very cute and addictive game that’s perfect for a jam! For some reason, upgrade names, descriptions and prices didn’t show up at first for me but did later on. That was really the only bug though. Great job!
whataboi
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Wow, super fascinating and original take on the theme. I had considered particle half life but never to the depth that your game has taken it! I did find the UI a little challenging to navigate but after I sat with it for a bit, I was able to figure it out. Super cool! Congrats on making such a unique game :) Thanks for making and sharing it!
Cool game! Nice job on making it procgen AND 3D. That alone is impressive for just 9 days. I liked that the music changed as well when I started getting chased. There were a few times that I felt like I should have dodged a skeleton but they got me anyway. I also liked the urgency that the decaying floors added. Nice job!
I’m glad you enjoyed it!! Yeah, getting the stickiness to the right level was a struggle. It went through a couple of different levels of “sticky” I guess. The issue I ran into was, if I make the ray casts longer so that the player can move around corners and edges more easily, then they just kind of float around on the surfaces. But if I make them shorter to hug the wall, it requires too much precision and isn’t fun. I think the top ray cast could’ve been a tad longer. I didn’t adjust that one much and it could’ve seen some improvements.
Thanks! Yeah controls were a bit funky to make mostly because it uses custom ray casts instead of the built in on_floor functions etc. those weren’t reliably letting me stick to the walls. And yes, very intentional! The movement is meant to be like fire spreading along the walls and ceilings and floors. I did consider adding a little dotted line indicating the trajectory of the jump but just didn’t have to tile to learn and execute that. This was only my 3rd game so I’m still super new to goody and joined the jam pretty late.
Cool little platformer! I appreciated the variable jump height/gravity. I also actually liked the slower movement. I have made the mistake in game jams before on making movement too fast and it quickly feels out of control and frustrating, so it was nice to be able to take my time. The camera moving with the cursor was interesting, I don't know if I have seen something like that in a platformer before. Well done and congrats on getting it submitted!
WOW!!!! This is easily one of the best games I have played in a jam. Such a simple, cohesive and amazing loop you have created that challenges the player just enough to get them to keep trying. I love it! This is a top contender for me. I hope y'all continue to develop this. It could easily be a full release, it's already so polished! Super awesome job on this, y'all should be super proud!
Super cool way to bring together a familiar mechanic and an interesting and new way to use it. I never would have paired tetris style blocks with fungal growth but they work quite nicely together! I loved the pixel art and the music. Excellent entry and well done! Thanks for making and sharing it :)


