This is really lovely, very nice look, beautiful map, great adventure. Don't think I could read it at A5 but I will be printing and using at A4! Wonderful stuff.
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The Knight Errant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.540 | 4.540 |
| Theme: how well would the module have fit into the Appendix N? | #2 | 4.750 | 4.750 |
| Art: how well does the art support the other content? | #7 | 4.775 | 4.775 |
| Writing: how clear and/or interesting is the writing? | #9 | 4.425 | 4.425 |
| Playability: how easy would it be to run this module? | #11 | 4.275 | 4.275 |
| Layout: how easy is it to find all the presented information? | #17 | 4.475 | 4.475 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is great, very on theme, love the map in particular.
Beautiful cover and a nicely drawn map. Also the tone of blue you have chosen for the spot colour works really well with the aged pages background.
Really liked the adverture itself, you have managed to fit a lot of interesting challenges to throw at the players.
The pulp literature inspiration is coming really strong with this one. I'll likely run it in Hypertelurians as it's such a strong mach theme wise.
It's funny to me how you made this title into a sci-fi game. The dungeon is really nice though. The map is such a great help. Great job overall.
Thank you! I didn't want to make it too obvious and I also wanted to blend several genres in the way that Weird Fiction writers did it in the early 20th century. So the first thing that came to mind when I first discussed it with my partner (the artist for the cover, the map, and the layout) was "Spacefarers and a Knight!"
Super suave. Like to see Into the Odd. Love the juvenilia cover. I appreciate that you spelled out the influences but to be fair Clark Ashton Smith missed the original Appendix N for whatever reason (even though it seems like he should be in there).
This concept is so strong! I really like this a lot and I think the map is awesome. Good job.
I positively love the isometric map! The layout is excellent. The pathing is excellent. Lore is excellent, with many opportunities to deliver it (murals, books, journals, Joff). The Knight's predicament is excellent. It seems there's no method of "beating" the adventure, but we're talking about cosmic horror! Excellent!
The cover and map art are both very effective. The layout is very clear. I really like how the "best" outcome for this adventure is kind of quiet, almost underwhelming. Pretty much any ending could leave the players on a strange, unsettled note rather than a triumphant one, which feels very appropriate for a classic sci-fi/science fantasy story. Very good entry, easily among the top.
Joff is an excellent inclusion. It's always great to have a weird little guy to interact with.
Love the science fantasy vibe! Great maps and layout, too.
Great vibes and great adventure! It feels very Appx N, but I could also see if fitting in with a Mothership style game too. Awesome job! The map is fantastic! I really like that it’s in a nice blue ink as well. Lots of great choices and design throughout!
The font is a bit small. If this is being printed at A5, the referee will need sharp eyes. I would suggest trimming the text down and bumping it up a point size or two.
The background could be tightened up a lot. While interesting, it doesn't add much to the adventure, beyond Earth being a ruin, the home of an imprisoned horror, and ghouls searching the planet for it. Cuts like that would let you bump up the font size or add more white space back into the document.
Interesting setting and a great subgenre we don't see often enough.
The art and the map are excellent. Layout is clean and clear. The only thing I'd like more of is variety of creatures and environmental hazards. But it's atmospheric and thoroughly playable as is. I'm particularly interested as it's science fantasy, which for me is the key ingredient of Appendix N. Nice work.
I loved the theme and story, very thematic with Appendix N. As a DCC Judge, I would probably turn this adventure into Funnel, mainly due to the high level of mortality and weirdness. Excellent.
Edit.: Great layout and art too,
Excellent job all around, from the writing, dungeon design, and layout. Bonus points for a great isometric map!
I love the effort thats been put into make this easy to run and including some great tips I especially appreciate that final tip on giving information freely which I feel can be a real tripping point for investigative games with the temptation of hiding even simple things behind rolls. The layout is super clean and art is really nice. Big fan of the vibe and could totally see myself running this for a cool oneshot. Awesome work!
A very clean and legible module. I had an easy time reading through it and understanding the whole concept of the adventure (which is real important for a GM). I also love the cover art a page design.
Top idea to avoid the obvious knight errant plot, making the hero into the prison of the beast is solid thinking.
Putting spacemen and knights together is a definite sci-fantasy trope, so absolutely appendix N.
Obviously if this was a movie, when the astronauts reach the inner sanctum, the viewers will also be muttering “don’t touch anything, just leave.” But in ttrpgs, as in movies, there’s always someone who thinks “what’s the worst that could happen…?” Answer- it’s an old school game, so the worst thing is usually pretty grim.
Really atmospheric and looks great to play
Great science-fantasy adventure that presents a classic no-win situation. I appreciate the introductory material, and the isometric map is wonderful!
A stellar introduction giving the general information to make sense of the adventure but also OSR-style play.






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