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whataboi

308
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27
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A member registered Oct 07, 2025 · View creator page →

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Yeah lots of inspiration from Die in the Dungeon, it's my favorite from this genre. Yes, an in game tutorial would be hugely helpful, perhaps you ran into a bug though, I'm not sure. Thanks for checking it out though!

Really nice job on this one! I really liked that the difference jobs required different skills. Is the upgrade that the guys get random? You should be super proud of this! Thanks for making and sharing it :)

This was such an awesome take on the theme! Really clever puzzle mechanic, haven't played anything like it! This is a top contender for me. Thanks for making and sharing it :)

Really great entry and an impressive how much you were able to get done! I do agree with some of the other comments about balancing. I feel like my power scales but faster than the enemies do, but that just made it more fun, so not really a bad thing for the jam. If you keep working on it, I think a balance pass would be awesome for post jam. Well done!

Super cool take on the theme! I wasn't expecting anything like this and I have definitely played it the most out of this jam, so well done! Thanks for making and sharing it :)

I actually think no checkpoints is better. Requires a mastery of the later levels

Really great game! Earned a new follower :)

This was really good! Really clever take on the theme. I did find it to be pretty hard, but once I understood how to play it better, it wasn't too bad. Well done overall, thank for making and sharing it :)

Aweosme puzzle platformer

Really cool concept! I had a similar idea of stealing enemies' abilities and using it against them, so I am glad to see someone make something like it :) I agree with the other comment that some sort of progress would be cool. Maybe a skill tree or abilities specific to the different enemies. Overall, well done :)

This one was awesome! Great work on the graphics, I love the style. Really immersive and clever twist on blackjack. I had a great time playing it :)

Wow, very on theme! I felt pretty overwhelmed at first and frustrated because there were just too many people to watch out for, but once I started looking out for the shrinking items, I aced it first try! Well done, really solid entry! Thanks for making and sharing it :)

Wow, really great entry! The game is fun, the graphics are great, and the sounds are nice :) Overall really good job. Thanks for making and sharing it!

Very impressive amount of content in the timeframe! I would have loved to see different kinds of jobs have higher specific stat challenges, like a stealth heist, a brawler heist, so I have more incentive to take different mice. Other than that though, it was great! Thanks for making and sharing it :)

Very nice platformer with tight mechanics. Challenging but feels good when you execute it properly. I agree with the comment about having the progression be visible like 10/13. Overall though, nice job! Thanks for making and sharing it :)

Nice incremental deck builder with a very robust skill tree! I enjoyed trying to fit all the pieces together to fill the glass. Well done!

Very cool and unique concept! Really nice polish and good gameplay, I'm impressed! Well done :)

Really neat little puzzle platformer you made here! 100 souls did seem like a lot, especially with only 3 health. I would say adding some more enemies that give like 5 souls and have their movement be different would be cool. Overall though, nice job! Well done :)

Cool mix of puzzle and timing. I was confused on why I wouldn't just take the elevator all the way up at first, until I realized I needed to look in the doors. Well done! Thanks for making and sharing it :)

Played through it all :) Very cute platformer with a nice twist with the timer and having to go back through the level. Made it very interesting. Nice job! Thanks for making and sharing it :)

Thanks for trying it out and taking the time to learn it! An in game tutorial would have helped a lot, but I feel like after ~3 tries, you get the mechanics down pretty well. I'm glad you like the art style! 

Cool little tower defense game with a unique mechanic in the spotlight. I have never seen a feature like that used in a game like this and it really does change how it plays! Well done! Thanks for making and sharing it :)

Thanks for trying it! Yes, the game really would have benefited from an in game tutorial but I just didn't have the time.

Thanks for checking it out! Yes I really wish I had more time to build a tutorial but I was busy this morning when I would have done it :(

Very cute entry! I did find aiming down and to the left to be a little tricky for some reason. every other direction was great. Overall, excellent job on this one! Thanks for making and sharing it :)

Super cute! I really like this entry. I don't really have any notes, graphics were cute, audio was good, gameplay was responsive and easy to grasp. Well done!

I also tried to figure it out but realized that Research had way so many unknown variables

my best so far

Is cooldown random between 0 and the level that you have? It seems inconsistant.

Best I was about to get was 7:00. Not sure how people are doing it so fast. I went and tested each stat at max level in isolation.

This is a fun game! What actually determines the score of each stone? Is it a combination of distance, speed and number of skips?

Thanks so much for the kind words! It is definitely tricky and could do for some more balancing. I’ll keep working on the game and update it soon after the jam ends. Thanks for playing and commenting!

wow, thanks for the high praise! I did spend a lot of time on polishing it. I chose to sacrifice a few other common things like custom animations in order to get what I already had as polished as I could. I have been and plan to keep working on this and both seeing where you are, and moving the map are on my todo list. Thanks for playing and commenting!

thanks! I’m glad you enjoyed it :) that’s funny, a few people have compared it to Dorfromantik, including one of my play testers. I did try to really incorporate the theme into the gameplay itself, I’m glad that resonated well with you 

I’m glad you liked it! I spent a few hours just scrolling through snap and click sound effects looking for the perfect one lol

thanks! I’m so glad you enjoyed it :) I had hoped to make a much more in depth tutorial but ran out of time. I’ve got an update with that added that I’ll post when the jam is over.

Thanks! I’m glad you enjoyed it! 

thanks!

Thanks! I'm glad you enjoyed it :) Yes the font makes many sacrifices in order to achieve the pixel look. This is something I plan to update post jam. As for balance, this will definitely need lots of more work. I have several new ideas and ways to balance without running out of options. I appreciate you taking the time to play it!

After much trial and error, I did manage to make it outside to the volcano but there was no collision :(. I also went to the pirate ship.