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Kruhl Sentru

22
Posts
1
Followers
A member registered Jan 11, 2020

Recent community posts

Welp, beat the game with both characters now.  Definitely a fun little game.  I still have no idea what the details of plot are, though.

Because, I don't own a laundromat.

(Also found the little mini-secret containing money.  Yay!)

I love it.  A hilarious, spoopy little Halloween game.  I kinda wish I could've finished out the skill tree before the end, but that's fine, too.  Better than not having and ending, like many other clicker games, tbh.

Just a quick note: I'm guessing we weren't supposed to be completing the rank D+ and C quests?  I hired adventurers at the right level of skill to complete some of those (doing a solo only run).  When I did those skill req. quests, they either gave no dialog, or the dialog for the wrong quests.

Anyways, fun game so far, but just wanted to make sure you knew about those bugged quests.

Just tried to install and run from the itch desktop app, and got the error "Unable to parse Build/13th Incremental Hunting Fix.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

That said, itch.io has been a bit buggy the last couple of days, so I'm not entirely sure if it's the game, or just itch again.

Yup, turns out the integer overflow only takes maybe 15 minutes past the end.  Still kinda funny, though.  Those pickaxe upgrades I think are getting exponentially stronger or something.

Fun game overall, a nice little idle game to pass the time.

Near the end, I was beginning to suspect something was up.  Sure enough, that ending...

Anyways, fun game!  A nice little game to pass the time for a bit, and I can definitely see room to grow the game if you want it to.

I've been trying Lumberer Island out, so far I'm up to tree quality 9.  So far it's a nice, relaxing game.  I can see you've been putting out updates, I hope it turns out the way you want it to.

So far I'm up to New Game+++.  It's been pretty fun, a nice little distraction when I just need something calming.

Just a note, on one of my runs I tried to do a sort of challenge run with just one of each "friend", and just stack up lots of hats.  It started getting buggy after a bit, and one of the little helpers (the rock thrower, in my case) started having trouble with moving left and right really fast in place, preventing them from picking up any more hats or throwing rocks.  A quick reset fixed it, though.

That said, I did notice that the hats do not continue to speed up rock throwers, and there is no benefit to increasing the damage they deal.  It's not like you get extra items popping out, so it kinda killed the whole challenge run idea.

Anyways, just thought it might be good to let you know about the weirdness I found by pushing the limits in strange ways on repeat runs.  XD

Looks like an interesting prototype.  I'm curious where you'll end up taking this once it gets farther along.  I was hoping to see some of the other areas, but I guess those aren't ready yet.

Just an idea - since workers seem like a finite resource, it might be good to be able to move them off of one resource and to another.  I ended up with 15 on wood and only 5 on the heart, so it took longer than it probably should have to expand the world.  It's your game, though, so have fun with it!

Downloaded version won't load, web page version only shows the lower left portion of the screen.  I guess maybe I'll check back after the initial bug fixes.

Just a quick note, as I'm still playing through the game: apparently the game doesn't remember which house you selected, and defaults back to the basic one when you come back.  It had me stumped for a bit as to why none of the progress bars were moving.  I had progressed all the way to the pocket dimension, so you can imagine going from x500 to x1 is a huge drop.  Which uh... I kinda already got that, plus max age of over 600 in just the second life, which might indicate a need to slow certain factors down?

And yeah, so far this game feels like someone played Progress Knight and said - "I like this game, but want to just make a few changes."  I'll reserve judgement until I've finished, though.

Whew, got two playthroughs so I could see both endings for each story.  That was fun!  I thought it was interesting that one of the stories had a no way out kind of situation, where you can't escape fate.  Not just that you were doomed either way, but that you had the same exact result no matter what.  I always like to see what people come up with, tbh.

I'll second this.  I have 59 runestone golems, and another 61 regular ones that I can't upgrade 'cus I can't get any more clay anymore.  I also didn't upgrade the shovel/pickaxe line, and now I don't have that option anymore.  Still, fun game all around for what it is.

Great little game.  Nice and relaxing, and with some some humor mixed in as well.  Managed to get the catalogue filled in an hour or so of playtime.

I take it civilization level 8 is the highest?  It was fun beating it, albeit a bit of luck is needed at the start of the late difficulty levels to get up and running.  Definitely a fun take on the old fog of war idea.

Yep, turning off "Look Smoothing" fixed it.  Thanks!

Not sure how it happened, but I ended up with an upgrade cost that was 10s of billions in the negative.  Pretty sure that wasn't supposed to happen.  Great concept, just a little buggy at the moment.

Most of the logs are just the basics, and of them just has a couple of extra lines.  Not sure if it'll help at all:

Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://godotengine.org

Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GT 1030

level_normal

level_normal

Aside from the "level_normal", it's the same as the rest of the logs, as far as I can tell.

Thanks for trying to help, guess I just ended up with a weird rare bug.

So far, no.  I turned it down to the minimum, and no effect.  I don't know if it helps, but I'm using a Firebase gaming mouse, model m6, going by the sticker info.  That said, it'd be hard to see if the sensitivity was  doing much, because it was spinning so fast that everything looks like flashing images.

I did some more experimenting, and it looks like the view will tend to stabilize if I'm in the hallway at the very start, but the view goes crazy again if I try to leave the area.  Also, it might actually be wobbling back and forth really fast?  It's kinda hard to tell.

Also, my graphics card driver was updated just a few days ago, but it is a bit of an older card - NVIDIA GeForce GT 1030.  I don't know exactly which info will help, but I do know debugging can be a real pain sometimes.  Might as well throw in anything that might be useful.

For some reason, the moment I move my mouse, the view starts spinning wildly.  If I don't move it, everything is fine.  Even a small movement with set it off, even with the sensitivity as low as it go without going straight to zero.  Game looks fun to play, but I'll have to wait and hope this is fixable.

I guess I'll add to what others have said.  Great game as a whole, especially in so little time!  That said, if you do make a later version, it would really help to have a map, UI HUD, save function, etc.  Personally, I'd really appreciate turning the "hold the mouse button" mechanic into some other method, like just queueing up stuff.  I had to weigh down the mouse button sometimes 'cus of how long the little guys can take at times.  Still, again, really fun game!

It uh... didn't find anything. Huh.  I even watch anime, youtube, I put in like 50+ hours of gaming a week, and it didn't find a thing.  Go figure.