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Ivan Vasiunyk

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A member registered Oct 26, 2017 · View creator page →

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Also I have found two minor typos. Hope this is helpful:

Page No.: 11

If anyone is the tower before this happens, Craig

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Page No.: 13

adoaptor valves kept in a box in the Staff Dorms.

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This is great. I definitely had an itch for a mothership module inspired by The Thing. Such a great concept. 

It will definitely be a challenge for me to run it without revealing too much too early. But I'm exited to try it out.

I have enjoyed reading/playing it. It's an exiting story and it's written well.

Wouldn't it for Diesels book shop in Over/Under I would never discovered this.

Great idea with the stronghold going back in time. Also like how you integrated time mechanics into and made tigh into interesting challenges.

Beautiful cover and a nicely drawn map. Also the tone of blue you have chosen for the spot colour works really well with the aged pages background.

Really liked the adverture itself, you have managed to fit a lot of interesting challenges to throw at the players.

The pulp literature inspiration is coming really strong with this one. I'll likely run it in Hypertelurians as it's such a strong mach theme wise.

Thank you for your feedback. Will try to incorporate it if I decide to do the extended version after the end of the jam.

Thanks.

The benefit is mainly in getting the annoying ghost of your back(one of the random encounters).

This is something I have added last minute as an omage to one of my playtesters making it's his personal goal to collect all the bones.

I have really liked the Swords system, will try to find an opportunity to run it.

The adventure is also very nicely written and laid out. Love the Verdant Knight and the critical effect of turning PCs into enemies. 
And also thanks for providing BW print friendly version.

(A small ask, if you have time for this please also upload an BW version of RIVALS.)


One complaint is that the font size is very much on the edge of being readable for me(so I will have to print it at A4 page size to be actually usable at the table).

Love the theme and how well the isometric map is done.

(1 edit)

Really liked the setting and the art. Encounter tables are masterfully done.

One small nitpick: the green text on the cover feels a bit off to me. It feels too flat and strong compared to the background. Makes it a bit hard for me to read. (Might be just a me thing though).

Beautiful evocative writing, great layout and the public domain art just fits so well. 

Was a pleasure to read through it.

The cover map is cool. Also liked the idea of playing with shifting time periods.

Thanks!

The key for the letters is in the middle of the map. It's basically where you can find the bones of Teraz. 

I had a player during platest that was really engaged in trying to put the whole skeleton together so I decided to honour it by including it as a sort of side quest.

Thanks for the explanation, now it's more clear to me. I think I got a bit confused by the locks being inside of the chests. But now it makes sense.

Also I would say your handwriting is fine, it was more the orange background that made it hard for me to read.

Overall - really nice job here, I have enjoyed looking through it.


Excellent writing and layout. I really like how naturally you made the public domain art feel together with the adventure.

Also nice hooks for the adventure. Very well designed to make players approach it from totally different angles.

I really like how distinct is the day/night cycle in this. This for sure would make the players characters dread the night and coming mist.

Really liked that it's all drawn by hand and the comic on the front page is really effective in expressing the vibe of the adventure.


Some of the text is a bit hard to read. And I actually couldn't understand how the mechanism works.

Really liked the inclusion of knights with different objectives. 

Also the cover is amazing. Love the illustration and how it looks like a real printed thing.

I really like the artstyle and the whimsical nature of this module. 

Would be a perfect fit to run in Perils and Princesses, or maybe even Mausritter. Hope I'll find a chance to bring it to the table.

Thanks a lot, really nice to happy to hear that you plan to run it.

I have enjoyed reading it a lot. Impartiality waiting for the continuation of it.

Hi. I really like what you have done here. And am exited to run it.

There is one thing that is unclear to me. What do the collaredtrack segments(blue and red) in the Threats and NPCs section mean?