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A jam submission

Spirit Shrouds of SaturnView project page

System neutral pulpy science fantasy adventure set on Saturn's moon, Iapetus.
Submitted by Mitchell Daily (@mitchelldaily) — 25 days, 22 hours before the deadline
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Spirit Shrouds of Saturn's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: how well would the module have fit into the Appendix N?#414.3864.386
Playability: how easy would it be to run this module?#423.9553.955
Overall#544.1144.114
Layout: how easy is it to find all the presented information?#574.1594.159
Writing: how clear and/or interesting is the writing?#733.9773.977
Art: how well does the art support the other content?#734.0914.091

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

That gorgeous cover does a lot to sell the weird fantasy setting so well! The map & layout are great and very legible. I could easily see this module in a 1960s used bookstore anthology, and I really enjoyed the setting-specific magic items. Great work!

Submitted(+1)

Very good and readable dungeon. One that provides the GM and players lots of things to play with. Will put it in my arsenal of oneshot dungeons. Awesome work

Submitted(+1)

Love how unique the setting is and how the magic items are super specific to the story.  All the rooms feel fleshed out, would love to get in and explore this with my group!

Submitted(+1)

All the elements of a great OSR module are here: a mythic setup, several interesting, lore-imbued magic items, and a terrifying monster that really shouldn't be attacked head on. This one will require some thoughtful PCs. Also, the cover is amazing.

Submitted(+1)

Solid dungeon design with some great backstory and a nice, clean layout. 

Submitted(+1)

I enjoy the rooms you have created here. They have interesting imagery. This is very clean aesthetically.

Submitted(+1)

A wonderfull execution of a dungeon, and the theme and "over the top" fantasy just screams of  appendix N!

Submitted(+1)

I really like the atmosphere of this, and the layout works super well to fit all the info into the four pages. I especially want to show some appreciation for your posting it so early before the deadline, it was very helpful to be able to see an example of what kind of thing can reasonably be fit into four pages!

Developer

Thank you! I'm glad the early posting was helpful!

Submitted(+1)

The idea of being transported by some means to a strange place and having to deal with the situation you find yourself in, is very Appendix N. 

Beautiful art and map. 

Interesting encounter table, but I had a question about the giant Gan. After all, is he or isn't bound by the silver chains on the horses? Or is he trapped, but his spirit wanders? 

Despite this, I quite enjoyed the adventure, and a considerable amount of money can be earned at the Monastery.

Developer(+1)

Thanks for taking a look at it! Good question! In the adventure background on that first page it mentions Gan breaking free and smashing one of the shrouds. When PCs get to his cell, the only thing in chains is his severed arm.

Haha, there is a lot of wealth in this monastery! I wrote it to work easily with OSE where treasure is needed to level up (and a LOT of treasure as PCs get to higher levels). I definitely felt like I was stuffing treasure in every crevice I could to meet the expectations of that system, but I think it led to some interesting bits like the golden coffin.

Submitted(+1)

Damn, I got carried away reading it and forgot about his escape at the beginning, hence the confusion. 

I'll just reduce the amount of gold a bit and put it in the adventure queue to run with DCC.

Submitted (2 edits) (+1)

Strong writing exhibiting evocative Appendix N influence.  More than capable Old School nods & gestures in the adventure design, plenty to mine here.  (I'm pondering the sequel where we plumb the mystery of regenerating Gan and the undead ogre's absent arm).  I fancy the cosmic cover image & font (and the other design choices).  Take a bow.

Developer

Thank you so much! I definitely hope to expand on this story and the world at some point!

Submitted(+1)

Very cool eye catching cover. Nice font choices and the adventure is easy to read with clear text and font size. I like the looming threat of Gan! Awesome work!

Developer

Thank you! I’m so glad people like the cover, because I am very proud of it. I was inspired to have that constant threat by Scampers from Brad Kerr’s Hideous Daylight! And also horror monsters like the Xenomorph, Nemesis from Resident Evil, and a bunch of major monsters from Mothership modules.

Submitted(+1)

A lot going on in a small amount of space! I would suggest removing some of the early intro detail which felt a little bit too complex to me (e.g. the first paragraph). But very playable with some cool ideas (I especially like Gan's cell and the suggestion they tore off their own arm). Captures the Appendix N feel very nicely. Great cover, too.

Submitted(+1)

Evocative prose and a dungeon key that really supports the weird atmosphere.

Submitted(+1)

This is dope! Gan returning often to the scene of his dismemberment is a very cool detail

Submitted(+1)

Great cover and map! I love your prose, it feels very appendix N in presentation and theme. My favorite detail in the dungeon is finding Gan's severed arm, really cool piece of environmental story-telling! The sweeping narrative is really imaginative and fun, and make space feel VERY fantasy.

Developer

Thank you so much! I had been reading a bunch of Jack Vance and Fritz Leiber and actually working on some fantasy  intended as a nod to the genre set on Jupiter’s moon Callisto before the jam, which helped lean into the feel.

I really like Gan’s severed arm too! While writing, I think I knew he was one-armed before I knew the arm was still in the dungeon, so that was a fun detail to tease out.

Submitted (1 edit) (+1)

Love the cover (Space Skeletons! High five!). Like that the horn teleports adventurers from across time and space; you could throw this into an existing campaign as a palate cleanser or side quest. That helps it fit the Appendix N theme as well.
The dungeon is pretty basic but that's not a bad thing here (and it works logically with the story). Maybe a little more looping would be nice.
I like the monsters, and like that Gan has one of the magic items on him.
Overall, would print and keep in my binder of adventures!

Developer(+1)

Thank you! I’ve never done a cover like that, so I’m quite happy with how it turned out!

I’m hoping the dungeon has just enough head-scratching, backtracking, and tense Gan encounters to help it feel a little bigger in play than it is on the page, so if you end up running it someday, definitely let me know how it goes!

Submitted(+1)

banging cover, lots of good worldbuilding hinted at throughout. Thought your 2d4 random table was interesting and loved the layout touch of having dungeon rooms on the black background,  excellent!

Submitted(+1)

Great layout and design, lots of interesting pieces to figure out in a compact dungeon. The monsters are interesting variations on classics, making them familiar and refreshingly new both at the same time. Immersive theme, as well, capturing the science fantasy vibes. Well done.

Submitted(+1)

Off the charts with the CAS feel. Loved the art as well. Great job.

Submitted(+1)

Killer cover that evokes the vibe of weird fiction Appendix N authors! Short, compact, on point, making it easy to use for GMs who want to run a quick adventure!

Viewing comments 27 to 8 of 27 · Next page · Last page