Yea should have defiently added chain reaction alerting! Aswell as larger awareness ranges. The gameplay can get pretty repetitive. Too much time I spent on the tile set and character models / animations not on the core gameplay loop. A common risk with 3d entries honestly. Thank you so much for the feedback and play though!
Viewing post in EyesKeptShut jam comments
I started with 3D (Blender and Unity) and I realized exactly that, I focused too much on the models and animations and ended up dedicating too little time to actually polishing the game mechanics. That's why I go for 2D now. It's still a challenge, but it gives you more time to focus on your core game mechanics.
Still, you made A LOT within nine days, great job!