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byMarcolino

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A member registered Jul 17, 2019 · View creator page →

Creator of

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Thanks.

Ok, nice. Thanks.

I getting error when trying to acess the site for dungeon generator. There are other way to get to the site or another site?

Onegeon Jam community · Created a new topic How many rooms

How many rooms can I submit?

Valeu. Espero que curta a aventura também. 

Blz, então farei uso de um ou outro elemento e imagem do Canva. Grato.

Estou utilizando um template do Canva para fazer o layout da aventura e gostaria de saber se tem alguma restrição ao uso de imagens e elementos gráficos que o próprio Canva fornece para uso gratuito em sua plataforma?

A very interesting premise with tables that allow for much more. Various possibilities, not only for the original idea, but for many others. Very well organized and written, with a beautiful cover. Nice.

Absolutely fantastic. 

Very well written, with a very evocative cover and a thousand and one possibilities. The final suggestion, to develop, only echoes what you read throughout the module. 

Simple, straightforward, and organized layout. 

Very cool.

Interesting and macabre premise. The map looks fantastic, especially on the cover.

Clean and clear text. A reinterpretation of the classic Frankenstein with a very innovative tower. Beautiful design and art.

Nothing like a demon wreaking havoc to get the Appendix N vibe. A thought-provoking and well-written premise. An interesting place to insert into any campaign.

I'm always interested in adventures that have something out of the ordinary, and a party is always something I look for. Very well done, both the design, cover, and text.

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The idea of creating a module that allows characters to follow into the afterlife is very interesting (I speak from experience; mine follows this same line). The map is simple and serves its purpose, very well designed.

Thanks.

I really enjoyed the backstory of the dwarven temple. The introduction of the electric theme and related elements was also very well done, especially the skelectrics and lectrolich. The map is very well done, and everything is organized cleanly and clearly. Very cool.

A well-developed and interesting story. Disputes and manipulations piled on top of disputes and manipulations. 

Nothing like the forces of chaos acting in true Appendix N style. 

Well-written and detailed, I also liked the cover and map.

One tragedy after another, plus flashes of light that make it difficult to sleep and even invasions within them, it's incredibly tense, all because of a deity who fell centuries ago. 

And I don't know if it was the intention, but I think the controls have a reference to Kylo Ren from Star Wars? 

Beautiful cover, very cool map, well-written and elaborate. The background is very exciting.

The maps are really cool, and the idea of racing toward a document that can save or condemn, while fleeing an army, is quite interesting. I liked the general movement mechanics and the associated events.

Thanks

Thanks. I really thinking on expand more the submission.

Agradeço o tempo para ler e comentar. Realmente foi pensando como um pós TPK, era para ser uma aventura pós funil de DCC, para os que morreram no caminho, ou algo do tipo. Fico feliz em saber que muitos estão pegando a ideia. 

Te falar que faço parte de um clube do livro específico do Apêndice N, sério mesmo, eu faço. Deixar aqui o instagram do grupo (https://www.instagram.com/clube_do_apendice_n/)

Agora, sonbre o Dunsany, recomendo começar pelo livro das Maravilhas, são uma série de contos independentes super curtos, mas muito bem escritos. Eu gostei muito do livro. Conhecei este e outros através do Clube, que se reune quinzenalmente para debater a leitura combinada previamente.

I loved the cover and the map. A cave made of an ancient sorcerer turned to stone, cool. Simple and straightforward, the design and text are clean and clear. Very good.

Assim que li a borda do mundo, me fez lembrar de vários contos do Apêndice N que fazem menção a orla do mundo, e eu gosto muito dessa ideia. 

Quando cheguei na canção de ninar, me lembrou de outro conto, e a sensação só aumentou com o resto da leitura. 

Fico curioso em saber se se inspirou no livro das maravilhas do Dunsany?! 

Uma ideia bem mortal de aventura, mas muito interessante.

A considerably promising location, not only for an adventure, but also for becoming a location for various adventure possibilities. 

An entire campaign could begin here and travel back and forth from this location. The colossus itself and the mystery of its imprisonment, as well as the random tables, have great potential. 

And above all, a beautiful cover.

Grato pela resposta. Vou finalizar aqui as salas e partir para desenhar e depois fechar o texto e layout

A pleasant and clever twist from the second floor onwards. It was already interesting and then it dove headfirst into Appendix N. I loved the art of the Acropolis.

Muito legal ver a fonte de inspiração de cada uma das localidades e colocá-las em um conjunto coeso criando esse estranho local bem característico do Lovecraft e da literatura do Apêndice N. 

A Arte e o design estão excelentes. Pretendo rodar ela qualquer dia desses. 

E sucesso pela publicação pela caramelo jogos  com os outros três módulos submetidos.

Maybe the encounters, mostly ghosts, can give this flavor. Thanks for reading and comment

Quando, no pré requisito, indica 12 salas, teriam que ser salas propriamente ditas ou 12 locais de desafios também serão aceitos?

Pergunto, pois, tenho um desafio, que considerei "como sala", mas é no meio do corredor, uma porta em específico.


A dúvida é para saber se coloco a porta em uma sala ou posso deixar ela onde está, já que temos um limitador de espaço para descrever e representar as coisas com arte.

I confess that the map in the middle of the first page confused me a little bit at first. After reading it, I realized it was the front and back covers, right? The map will be folded between these pages when the module is printed. 

As for the adventure itself, it's very interesting and provocative about the effects of psychotropic drugs and the like, and the illegal or legal trade of these drugs. The interests of each faction add elements that enhance the setting and fuel future disputes and reuse of the module. Good ideas and a great map.

Thanks

Yeap, i have a long version, but needed to cut somethings. The puzzle is exactly how you think, the figurine is associated to the spirit glow, or, if you can co-relate, each emotion has a color connection, just like the movie Inside Out. Thanks for your time reading and comment.

I had to hold on to my chair to get a good look at the map, which, besides being very appealing, is extremely thematic. Great work.

Reading the cover blurb, I immediately thought, "This is a megalomaniacal project." But as I read on, I realized the potential, the premise, and the well-thought-out development of the project as a whole.

Lots of possibilities, despite having a specific direction to the tower and eventually to Vanoc. Beautiful layout and art, very evocative.

This module is definitely unique among the ones I've reviewed so far. It has a good premise and excellent execution, layout, art, and writing.

The premise and overall story development of the module are very interesting. The possible endings are also quite promising. The idea of using a deck of cards to generate encounters and other elements is clever. I imagined inserting this technological location into a fantasy setting and elaborating on the possibilities. I enjoyed the module.