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Mitchell Daily

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A member registered Oct 13, 2019 · View creator page →

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I'm thinking about what feels attainable during the jam window, so I think the next thing I'm going to put my energy into is a HELLGUTS/HELLDROPPERS crossover guide where Hellslayers can fight bugs and bots and Helldroppers can fight demons. I pretty much have the main rules figured out and wrote up a mission type and side objectives for demons in Helldroppers. I'm wanting to also put together a HELLGUTS mission where they face off against bugs and maybe even a true crossover mission built around Hellslayers and Helldroppers fighting alongside each other.

This is a really full-feeling supplement to Triangle Agency. All ARC options are really fleshed out, most impressively the two Anomaly options that have a host of associated Playwall documents with some really interesting paths. There are also really fun things to play with in the other ARC options and Requisitions. It even contains some lore to justify it within the Triangle Agency Reality. I fully plan on making this supplement available to players in my next game.

Awesome! I totally get having a lot on the to-do list and know you have a lot you’re doing with this game at the moment. Thanks for replying!

Is there a chance the icons in the game (like for chaos, anomaly power outcomes, commendations, demerits, etc.) might get released as assets and added to the third party license? I'm working on some third party stuff and for stylistic reasons and so players can know what they're looking at quickly, I'd love to use them.

I’ve been playing Star Wars: Outlaws and started making a HELLFORGED space criminal game. I know Edge of the Empire exists and like it, but it’s a little bulky for what I usually like to run with my game groups. Having a familiar, lightweight option would be nice.

Thanks! I started making it two nights ago, so things came together pretty fast! I suspect I’ll make some small adjustments as I test it out more and would definitely be down for feedback!

This is really, really good! If you put out an SRD for it, I could see it becoming a template for other dating sim and even non-dating solo TTRPGs. I'd definitely be interested in it.

I haven't played it myself, so I don't think I have deep* enough knowledge to make that game, but I dig* the idea! *(heh)

I was not familiar with that short, but after this comment I went and found it! Very cute!

Ultimate falconer game. I've seen falconers do demonstrations, but didn't really know much about falconry. This was clearly written by someone who knows about the subject. 

The execution is beautiful. There's no guarantee of success, and actually, you have about as much chance that something bad will happen as you have of something good happening. Some of the outcomes where things don't go well are the most interesting and emotional. I was almost a little disappointed that I happened to roll a 10 (the most successful outcome) on my first playthrough (though also happy my red-tailed hawk had such a successful day).

Spoilers in the "describe your bird" section of the image below.

Talk about what you're making, brainstorm with other designers, and show of your work here!

Side note, as I was typing the title of this topic, I typed HELLFROG, which I honestly think could be a pretty sick HELLFORGED game.

It's been updated! You'll find the main change on page 12 (the very end of chapter 3). Thanks again for pointing this out!

Oh, and while we’re at it, Defense is 6+Efficiency for Helldroppers.

Well, would you look at that! Thanks for bringing it to my attention. Because I don’t know if I’ll get that fixed tonight, Health for Helldroppers is 12+Valor.

I think this is a great option for a lightweight Fallout game that still definitely feels like Fallout.  So far, I've read most of the text closely, skimmed the entire book, and made a character. Some highlights for me were the radiation system and the weapon traits (particularly the automatic and charging traits). The way rad damage is taken and then the mutations that can result from that feels like a really good fit here with an easy to understand system and fun, creative potential with the mutations. The risk/reward of certain weapons because of their traits also adds some really satisfying "crunch" to the game. Roll under systems are often not my personal go-to (I generally prefer the clarity and flexibility of "big number good"), but the mechanics here make it feel really smooth, still satisfying, and able to accommodate variation across contexts. Whenever I get a chance to run a game in the Fallout universe, this is the system I'll be picking up! I might even make some content for it and would love to see others do the same.

One super tiny suggestion that has nothing to do with the game itself: Because it was exported from PowerPoint, the file's "Title" in the metadata is set to PowerPoint Presentation, which is how the tab is labeled if I open the file up in Acrobat or my browser. If you have Acrobat, the fix is to go File --> Properties or Document Properties and there is an editable field for the Title. Clearing this field will make the tab label match the file's name. It was easy for me to do, but not everyone has Acrobat, so having the original files without a title in the metadata would probably ease the user experience a bit.

Love this (gay) socialist mouse!

Thanks for the thoughtful reply! I definitely had in mind ways to use Stun and Stress damage, but I hadn’t thought of using miasma to deal Stress damage, so I appreciate you mentioning that. It definitely fits!

This is great! I would love to see it expanded!

