A very cool complete game that I feel like could be expanded and expanded upon. I'm impressed.
JunkyardTornado
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Interesting characters and town. I think if I were to use this, I would add details or other NPCs to fit it into a setting I was running. To run it as is, I think a GM would need to do some work to fill in some details otherwise be ready for some improvisation (which is cool and totally fine by me!). I was wondering what system you would think of using? Vampire the Masquerade is the obvious one that came to mind. Also, I played in a game of Cy-Borg recently and I could see adapting this to work in that, or something Borg. Or, maybe Blood Borg would be the more natural fit (which I've wanted to play ever since I picked it up!).
I could probably do a bunch of internet searches and slowly figure out the game! I am not familiar with trick-taking games. I also did not know that a standard set of playing cards is a French set! So, maybe I know less than the average nerd gamer, I am not sure. It might be helpful to create a cheat sheet or link to a site that explains all the basics. I think your game is probably pretty good (the theme is well done!), it is fair to assume a foundation of knowledge that I just don't happen to have.
I enjoyed this quite a bit, the weird fantasy elements work together well. It reminds me of the year I spent running Ultraviolet Grasslands and I could see it somehow fitting in that universe. Really cool art. I had to read through it twice, but once I did, I found my imagination really running wild with the possibilities. Yes, the GM would have to be in the right mind-set and do some detail work, but this is a great world you've built. Well done!
Interesting game. Reminds me of The Quiet Year in a way, although extremely different. I think the game assumes a knowledge of playing card lingo that I lack, so I am not sure I totally get it... but would be a cool game to be shown in person how it works. I do like the prompts and random table, offering the role play elements, and the fact that it is a solo game is very ambitious for this jam.
Ah, I appreciate that, too. I'll check out the link. I'm a one man show over here and I play games with the same group of friends I've known for decades. A little feedback and input from someone outside my group is helpful. I do periodically return back to my projects, do some updates, and improve formatting, and everything else. You've given me some valuable considerations.

































































