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Thanks for checking it out! Yes, the hand size and hand management was probably the number 1 most challenging thing in terms of balancing when making it. Originally, I had it just draw a card every turn but that removed any planning at all. Then it went to only the location rewards gave cards, but that made it too hard to draw and I was never making it past like 7 or so tiles. Then I came up with the adjacency thing which turned the game from more of a card game rogue like to a bit of a puzzle game. The game does end super abruptly, that's something that I will update post jam. I'm glad you enjoyed it :)