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whataboi

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A member registered 68 days ago · View creator page →

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very cute and addictive game that’s perfect for a jam! For some reason, upgrade names, descriptions and prices didn’t show up at first for me but did later on. That was really the only bug though. Great job!

very cute art! Loved solving the puzzles and getting to talk to the critters :) well done and thanks for making it!

Super cute art!! I love the style. The gameplay kind of reminds of Die in the Dungeon, which I love. Well done!

Super cool project! Nice graphics, sound, and gameplay! I didn’t understand the movement straight away but I think that’s a me issue, I haven’t really play a game in this genre before. Very cool! Well done :)

Very cool game with a nice concept! Shows a lot of potential! I could see it being developed further in a larger release and using the city building mechanic in a more in depth way. I was pretty confused at first, but the demo video helped a lot! Well done :) thanks for making and sharing it!

very cool idea! I love the pulse mechanic. It adds a lot to the endless runner genre. I struggled with jumping all the way up to the second level but that might just be me. Well done overall! Thanks for making and sharing it!

Very interesting blend on genres and mechanics. It did feel pretty punishing to have the boss attack me while buying stuff, but with some tweaking, that can be solved. Well done! Thanks for making and submitting!

super polished game and very clean pixel art! Loved the sound design as well. Great job!

Wow, thank you! I’m so glad you enjoyed it! Games like LIMBO were a big inspiration for this one with a dash of getting over it/jump king. Wanted a puzzle-platformer with emphasis on puzzle but I fear it might have still been too hard for some.

Wow, super fascinating and original take on the theme. I had considered particle half life but never to the depth that your game has taken it! I did find the UI a little challenging to navigate but after I sat with it for a bit, I was able to figure it out. Super cool! Congrats on making such a unique game :) Thanks for making and sharing it!

I saw this get played on stream and it looked really cool! I'm glad I got around to playing it. I loved playing games like learn to fly back in the day so this was a nice take on that genre! Brought me back to those days :) Very addicting and well done! Thanks for making and sharing it :)

Cool game! Nice job on making it procgen AND 3D. That alone is impressive for just 9 days. I liked that the music changed as well when I started getting chased. There were a few times that I felt like I should have dodged a skeleton but they got me anyway. I also liked the urgency that the decaying floors added. Nice job!

Thanks! Hopefully not too much rage :) and yes, the ending… it felt like the only real way it could end when I was writing it. Bring the player to full moral decay by making them sit with what they had done with no escape

Thanks! Yes controls can be a little tricky. They could do for a few more balance passes for sure. I’m glad you enjoyed it!

Thank you! It felt like they fit naturally together once I decided that fire would be my main tool of showcasing decay.

Thank you! Were you able to finish?

Thank you so much! That means a lot because I thought the mood of yours was EXCELLENT!

Wow thank you!! I’m so glad you enjoyed it!

I’m glad you enjoyed it! Yeah definitely the last few levels use some similar tricks. I think some people may have missed the hint to use shift to zoom out and see further but also decay quicker. It’s meant to help you see where you need to go so you can plan your movements. 

Thanks! Yes the sound went through a few iterations before finding the perfect pitch and layers of effects. I’m glad you liked it!

Wow!! Thank you! That’s high praise. I really tried to use the mechanics and visual to demonstrate the physical decay of the fire, while use the writing to decay the moral state of the player. I’m glad that resonated with you!

Thank you! Yes, corners can be quite tricky. Go too fast and you’ll detach. Balancing those was also tricky. Could definitely use some tweaking. I’m glad you had fun with it!

Thank you! I’m glad you enjoyed it! Yeah, I’d love for each level to be shorter and for there to just be more of them, especially the earlier ones. That may have been a better approach so that dying feels less punishing. 

Thanks! Glad you enjoyed it :)

I’m glad you enjoyed it!! Yeah, getting the stickiness to the right level was a struggle. It went through a couple of different levels of “sticky” I guess. The issue I ran into was, if I make the ray casts longer so that the player can move around corners and edges more easily, then they just kind of float around on the surfaces. But if I make them shorter to hug the wall, it requires too much precision and isn’t fun. I think the top ray cast could’ve been a tad longer. I didn’t adjust that one much and it could’ve seen some improvements.

Thank you!

Thanks!! I really enjoyed watching you play it on stream. I was on the edge of my seat like “pleaseeee don’t rage quit I promise it’s gooood!!!” I’m glad that it seems like it struck a nice balance in difficulty.

Thank you! I’m really glad you enjoyed it :)

They just wanted to stay warm in the dark :( They were scared just like you 

Thanks! I’m glad you enjoyed it! The skills using the health kind of came naturally as I developed the game. I’m glad it landed well :)

Thanks! Yeah controls were a bit funky to make mostly because it uses custom ray casts instead of the built in on_floor functions etc. those weren’t reliably letting me stick to the walls. And yes, very intentional! The movement is meant to be like fire spreading along the walls and ceilings and floors. I did consider adding a little dotted line indicating the trajectory of the jump but just didn’t have to tile to learn and execute that. This was only my 3rd game so I’m still super new to goody and joined the jam pretty late.

Thank you! I really wanted to hit that double whammy with the literal decay of the fire and the mental/moral decay of the player. Hopefully that hit nicely with people.

thank you! The gameplay kind of developed naturally once I knew I wanted the character to be fire. Move along walls like fire spreading sorta thing. I’m glad you like it!

wow! Thank you for such kind words! I’m glad it was able to get you immersed like that :) Yeah I was definitely going for a more puzzle/strategy based platformer than a precision and mechanics based one. It seems like it’s resonating well.

Thanks! I’m glad you enjoyed it! 

Cool little platformer! I appreciated the variable jump height/gravity. I also actually liked the slower movement. I have made the mistake in game jams before on making movement too fast and it quickly feels out of control and frustrating, so it was nice to be able to take my time. The camera moving with the cursor was interesting, I don't know if I have seen something like that in a platformer before. Well done and congrats on getting it submitted!

Ahh yeah. I am still super new to Godot and making games (this is my third one) so I have only messed with keyboard. When people talk about gamepad, is that just controller? And how does it work when mapping buttons since some controllers layout is different?

Very cool way to combine a minesweeper style mechanic with the theme of decay. It took me a sec to understand what exactly the numbers were telling me, but once I figured it out, I enjoyed it a lot! Well done! Thanks for making and sharing it!

WOW!!!! This is easily one of the best games I have played in a jam. Such a simple, cohesive and amazing loop you have created that challenges the player just enough to get them to keep trying. I love it! This is a top contender for me. I hope y'all continue to develop this. It could easily be a full release, it's already so polished! Super awesome job on this, y'all should be super proud!

Super cool way to bring together a familiar mechanic and an interesting and new way to use it. I never would have paired tetris style blocks with fungal growth but they work quite nicely together! I loved the pixel art and the music. Excellent entry and well done! Thanks for making and sharing it :)