Yea the html web version was last minute. Thanks for the feedback and play though!
Nemo
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Yea. Was a lot more lights but had to get rid of a lot of them cause compatibility has a limit lol. Wasted hours trying to figure that out due to a visual bug. Made game run a lot faster as an accidental result! Also super small textures helped a lot. Aswell as just using material slots with solid colors instead of textures. Overall people overestimate how expensive geometry is for lag and underestimate how expensive textures are on in the graphics card.
Yea the eyes wide shut movie was the inspiration. I had actually never seen it only our musician. Watched it the night we got the prompt thought it would make great inspiration! Although didnt have enough time to make nearly enough cool costumes as they had!
Really great concept. Blasting felt way more satisfying then it had any right to. Which made the grind really enjoyable and memorable. I do wish there was bit more audio and art. Also no reason you couldnt just stay by a mask. But in a lot of ways this is just a cleverly disguised cookie clicker and productivity game. So I didnt mind the spatial challenge was kinda trivial. Solid work!
One of the coolest vibes in the jam. The glowing guy and the flying. Flying with RMB was really cool aswell as the cinema of it all. I do wish the environments felt less claustrophobic with the spring arm. Also the enemies attacks were hard to read or how you were supposed to avoid them. Audio could help with this a lot? Other than that though really great entry. Really memorable and unique
Wow really great entry! The music was amazing and the concept of Russian doll mask fit the theme of the jam perfectly. The skill tree was also very well balanced. This game worked a lot better then a lot of other cookie clicker games with the strongly implied promise of being able to see who was under in the end. Made me progress my skill tree very far just cause I wanted to see who it was. Wish there was a bit more reward but at 100 million masks defiently was a sweet finale
One big gripe I have though is the audio. Once you progress far enough into the tree. EXPESIALLY with the ghosts it becomes so annoying I had to mute the tab. Its a tuff balance though cause increasing the frequency is how players know there raking in more. I think it should have slowly muted itself as you got more by default. Besides that really fantastic game!
Yea I should have made upgrades more clear. Your correct with the top row being reload, fire being time in-between shots. And bottom being time in between shots. Green was for decreasing the reload time. Should have also balanced them more or gave first node a noticeable change.
Yea had to rush out and html export. Pressing Tab twice should capture the mouse but having fullscreen should also do this. for some reason starting it captured wasnt working. Will defiently figure out how to get this working next time I do a web 3d game! Thank you so much for the feedback and play!
Yea was gonna add a chain reaction system where guests would run when a shot was fire and body guards would chase but you guessed it with running out of time. Also yea a couple lines of dialogue setting the motivation instead of just the description would have helped the goal seem more clear. Thanks for the feedback and the play!
I do think the mask theme was a bit forced but you absolutely nailed the skill tree and friendly ghost theme so hard that complaining about the mask theme would be nit picking. You should add screenshots and better marketing as from clicking on this thumbnail thought I would spend at most 5 minutes with this game... But ended up spending 40 lol. Unless a sleeper entry is what your going for. Great work though
Wow this game was incredible! The skill tree was balanced amazingly and all the upgrades felt consequential! The physics aspect with the can upgrades was expesially cool to avoid it seeming too generic with the cookie clicker formula. Also little scarecrow bro was the most charming! talking to him really got rid of a lot of the tedium! You have a skill for writing natural and engaging dialogue. The graphics were simple but always felt dynamic. Its crazy how much a little weighted shift to the cursor and just a few variations on art for everything really made it feel a live and like something was always happening. Very responsive. This game was so good thought it had to be a team crazy it was all you.
Some of the best and most iconic art in the whole jam! Really clean and crisp designs that contrast the world. The hand spikes too were metal. The platforming unfortunately was a tad bit janky and difficult. Id say the main thing is the pace of it. None of the challenges were hard intellectually. They were actually really good in there design and escalation but the timing windows on a lot of them were so brief understood a lot of the challenges quickly but then spent 5 minutes just tryna do it.
Fantastic work though with some polishing on the gameplay side could defiently see this being a professional release!
Really good balancing. Simple touches like making game pause when you upgrade and stacking enemy attacks really helped! The different masks doing different aspects was cool as well as the amount of progression. Really satisfying upgrade loop. Do wish there was more audio. The shrine candles were also really cool. I do wish switching masks was not a feature as I accidentally lost a good run because I got stranded without my fire masks really cool concept and execution though!
Great puzzle platformer. The transition between modes was really well done! The eye shape is very memorable which is vital for jams like this to stand out. I do think the low air mobility really hurt the feeling of fairness in the final fight. Like died more to that damn pit then the pylon guy. But great work regardless!
Yea should have defiently added chain reaction alerting! Aswell as larger awareness ranges. The gameplay can get pretty repetitive. Too much time I spent on the tile set and character models / animations not on the core gameplay loop. A common risk with 3d entries honestly. Thank you so much for the feedback and play though!
Yea your not wrong to air on the side of fast reward, expesially if you want them to see all the content it needs to be accessible. An early version of my game was super grindy took my freind 30 minutes to complete it and I knew no one was doing that so made it so you can beat it in under 5 if you really lock in lol!
Also updated my game to have html if you wanna give it another try! It had flagged as a virus for you. You defiently have the accessibility aspect way more down then me lol. Kind of trickier with 3d games though web exports. Trying to review every game for this jam as a lot of jams where people dont play other jams is depressing. Also you learn so much from playing others game moreso then even your own project lowkey! It also just means so much when people take even just 10 minutes to give there game a shot. Sometimes you find some gems like this one!




