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Thanks, my inspiration was thinking "what's some place Fafhrd and the Gray Mouser might rob?" The gem polisher is a bit spicy, unfortunately some of the information on how to approach it got cut for space (this is the first time I've done a design jam, or even released something for public consumption, so its been a real learning experience). The soporifics in Jade Processing are used to put the polisher to sleep so the apprentices can retrieve disgorged jade, for instance, and the mercenary leader died when the gem polisher got loose and he tried to get it back into its pen, only to have it head bite him. Getting friendly with the apprentices or mercenaries (or other methods, such as getting Kormit drunk) would get them talking.

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First time I’ve ever shared any of my stuff at all,  so we’re both on the same journey and I can well understand the problem of deciding what to trim. The Fafhrd and Mouser thought was a good starting point

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I like the Gem Polisher. It might be a little spicy, but I think death is a little more expected in Hyperboria than in other games. I too struggled with fitting everything in, but it is a nice design challenge to get everything across within the constraints.