a lot of places does give readers dread. But really solid concept regardless. Great work! 

Escaping the museum was a great concept! Also graphics were great first time I saw the statue it was genuinely horrifying. Gameplay could have used a bit more polish but beyond that great work! Expesially on the overall atmosphere

Wish there was a bit more onboarding was very lost for quite a bit. Really great art and music though. Also boarding the window was really cool and primal feeling. Great work!

The scale of the graphics was a little small but still very beautiful. Gameplay was also really solid. Wish there was a bit more on the audio side of things but a fun little rpg regardless! 

Charming art and story. A fun little Halloween game. I do think the thumbnail needs a bit of work though as it gave me the creeps for some reason lol

Fun game all be it a bit short. The specials are really cool though great work!

Really like having to rotate the pillars! The game was a fun series of puzzles all be it a bit short. The mask was also a great goal. I do think you should add WASD to future games as a lot of people will just quit if a game forces you to use arrow keys. But overall great work! 

The art 2.5 aesthetic is unique and great! I do think there wasnt enough onboarding and a tad bit too much reading for my taste. Otherwise great work! 

Really cool twist with medieval era virus game. A little more reading then Id personally like but overall great entry!

Wow really great entry! The music was amazing and the concept of Russian doll mask fit the theme of the jam perfectly. The skill tree was also very well balanced. This game worked a lot better then a lot of other cookie clicker games with the strongly implied promise of being able to see who was under in the end. Made me progress my skill tree very far just cause I wanted to see who it was. Wish there was a bit more reward but at 100 million masks defiently was a sweet finale

One big gripe I have though is the audio. Once you progress far enough into the tree. EXPESIALLY with the ghosts it becomes so annoying I had to mute the tab. Its a tuff balance though cause increasing the frequency is how players know there raking in more. I think it should have slowly muted itself as you got more by default. Besides that really fantastic game! 

Yea if I had designed for web export from the beginning probably would have been a lot better. Had to quickly assemble a build cause download was falsely flagging as a virus so defiently not the best way to play. That skill tree bug was expesially problematic but thanks for giving it a try!

Yea I should have made upgrades more clear. Your correct with the top row being reload,  fire being time in-between shots. And bottom being time in between shots. Green was for decreasing the reload time. Should have also balanced them more or gave first node a noticeable change. 

Yea had to rush out and html export. Pressing Tab twice should capture the mouse but having fullscreen should also do this. for some reason starting it captured wasnt working. Will defiently figure out how to get this working next time I do a web 3d game! Thank you so much for the feedback and play!

Yea was gonna add a chain reaction system where guests would run when a shot was fire and body guards would chase but you guessed it with running out of time. Also yea a couple lines of dialogue setting the motivation instead of just the description would have helped the goal seem more clear. Thanks for the feedback and the play! 

Also if you have time would love to get your feedback on my game I think you have good taste!

I do think the mask theme was a bit forced but you absolutely nailed the skill tree and friendly ghost theme so hard that complaining about the mask theme would be nit picking. You should add screenshots and better marketing as from clicking on this thumbnail thought I would spend at most 5 minutes with this game... But ended up spending 40 lol. Unless a sleeper entry is what your going for. Great work though

Wow this game was incredible! The skill tree was balanced amazingly and all the upgrades felt consequential! The physics aspect with the can upgrades was expesially cool to avoid it seeming too generic with the cookie clicker formula. Also little scarecrow bro was the most charming! talking to him really got rid of a lot of the tedium! You have a skill for writing natural and engaging dialogue. The graphics were simple but always felt dynamic. Its crazy how much a little weighted shift to the cursor and just a few variations on art for everything really made it feel a live and like something was always happening. Very responsive. This game was so good thought it had to be a team crazy it was all you. 

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Should defiently add a fullscreen option. The concept is so great with the Greek mythology inspiration. The overall movement felt really good too being so fast. The game is a bit short though wish there was more to do after you killed medusa a couple times. Still great work though!

Really great music and immediate intensity! Wish there was more to it though related to the theme but still a fun face paced maze game 

Some of the best and most iconic art in the whole jam!  Really clean and crisp designs that contrast the world. The hand spikes too were metal. The platforming unfortunately was a tad bit janky and difficult. Id say the main thing is the pace of it. None of the challenges were hard intellectually. They were actually really good in there design and escalation but the timing windows on a lot of them were so brief understood a lot of the challenges quickly but then spent 5 minutes just tryna do it. 

Fantastic work though with some polishing on the gameplay side could defiently see this being a professional release! 

Those sword fishes are absolute menaces! Also oxygen system is very tricky or unitinutive was going around chasing bubbles tryna figure out how to get more. But really satisfying's and unique gameplay, great work! 

Really good balancing. Simple touches like making game pause when you upgrade and stacking enemy attacks really helped! The different masks doing different aspects was cool as well as the amount of progression. Really satisfying upgrade loop. Do wish there was more audio. The shrine candles were also really cool. I do wish switching masks was not a feature as I accidentally lost a good run because I got stranded without my fire masks really cool concept and execution though! 

Unfortunately was unable to complete the game cause of how its cropped. The game had a lot of charm though so would love to play a rerelease if this issue is fixed... Just message me! 

The art is very clean and sound effects are satisfying! I do wish there was some more mechanics or cards used as the concept of shifting worlds has been done a lot in this jam but this version is very crisp and bugless. Also only had a week so hard to implement much more. Great work regardless!

Really simple yet effective concept. Took me a moment to figure out the controls cause the tutorial glitched so id put the controls under the canvas on itch aswell. Cleaning the graves is a very memorable task and idea though perfect for this time of year. Great work! 

Really beautiful color pallete and art. I feel some of the masks ingredients were to obscure to reliably figure out. But such a memorable and unique experience great job!

Great puzzle platformer. The transition between modes was really well done! The eye shape is very memorable which is vital for jams like this to stand out. I do think the low air mobility really hurt the feeling of fairness in the final fight. Like died more to that damn pit then the pylon guy. But great work regardless!

Solid gameplay hook and satisfying sound on the punch! Do wish some more of the theme cards were used but great puzzle platformer!

Yea should have defiently added chain reaction alerting! Aswell as larger awareness ranges. The gameplay can get pretty repetitive. Too much time I spent on the tile set and character models / animations not on the core gameplay loop. A common risk with 3d entries honestly. Thank you so much for the feedback and play though! 

Yea your not wrong to air on the side of fast reward, expesially if you want them to see all the content it needs to be accessible. An early version of my game was super grindy took my freind 30 minutes to complete it and I knew no one was doing that so made it so you can beat it in under 5 if you really lock in lol! 

Also updated my game to have html if you wanna give it another try! It had flagged as a virus for you. You defiently have the accessibility aspect way more down then me lol. Kind of trickier with 3d games though web exports. Trying to review every game for this jam as a lot of jams where people dont play other jams is depressing. Also you learn so much from playing others game moreso then even your own project lowkey! It also just means so much when people take even just 10 minutes to give there game a shot.  Sometimes you find some gems like this one!