Loves

  • Lots of Tunic flavor in here!
  • There are some really cool options hanging out in the Starting Packages.
  • The system is solid, taking good systems from the OSR and applying them well.
  • The cipher was really fun to figure out! It took me awhile to actually try the key that worked.
  • The block/dodge/parry actions are really neat. I like how dodging and parrying are a gamble.

Might Benefit from Improvement

  • The Defense system took me a couple reads to figure out, but that might be due to my unfamiliarity with Into the Odd, Cairn, or Liminal Horror.
  • When you fail a Will save it says "Roll for Curse" and that's the only mention I saw of curses, so it feels like there might be something missing.
  • Some clarity on when stun or stress damage might come up could be useful for GMs especially.

Would Love to See Added

  • I'd love to see a mini-bestiary! Or maybe I just need to write up an adventure for this!
  • Magic? Given that the magic meter and using different magical items was such a big part of Tunic, I think something simple that integrates well with the system would be a fun addition.

I think this is a great, easy to pick up truly Tunic-like OSR, and I highly recommend it! 5/5! Thanks for making it, SummerTimeAlice!

Loved this! Oracle of Seasons was my Game Boy (Color) era Zelda game, and this definitely gave me similar vibes, including moments of uncertainty and very mild frustration (looking at you, bottomless pits) that I found ultimately delightful. They made the victories that much sweeter.

I thought this was overall extremely well done. I loved the last boss fight. I think seeing comments that some people got stuck helped me know not to cling to any one dungeon too tightly, so I found playing through it all smooth sailing. That was definitely a subversion of the usual Zelda formula, so I understand how people felt stuck.

Thanks for making this charming and satisfying Zelda-like! I'd love to see more of Bird Hero's adventures!

Little update:No crashes. Where are your gods now, puny fighters?!

Going from barely surviving to just being able to sit there wondering just HOW BIG I could get before my computer crashed or I eventually decided to close the tab was a delight! I'm currently at a capacity of 700 and just letting it run.

I'd sell my soul to make a game half as good as this.

Some WIP shots. As it's going right now, I should be able to get it done pretty easily before the deadline. A couple of the pages are a little more low-effort, but I like how the overall thing is coming together.

I'm wondering if there are any Discord servers or other places where people are talking about their progress for this jam. If not, I'd be happy to see people talk about what they're working on here.

Here are some pages at the front of Ash Trapped in Cracked Lips. Doesn't show a whole lot, but they're what I just worked on. It has it's own full system, but is meant to let other d20 systems (such as Cthork Borg) swap into the setting fairly easily.

This is so good. It's a great blend of utility and vibes. I find the simple visual instructions very clear and can immediately picture using them at the table.

Lore-wise, some of the magic siphoned from the level of the pyramid directly below you comes from the level below them I’d say. Mechanics-wise, it’s on purpose up to interpretation but I’m leaning no, you’re just tracking people you personally recruited so that the number is easier to track and so working your way up seems somewhat grueling and hard to maintain.

I went back to look at that comment and it made my day all over again! Tiniest Wizard is definitely the game I hear about people enjoying the most, and I love that kind of feedback. I’m really looking forward to this next Tiny Library, especially if it includes An Urgent Memo and things like it.

There’s a great, clean design to the card, and I love the mix of modern and magical options for messaging. The mechanics are simple and strong.

The visual design is appealing at a glance and works well with the theme of the card. The abilities and penalties also feel very right for each of the different utilities. Well done.

I added some!

I was hoping someone would make this. It does not disappoint.

Shoot. I'm not ever going to be able to use Perks.

This supplement makes the bold move of talking about "damage" and "spells" and "spell levels," opening up all new opportunities to add numbers and squint at rulebooks.

GMs need to stop complaining. It's not that hard to balance Tome of Bullshit. It just takes someone who actually understands the game. I never play at toxic tables that don't allow me to be my Prehistoric Feral Catgirl OC Felicia Hardy Onlyfans the Tenth (RIP Felicia Hardy Onlyfans the Ninth). And NO, my character art isn't LEWD, it's HISTORICALLY ACCURATE!

Oh hey. I’ve heard of that one.

1e comments · Replied to Lyme in 1e comments

Oh dang. I know there’s no way I can fight your team of lawyers, so I’ll go dig up the author and mail you his gold fillings right away. That should cover your share of profits for the day it’s been out.

I've heard a lot about 5E, but always thought it was way too popular to be any good, so I stuck to more vibe-based and two-or-fewer-stat games. Now that I've read it, I know I was wrong. This is truly inspired. One of the best dang games I've ever had the pleasure of reading. Big recommend.

I'm really glad you've made this page! What a great idea!

Whoops! Sorry about that.  The community copies sometimes move faster than I notice. There are many community copies available now.

Thanks for commenting!

Thanks for the comment!