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Dipwillow

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A member registered Jul 03, 2025 · View creator page →

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Just a thread for those who joined with high hopes, but for whatever reason don't expect to finish their adventure before the end of the jam.

Turns out this July has been rougher and more exhausting than I expected and alas, The Wandering Temple has suffered for it and is only about maybe 75% complete, the map un-inked, some bits still in my head instead of on paper, and the layout not even started so I haven't edited anything down either. I'm quite disappointed, I've been looking forward to this since the last jam ended, but there is next time I hope.

Ran a little test game, peasants vs raiders. Went well, good base for expansion, peasants won thanks to some good rolls and archers on high ground negating the medium range penalty, which turned out to be devastating against the medium infantry raiders.

Congratulations! This was definitely one of my favourite modules I rated during the jam, glad to see I wasn't alone. Honestly, I think it'd run great in Mothership.

Very Solomon Kane.

Thanks, my inspiration was thinking "what's some place Fafhrd and the Gray Mouser might rob?" The gem polisher is a bit spicy, unfortunately some of the information on how to approach it got cut for space (this is the first time I've done a design jam, or even released something for public consumption, so its been a real learning experience). The soporifics in Jade Processing are used to put the polisher to sleep so the apprentices can retrieve disgorged jade, for instance, and the mercenary leader died when the gem polisher got loose and he tried to get it back into its pen, only to have it head bite him. Getting friendly with the apprentices or mercenaries (or other methods, such as getting Kormit drunk) would get them talking.

Thanks!