Wow! Cool. I gotta check yours out.
JunkyardTornado
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Great art and I appreciate the structure of info around the locations, use of spacing and bold text, everything is attractive on the page. Very weird locations that are interesting. I'm imagining how to incorporate this scenario into a variety of different genres and games, and I think it would work well and adapt pretty easily. Well done.
Yeah, you get it. I personally have those books and did take the time to look up the pages while I was reading through your adventure. Which was cool. And many GMs could certainly improv through it, if they didn't have em. It does really look and feel like other Shadowdark adventures I've looked through, so good job capturing that vibe.
The newspaper is a cool way to present and ties in well with the themes. I like the structure and the way the adventure can go some different directions, with different solutions possible. The fun whimsical nature would be a fun experience. Rumor list... so useful. Kettle meter... great addition to up the 'pressure.'
I like the maps a lot, using the island and having a dungeon map is cool. Having to reference the Shadowdark book so much is a bit of a barrier, but also I get why that was done. It does add some useful details. Great job with the creature of the Dandan, looks like it would make for an interesting encounter.
Great art choices. I want to tuck this temple away in some woods on a hex crawl. Interesting encounters, I can already imagine multiple ways to get through some of them, lots of paths, this adventure has all the ingredients! My fav detail is the undead megafauna... I've seen one of those skeletons in a museum, so that made for a vivid encounter in my imagination.
Enjoyed the hand drawn art, it's a cool style. Story is interesting. Would like some keyed locations for the map, and a map of the mine area as well. Just stuff to make it easier to run at the table (opposed to the narrative block of text). Good concept and I can see running, or playing in, this story to be a lot of fun.
The tables to roll on are really fun and have great descriptions. The layout, with the tri-fold, is perfect for this adventure. One of my favorites I've seen so far. I find this adventure to be so functional and offer just the right amount of detail to encourage creative improvisation. Looks very fun to run or play. Well done.
Very straightforward presentation with useful info on how to run the adventure. I like the choices the characters can make to have the scenario go in a variety of directions. Cool map and the background of the destroyed war machine is very immersive. Also, the danger of the environment ups the urgency in a natural way, and the abilities granted by the Emberdust are fun, and leave no doubts as to why it is sought after.
I enjoyed the lore that comes out about the characters involved, there's a lot that a GM could expand upon, some nice info to get creative juices flowing. The simple map is creatively done. An adventure best suited for a player group that likes a good puzzle! The puzzles are interesting and unique, and add a lot to the tower.
In Eyes of their Bloody Shadows, characters track down a notorious criminal to his hideout in order to bring him to justice. Along with being a formidable foe, he's also got 3 crafty assassins doing his bidding. The hideout is in a recently opened up ancient tomb that holds within its own host of deadly traps and monsters.
Suitable as a one-shot or to drop into a larger campaign, find a simple map and 10 keyed rooms with basic descriptions. There are some monster stats presented in a form that would be compatible with many old school style games, but a depending on the system, there may be a little work involved for the game master.
This adventure is PWYW, but please check it out for Free. Come back and pay what it is worth to you, if you find it to provide some inspirado or some joy around the table. It is my attempt to provide a minimalist adventure that would require minimal prep and be compatible with a wide variety of games.
Check out my other adventures, games, and other odds and ends. All are Free or low cost and/or there's community copies. Follow, leave a rating, leave a comment, but most importantly... get out there and play some tabletop games!!
Whisper, Dragon, and the Blood Worm Moon is a short fantasy adventure for Cairn where players' characters find themselves in the remote mountain town of Whisper and there is a Kobold problem. Soon the creatures can be traced back to the nearby mountain, Mt. Thorn, and can discover a plot where a curious druid is planning to unleash a deadly monster... the Blood Worm. And characters have only until the Blood Worm Moon occurs to foil the plans.
The adventure is designed for Cairn, but could be easily adapted to other old school style fantasy systems. Many of the monsters featured are familiar fantasy creatures, available in many games, and the rest could be adapted.




























































