Awesome. I messaged him directly to address it. I am still sorry you had this happen but am glad it’s resolved.
Recent community posts
Thank you for reaching out. I just followed up with my contact information for LFOSR because that’s unacceptable to me. In terms of Pilgrimage going back into print, I am looking at Lulu potentially for print on demand.
I loved the playlist Blinking Birch Games made for Pilgrimage of the Sun Guard. It’s dynamic and really enhances the tone of the game. Wonderful to work with, creative, kind, couldn’t recommend more.
- Stone, Wood Bone and Horn, Skins, Hair and Wool, Clay, Plant Fiber
- Advanced with Wood
The basic architectural style is split log longhouses. They are known to create homes for times or trouble in the trees of their heavily wooded forest area.
The culture honors the lunar phases specifically the Crescent Moon and New Moon. They call the Crescent Moon the Blessed Smile, stolen away by the Shadow of the New Moon, a time for caution.
The Time of the Smile is a celebration of great feasting, joy and dancing. The Shadow Time is celebrated by a festival where children dress as the Smiling Man or the Shadow and chase one another. The Smiling Man is a devilish trickster.
Virtue and Value
This culture values personal cunning. Cunning has helped their people survive in the great forest and brought the early Soviety together. Their society values Freedom. What this looks like is that every person contributes to the community but is expected to develop an interest of personal significance, a spark. They balance exploring their spark with supporting the needs of the community.
Pilgrimage of the Sun Guard is a solo prompt-based journaling game where you create a Sun Guard and travel alone on a quest, attempting to hold to your Code until you reach the end, facing trials and complications along the way.
You are the last Sun Guard. Will you take up the mantle and ride the ancient roads?
What folks are saying about the game
“ What’s really cool about this one is it captures a sense of the heroic and mythological that often doesn’t actually come through in TTRPGs. A lot of TTRPGs are nominally about going on a quest, but this one is really about going on a quest.“ - @SeedlingGames
Dungeons and Dilemmas is a tool I always turn to when writing an adventure. It is written in a very easy to parse manner and simplifies the process of creating something evocative and thoughtful.