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JunkyardTornado

168
Posts
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230
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A member registered Aug 30, 2021 · View creator page →

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A very cool complete game that I feel like could be expanded and expanded upon. I'm impressed. 

Interesting characters and town. I think if I were to use this, I would add details or other NPCs to fit it into a setting I was running. To run it as is, I think a GM would need to do some work to fill in some details otherwise be ready for some improvisation (which is cool and totally fine by me!). I was wondering what system you would think of using? Vampire the Masquerade is the obvious one that came to mind. Also, I played in a game of Cy-Borg recently and I could see adapting this to work in that, or something Borg. Or, maybe Blood Borg would be the more natural fit (which I've wanted to play ever since I picked it up!). 

Thank you! Good idea on the margins. I've gone back and forth with margins for different projects, I think you make a good point. 

I can appreciate that! 😅

Visually the coolest. I enjoyed and like every bit of this. So much info packed in and really gets the imagination going! Well done. 

Well done. This is a lot of fun. 

I have got to play in a couple sessions of Pirate Borg in the last year, or so, and I can see this fitting in well as a nice little side encounter. You captured the vibe of the game well. 

Mixing the genres of story telling in a creative way is really cool. I can see this being very fun and interesting to play through. 

Creating a funnel for the jam is a great idea and with the possessions, great adventure for players to have multiple characters. Others have mentioned, but I agree having the council members also in groups adds a lot. 

Yeah, good point! Easy scanning is important.

Good input. Thank you! My vision of the crystal was to have it large, heavy, and bulky so it would be tedious to move. I was thinking some GMs and players might not want to focus on that aspect of gaming, although I think that kind of thing adds an element I enjoy.

Thank you!

Cool. Thank you!

Seems like it needs a little proof-reading just to make sure everything makes sense... room numbers, can get to every room, etc. But, overall, I like this adventure quite a bit and can see its potential. The mix of sci-fi/fantasy is done well. Cover is awesome!

I like the atmosphere captured by the descriptions. The art fits perfectly. I can see this being a lot of fun to be a player in and easy to run it, the way it is set up. Well done. 

I think the foundation of this story is solid, history to the place and interesting encounters. One challenge I had is that the room descriptions reference other numbered areas, but the map just having the area names... it becomes a 2 step process to reference areas. 

Looks cool. Downloaded to check out later. Thank you!

I like your adventure quite a lot. The theme fits well, mixing fantasy and sci-fi elements, in a dangerous mountainous environment. The concise writing works well. The art is so cool. The bestiary is incorporated well into the story. Excellent. 

Very well written, the descriptions and info really draws in the reader to the setting. And the D10 tables are very flavorful. The module is frightening, well done. 

I could probably do a bunch of internet searches and slowly figure out the game! I am not familiar with trick-taking games. I also did not know that a standard set of playing cards is a French set! So, maybe I know less than the average nerd gamer, I am not sure. It might be helpful to create a cheat sheet or link to a site that explains all the basics. I think your game is probably pretty good (the theme is well done!), it is fair to assume a foundation of knowledge that I just don't happen to have. 

I could def get into this kind of game play as a player. Prob take a little practice, as it isn't what I'm used to, but it's good stuff. And is helpful to think about my own game design.

I enjoyed this quite a bit, the weird fantasy elements work together well. It reminds me of the year I spent running Ultraviolet Grasslands and I could see it somehow fitting in that universe. Really cool art. I had to read through it twice, but once I did, I found my imagination really running wild with the possibilities. Yes, the GM would have to be in the right mind-set and do some detail work, but this is a great world you've built. Well done!

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Interesting game. Reminds me of The Quiet Year in a way, although extremely different. I think the game assumes a knowledge of playing card lingo that I lack, so I am not sure I totally get it... but would be a cool game to be shown in person how it works. I do like the prompts and random table, offering the role play elements, and the fact that it is a solo game is very ambitious for this jam. 

Freezing rules add a lot to the setting. Great adventure with high stakes, some interesting encounters, and the layout/art is just so well done. 

Art is great and I like the map, how the pictures reference the rooms... that is a nice way to do it. The theme is well done, very eye catching! And vampires in space with dinosaurs, hell yeah!

A wonderful gift. Thank you.

Very cool adventure. I love the art style. I think I might add something to the map, to make it not quite so linear, if I were to run it, although due to the nature of the adventure, I think the map works just fine. The layout makes this very easy to pickup and run, as well. 

Such cool art. I like the great risk and great reward aspect of the helmet. Also, the monsters are all unique takes on classics, which is really fun. Sci-Fantasy elements are well done. 

Art, layout, design, fantastic. I enjoy how playable this adventure is, very straightforward. Some nice puzzles to figure out, different ways to navigate, and a nice climactic conclusion awaits. The Ritual Timer is probably my fav detail. 

I like the solo game aspect. Great design, so much info and flavor in a condensed space. Well done. 

I think this adventure could be very interesting to run but would absolutely need the right group of players, that was interested in the style of heavy lifting the adventure asks of them. I found it very thought provoking and liked how it utilizes the Wurdulac creature in a unique way.

Looks completely hand made. Did you truly type on a typewriter? And hand draw the map? Visually, very cool, old school vibes, which I dig. Theme is great, too. 

The intelligent animal factions seem like they could develop into a broader story, great seed for further adventuring. The temple is super brutal! I like the tables to roll on.

The folding to make the different tombs is a unique design that is pretty cool, I've never seen anything quite like that in an adventure (although it reminds me a little of a MAD Fold In!). Also, I enjoyed the blending of sci-fi and fantasy. 

Very nice map, usable story with just enough detail. I can see this as a great possible side-quest, something to drop in a game easily. 

Art is really cool. I like the minimalist writing style, simple map design, and the vibe you captured.

Thank you! I appreciate that. 

I'm so glad you like that. I was trying to add something mechanical to feel like school. But also, thinking that might add a bit of a timer to keep adventuring focused on the fun interesting moments and keep the game moving along. Thank you!!

Very fun and useful. Thank you! Gotta break out my 1 in. punch.

Ah, I appreciate that, too. I'll check out the link. I'm a one man show over here and I play games with the same group of friends I've known for decades. A little feedback and input from someone outside my group is helpful. I do periodically return back to my projects, do some updates, and improve formatting, and everything else. You've given me some valuable considerations.