Nice to meet somebody else who uses magic to move consciousnesses around.
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Ascendancy of the Jade Titan's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme: how well would the module have fit into the Appendix N? | #44 | 4.382 | 4.382 |
| Playability: how easy would it be to run this module? | #57 | 3.824 | 3.824 |
| Overall | #123 | 3.629 | 3.629 |
| Writing: how clear and/or interesting is the writing? | #132 | 3.559 | 3.559 |
| Layout: how easy is it to find all the presented information? | #153 | 3.353 | 3.353 |
| Art: how well does the art support the other content? | #167 | 3.029 | 3.029 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love the map. Good level of detail while keeping it simple. Very gameable as a blueprint for the players. It elevates the adventure to the next level for me :)
I like the way you keyed the map, makes sense to reuse areas that are going to appear more that once. I like that you gave those rooms a little procedure. Nice work!
Nice to see Hyperborea represent. Cool homemade map. Poor Qexill, we hardly knew ye. (p.s. Relevant to little, jade giants bring to mind the Daimajin kaiju movies.)
A great location and situation very fitting of Appendix N! Also, the Gem Polisher is super weird - love it!
There are some really strong social dynamics for PCs to play off of here. I could see this going lots of different directions depending on how PCs approach, what they're hoping to get out of the situation, and how things go sideways. The detail of what happens to Qexill if he tries to hop into the titan is grody in just the right way. I also really like little details like the fake Boetzu worship and the "Lizard Coast." Very evocative and very Appendix N.
Really flavorful and fun set up for a heist/infiltration set piece, as everything’s primed to go sideways as soon as someone gets caught.
Clearly laid out, brief but serviceable descriptions. The detail and supplied stats would make this easy to run. Ripe for a Conan style infiltration!
Awesome location to be infiltrated! Dangerous and challenging! Very Sword & Sorcery vibe!
definitely many different ways for parties to approach this adventure, fun premise!
A dangerously interesting place. Possibility to make a fortune, blow up everything and everyone, unleash a Titan upon the world, causing chaos. Many possibilities in these four pages, and to top it all off, a hand-drawn map. Excellent.
Engaging and challenging, with tons of potential for trouble. Nice clean layout, and I’m a sucker for a hand-drawn map. Terrifying monster, loads of treasure, potential total devastation, this adventure has everything. I’d love to see some pictures, but I understand the space restraints. Nice work!
This is one of those locations in which a foolish party might take a look around, then leave--only to have a Jade Titan rise up and cause serious havoc a few weeks later. A brash party might not survive. And a clever party might end up with their very own Jade Titan to control! The Gem Polisher is a fantastic monster: like something out of Fred Flintstone's nightmares.
One of my favourite games and I'm so happy to see content for it. Great premise. I'll be bookmarking this for later.
This has got heist written all over it. Preferably with a small army to back you up. Nice set up...the Gem Polisher is a bit spicy, imagine the player's face if the Head Bite goes against them!
Thanks, my inspiration was thinking "what's some place Fafhrd and the Gray Mouser might rob?" The gem polisher is a bit spicy, unfortunately some of the information on how to approach it got cut for space (this is the first time I've done a design jam, or even released something for public consumption, so its been a real learning experience). The soporifics in Jade Processing are used to put the polisher to sleep so the apprentices can retrieve disgorged jade, for instance, and the mercenary leader died when the gem polisher got loose and he tried to get it back into its pen, only to have it head bite him. Getting friendly with the apprentices or mercenaries (or other methods, such as getting Kormit drunk) would get them talking.


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