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Redcap Press

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A member registered Jul 05, 2025 · View creator page →

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Thank you! I’d also love to expand on the lore more and might in either a supplemental file or just a longer version, but I ran out of space in the submitted version.

Thanks so much!

Very cool, and the art is incredible. I love the horror vibe, you absolutely nailed it. Great job!

This was great! I love the cover and all the art, and the theme/setting are really unique. It’s a fun dungeon, a cool map to explore (though would love to see more about the other locations if you’d had more space), and “Yager-yugh” is incredibly Appendix N. My only real suggestions would be to see if you could export a higher-res version of the dungeon map (it’s a little blurry) and I worry that if you ever printed this some of the page heading text would get cut off. But all in all, great work!

Very cool! I love the cover, and “as the seventh son of a seventh son” is very fun. I’ll also always be a fan of an adventure where mimes are a central villain, that’s just great. Overall a cool atmosphere and a clever submission, good work!

Very cool setting, and I love a hand-drawn map! Also, and this is a small thing, it’s really nice to see somebody leveraging the fact that this is a PDF and actually having clickable links.

Overall a cool world to explore and a great entry, good work!

I know the title forced you in that direction but I still love to see some sci-fi (and blunderbuss!). I also love how easy it would be to work in to any campaign; it lends itself really well to squeezing in as a one-shot (or however-long-shot, I guess). Great work!

Very cool, and a good atmosphere. I like the physical setting in particular, it’s a great location for a dungeon. Great job!

You absolutely nailed the theme. As soon as I saw “the research of ethereal vertices” thrown in there as if that was a common thing to say, I knew I was in for a treat.

This is a very cool adventure, has amazing art, and is well-formatted and easy to run. Great work!

Thank you so much! I think you’re right about some of the damage/DC values; if I’d had time to playtest this it would probably have been tweaked a bit (or if I had more page space to add additional pressures during the dungeon). I’d also have loved to make my own Efreeti, there was just no way to squeeze it in. I probably will eventually do that because 1) I can ignore t he space restrictions and 2) outside the scope of the jam I think it’s fine to reference stat blocks from elsewhere and I’ve got a Creatures section on my site anyway, which is where most people will probably find the adventure once the jam ends.

Thanks especially for the art, it took about a million times more time than I expected but was a very fun process and I have about 200 new bookmarks for fun art to use later.

Thanks!

This is awesome, and it’s really cool to see an entry set in the real world (or close enough to it). The broad scope of the adventure really helps nail the epic tone, and in general it just seems really fun to play through.

I particularly liked the descriptions of the gods; in only a little space you got across everything a GM would need to roleplay them, and the quotes in particular were helpful.

If I had one suggestion it’d be to increase the font size so it’s easier to read, but I can see why you needed the extra space for how much you squeezed in.

This is very cool, and I think the visual design is one of the most striking I’ve seen. The creativity in general is off the charts, and a very clever way to introduce a black hole. The worldbuilding is also very intriguing, and something I can see players becoming invested in. Overall, fantastic work!

This is awesome, and the whole Rubik’s cube idea is just incredible.

Everybody else is talking about that (deservedly so), but I also love the Danger Clock! That’s a great mechanic, and a clever way of ratcheting up the tension. It’s almost something I’d want to give the players, so they can see that new scary things have been unlocked, but that’d spoil the surprise. I do think it might be worth scaling up the dice more quickly so there’s less overlap between the possible encounters for different phases, but that’s tough to squeeze in given the space constraints.

Other than that, this is a very fun adventure and a really cool idea. Any table of players would really like the cube mechanic, and I’d probably just give them the cube and let them play around with it (maybe with removable “fog of war” tiles for unexplored squares?).

You should be proud of this, it’s awesome.

This is so cool! The vibe oozes Appendix N, the map is great, and the mechanics are all very interesting. I also love how the nature of the location inherently suits a drop-in adventure into any campaign so that a GM wouldn’t need to spend time coming up with a justification.

I think my only feedback is that as a GM I wouldn’t be sure how to handle the “era” shifting around (the only thing that jumps to mind is seeing stuff change outside, but I get the impression that the building doesn’t have any windows).

Overall though, fantastic work! Also, I appreciate going tri-fold, it’s fun and different (and got me to actually print it out).

Thanks so much, for the praise and for the feedback!

I’ve received a few pieces of feedback regarding the temperature and I think I’ll probably tweak the numbers a bit once judging is complete. I did do a little research on the maximum-survivable temperature for a minute or so and it was around 500 (plus that’s a nice “oh wow that’s hot and will deal Fire damage” number). The shade temp was basically the hottest I felt I could use while still justifying people staying on the plane indefinitely and not just constantly taking damage. My head-cannon is a thinner atmosphere to justify drastic temperature swings, but that might be a little too crunchy.

Good call on the puzzle as well; I went back and forth on the wording a few times and frankly wasn’t super happy with anything. If I’d have had space I would have said that close inspection reveals some charred skin or something (because the robed figure just recently passed through), but I was completely out of space without shrinking the font.

Thanks again for the review!

Thank you!

Thanks so much, and thanks for the recommendation! I’ll move it up my to-review list.

Thanks so much!

Thanks! I definitely wanted to include some more lore but was stuck with the space constraints, but I wanted to leave a little to the imagination as well. Thanks for the feedback!

Thanks you! (The heat wave may or may not have contributed a little inspiration)

Thanks so much, and best of luck to your players!

Thank you so much!

Thank you so much, and especially for the thorough/thoughtful review! Very much appreciated, and I basically agree on all fronts. I knew using the cover purely as a cover would be limiting but I just couldn’t help it, but it definitely made me make some hard choices and there were some bits of the adventure that were squished down to fit more than I would have liked.

Very good tips on the traps in the dungeon, those being something other than fire is absolutely the right call and I’ll be making that change as soon as judging is over.

As for the canyon map, I also wish it was less linear but it’s surprisingly hard to find non-linear canyons (particularly ones with public domain hand-drawn maps) and this was sadly the best I could find.

Thanks again!

This is really fun, and the writing nails the old-school Appendix N vibe. I agree with others about it being a little too dense, but the density and overall layout really strongly reminds me of old Dungeon magazines, which makes it also endearing. Great job!

Very fun! I really like the idea of an entity that can only influence people that are drunk, it’s a great idea. Also, the art is beautiful and it seems like a fun area to explore, overall good work!

Thank you so much, and I’m glad you and your players had fun! Also, kudos on how you drew that map, it looks great!

Thank you!

Congrats to IsaacIsAfraid and everybody else near the top of the list, all fantastic adventures! And congrats to everybody else, there was so much awesome stuff submitted (judges: good luck!)

Thank you very much!

Good work, the flavor text in particular is really well written!

I love this one, it’s so fun. Great idea and interpretation of the title, just all-around awesome!

Also, what font did you use for the interior text?

Thank you! I really tried for as easy to run as possible without being so simple it’s boring, so that means a lot!

Cool idea, especially the random generation for the castle. Good work!

Love the tone, there’s a very clear vibe to the whole thing that I think is really intriguing. Plus, using the cover as a pseudo-map is clever! Awesome job!

Very cool, very old school! Awesome job

I really like this one, it has such a satisfying old-school vibe that’s hard to explain but is really satisfying. Plus, alliteration is always absolutely awesome. Great job!

Very cool, and the cyberpunk vibe is a nice change of pace. Great job!

Thanks so much!

Thank you!