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whataboi

314
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3
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26
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A member registered Oct 07, 2025 · View creator page →

Creator of

Recent community posts

Is there a bug with the golden popcorn? After a recent update, no golden popcorn spawns. The whole desert is just empty and I cant progress the tree past the first one now.

you have to hit some gnarly triple and quad jumps 

I think I’ve gone everywhere now and can’t find anymore 


Finally 46 stones

Very nice entry! Lovely art and a really cool take on the theme. I agree with one of the comments about the timer feeling counter to an otherwise cozy game. Is there timer supposed to be the character aging? And it seems like the time and take and give from the environment was connected to the game timer, but it was kind of hard for me to tell exactly how. Overall, excellent game, y'all should be proud :)

Got to the end without doing the bird so there were no credits. Am I stuck here now? Also, I have explore out of the map a lot, are there more bosses to do? I've only found little friends

Yeah lots of inspiration from Die in the Dungeon, it's my favorite from this genre. Yes, an in game tutorial would be hugely helpful, perhaps you ran into a bug though, I'm not sure. Thanks for checking it out though!

Really nice job on this one! I really liked that the difference jobs required different skills. Is the upgrade that the guys get random? You should be super proud of this! Thanks for making and sharing it :)

This was such an awesome take on the theme! Really clever puzzle mechanic, haven't played anything like it! This is a top contender for me. Thanks for making and sharing it :)

Really great entry and an impressive how much you were able to get done! I do agree with some of the other comments about balancing. I feel like my power scales but faster than the enemies do, but that just made it more fun, so not really a bad thing for the jam. If you keep working on it, I think a balance pass would be awesome for post jam. Well done!

Super cool take on the theme! I wasn't expecting anything like this and I have definitely played it the most out of this jam, so well done! Thanks for making and sharing it :)

I actually think no checkpoints is better. Requires a mastery of the later levels

Really great game! Earned a new follower :)

This was really good! Really clever take on the theme. I did find it to be pretty hard, but once I understood how to play it better, it wasn't too bad. Well done overall, thank for making and sharing it :)

Aweosme puzzle platformer

Really cool concept! I had a similar idea of stealing enemies' abilities and using it against them, so I am glad to see someone make something like it :) I agree with the other comment that some sort of progress would be cool. Maybe a skill tree or abilities specific to the different enemies. Overall, well done :)

This one was awesome! Great work on the graphics, I love the style. Really immersive and clever twist on blackjack. I had a great time playing it :)

Wow, very on theme! I felt pretty overwhelmed at first and frustrated because there were just too many people to watch out for, but once I started looking out for the shrinking items, I aced it first try! Well done, really solid entry! Thanks for making and sharing it :)

Wow, really great entry! The game is fun, the graphics are great, and the sounds are nice :) Overall really good job. Thanks for making and sharing it!

Very impressive amount of content in the timeframe! I would have loved to see different kinds of jobs have higher specific stat challenges, like a stealth heist, a brawler heist, so I have more incentive to take different mice. Other than that though, it was great! Thanks for making and sharing it :)

Very nice platformer with tight mechanics. Challenging but feels good when you execute it properly. I agree with the comment about having the progression be visible like 10/13. Overall though, nice job! Thanks for making and sharing it :)

Nice incremental deck builder with a very robust skill tree! I enjoyed trying to fit all the pieces together to fill the glass. Well done!

Very cool and unique concept! Really nice polish and good gameplay, I'm impressed! Well done :)

Really neat little puzzle platformer you made here! 100 souls did seem like a lot, especially with only 3 health. I would say adding some more enemies that give like 5 souls and have their movement be different would be cool. Overall though, nice job! Well done :)

Cool mix of puzzle and timing. I was confused on why I wouldn't just take the elevator all the way up at first, until I realized I needed to look in the doors. Well done! Thanks for making and sharing it :)

Played through it all :) Very cute platformer with a nice twist with the timer and having to go back through the level. Made it very interesting. Nice job! Thanks for making and sharing it :)

Thanks for trying it out and taking the time to learn it! An in game tutorial would have helped a lot, but I feel like after ~3 tries, you get the mechanics down pretty well. I'm glad you like the art style! 

Cool little tower defense game with a unique mechanic in the spotlight. I have never seen a feature like that used in a game like this and it really does change how it plays! Well done! Thanks for making and sharing it :)

Thanks for trying it! Yes, the game really would have benefited from an in game tutorial but I just didn't have the time.

Thanks for checking it out! Yes I really wish I had more time to build a tutorial but I was busy this morning when I would have done it :(

Very cute entry! I did find aiming down and to the left to be a little tricky for some reason. every other direction was great. Overall, excellent job on this one! Thanks for making and sharing it :)

Super cute! I really like this entry. I don't really have any notes, graphics were cute, audio was good, gameplay was responsive and easy to grasp. Well done!

I also tried to figure it out but realized that Research had way so many unknown variables

my best so far

Is cooldown random between 0 and the level that you have? It seems inconsistant.

Best I was about to get was 7:00. Not sure how people are doing it so fast. I went and tested each stat at max level in isolation.

This is a fun game! What actually determines the score of each stone? Is it a combination of distance, speed and number of skips?

Thanks so much for the kind words! It is definitely tricky and could do for some more balancing. I’ll keep working on the game and update it soon after the jam ends. Thanks for playing and commenting!

wow, thanks for the high praise! I did spend a lot of time on polishing it. I chose to sacrifice a few other common things like custom animations in order to get what I already had as polished as I could. I have been and plan to keep working on this and both seeing where you are, and moving the map are on my todo list. Thanks for playing and commenting!

thanks! I’m glad you enjoyed it :) that’s funny, a few people have compared it to Dorfromantik, including one of my play testers. I did try to really incorporate the theme into the gameplay itself, I’m glad that resonated well with you