Yeah lots of inspiration from Die in the Dungeon, it's my favorite from this genre. Yes, an in game tutorial would be hugely helpful, perhaps you ran into a bug though, I'm not sure. Thanks for checking it out though!
whataboi
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Really great entry and an impressive how much you were able to get done! I do agree with some of the other comments about balancing. I feel like my power scales but faster than the enemies do, but that just made it more fun, so not really a bad thing for the jam. If you keep working on it, I think a balance pass would be awesome for post jam. Well done!
Really cool concept! I had a similar idea of stealing enemies' abilities and using it against them, so I am glad to see someone make something like it :) I agree with the other comment that some sort of progress would be cool. Maybe a skill tree or abilities specific to the different enemies. Overall, well done :)
Very impressive amount of content in the timeframe! I would have loved to see different kinds of jobs have higher specific stat challenges, like a stealth heist, a brawler heist, so I have more incentive to take different mice. Other than that though, it was great! Thanks for making and sharing it :)
wow, thanks for the high praise! I did spend a lot of time on polishing it. I chose to sacrifice a few other common things like custom animations in order to get what I already had as polished as I could. I have been and plan to keep working on this and both seeing where you are, and moving the map are on my todo list. Thanks for playing and commenting!
Thanks! I'm glad you enjoyed it :) Yes the font makes many sacrifices in order to achieve the pixel look. This is something I plan to update post jam. As for balance, this will definitely need lots of more work. I have several new ideas and ways to balance without running out of options. I appreciate you taking the time to play it!






