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JunkyardTornado

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A member registered Aug 30, 2021 · View creator page →

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Wow! Cool. I gotta check yours out.

Real unique and creative. I'm not sure I could do it justice if I tried to run it, but I can appreciate how it works outside the box. For the right table, this could be an awesome adventure. 

Great art and I appreciate the structure of info around the locations, use of spacing and bold text, everything is attractive on the page. Very weird locations that are interesting. I'm imagining how to incorporate this scenario into a variety of different genres and games, and I think it would work well and adapt pretty easily. Well done. 

The hand drawn art is wonderful. The Prophet is a truly terrifying creature and situation, and the new take on Goblins is refreshing, and yet feels familiar. Works well. And good work incorporating an area map and a dungeon based part of the adventure. 

Well organized. Exceptional map. I like how there's two different paths into The Palm. Riddles feel like a good level of challenging. All together, a great adventure. Also, including 3 different motivations for character parties was great. 

The area map is very good. I see this adventure fitting in nicely within an already going fantasy campaign, maybe dropping in a hex, or for a one-shot. Great story with a nice amount of moving parts. 

I love the reversing of the popular heist type story. Lots of replayability with the way the tables work, and I enjoy tables like this, so kudos! The training room puzzle is clever and also I can imagine being satisfying for players to solve. Well done.

I enjoyed the maps. I can see using this adventure for a one-shot or a couple sessions, or a GM could fully detail out the different locations and make a whole campaign out of it, using this sort of like an outline or guide. The quotes add a ton of atmosphere and give a great feel for the world. 

The tables to roll on are great and I like the included final paragraph on how to adapt to various genres, good addition. The freeing Death scenario makes it feel like a story from mythology, which I enjoy, and I think fits well for the Appendix N factor. 

Yeah, you get it. I personally have those books and did take the time to look up the pages while I was reading through your adventure. Which was cool. And many GMs could certainly improv through it, if they didn't have em. It does really look and feel like other Shadowdark adventures I've looked through, so good job capturing that vibe. 

The newspaper is a cool way to present and ties in well with the themes. I like the structure and the way the adventure can go some different directions, with different solutions possible. The fun whimsical nature would be a fun experience. Rumor list... so useful. Kettle meter... great addition to up the 'pressure.' 

I like the maps a lot, using the island and having a dungeon map is cool. Having to reference the Shadowdark book so much is a bit of a barrier, but also I get why that was done. It does add some useful details. Great job with the creature of the Dandan, looks like it would make for an interesting encounter. 

Great art choices. I want to tuck this temple away in some woods on a hex crawl. Interesting encounters, I can already imagine multiple ways to get through some of them, lots of paths, this adventure has all the ingredients! My fav detail is the undead megafauna... I've seen one of those skeletons in a museum, so that made for a vivid encounter in my imagination. 

The setting of the fens is very cool. Organized well. The pressure of the coming of the Great Eel fits naturally into the storyline. Well done.

Excellent work. I love how it reads like a story. I can see this fitting in well with so many different play styles, genres, tables of all sorts. I really enjoyed reading through it. 

I like the castle map and art style a lot. The concise area descriptions give a lot to work with, too. 

Enjoyed the hand drawn art, it's a cool style. Story is interesting. Would like some keyed locations for the map, and a map of the mine area as well. Just stuff to make it easier to run at the table (opposed to the narrative block of text). Good concept and I can see running, or playing in, this story to be a lot of fun. 

The structure for the locations works well. A lot of character in each location, really sets the tone for the scenario. I like the open ended possibilities for how characters might solve the problem for the town. A joy to read. Well done. 

The tables to roll on are really fun and have great descriptions. The layout, with the tri-fold, is perfect for this adventure. One of my favorites I've seen so far. I find this adventure to be so functional and offer just the right amount of detail to encourage creative improvisation. Looks very fun to run or play. Well done. 

Fantastic art, as always. Great simple premise that works, map is great. I like it a lot. 

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I like how pressure builds. I can see this working well for a one-shot (maybe with Pirate Borg). Great details and the sandbox style works well, I like the different directions the adventure can take. 

Organized well and an excellent map. The simple premise works well, clear villains and objective, I think this adventure is well done! Easy to drop into a game. 

Excellent. I like the hexes and there's just the right amount of info provided. I can see this adventure working well. And the situation, and creatures/characters are truly terrifying and somehow a bit whimsical, too. Awesome job!

Very straightforward presentation with useful info on how to run the adventure. I like the choices the characters can make to have the scenario go in a variety of directions. Cool map and the background of the destroyed war machine is very immersive. Also, the danger of the environment ups the urgency in a natural way, and the abilities granted by the Emberdust are fun, and leave no doubts as to why it is sought after.

Great map. Captures the necessary elements of the ship in simple layout that works well, very functional. Working with time is tricky, I think this adventure does a good job using details in every room that work with that aspect of the adventure. 

I enjoyed the lore that comes out about the characters involved, there's a lot that a GM could expand upon, some nice info to get creative juices flowing. The simple map is creatively done. An adventure best suited for a player group that likes a good puzzle!  The puzzles are interesting and unique, and add a lot to the tower. 

Layout is great and the map has wonderful details. I like this adventure a lot. Totally deadly in a variety of ways! I see it working well for a one-shot. The science fantasy is well done, as well. 

Great layout and design, lots of interesting pieces to figure out in a compact dungeon. The monsters are interesting variations on classics, making them familiar and refreshingly new both at the same time. Immersive theme, as well, capturing the science fantasy vibes. Well done.

Awesome. Thanks! Yeah, I've always found Hunter S Thompson to be a fascinating individual. I have a friend who's read just about all his stuff, that's what inspired me to drop in the reference. 

Wonderful! I enjoyed so many parts of this story. Thank you. My fav part is the soul bond tattoos.

Fixed! Thanks.

Absolutely what I meant for it to be. Good catch. 

In Eyes of their Bloody Shadows, characters track down a notorious criminal to his hideout in order to bring him to justice. Along with being a formidable foe, he's also got 3 crafty assassins doing his bidding. The hideout is in a recently opened up ancient tomb that holds within its own host of deadly traps and monsters. 

Suitable as a one-shot or to drop into a larger campaign, find a simple map and 10 keyed rooms with basic descriptions. There are some monster stats presented in a form that would be compatible with many old school style games, but a depending on the system, there may be a little work involved for the game master. 

This adventure is PWYW, but please check it out for Free. Come back and pay what it is worth to you, if you find it to provide some inspirado or some joy around the table. It is my attempt to provide a minimalist adventure that would require minimal prep and be compatible with a wide variety of games. 

Check out my other adventures, games, and other odds and ends. All are Free or low cost and/or there's community copies. Follow, leave a rating, leave a comment, but most importantly... get out there and play some tabletop games!!


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That is great to hear. Thanks! Yeah, would love to hear how it goes with your group. 

Question... are you playing Cairn? Or a different system? 

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Great point about the timeline. I went back and forth with that and how long to leave it. Hopefully Wardens can adjust to their needs, but I may take that number down a bit at some point. 

And thank you for the kind words!

Whisper, Dragon, and the Blood Worm Moon is a short fantasy adventure for Cairn where players' characters find themselves in the remote mountain town of Whisper and there is a Kobold problem. Soon the creatures can be traced back to the nearby mountain, Mt. Thorn, and can discover a plot where a curious druid is planning to unleash a deadly monster... the Blood Worm. And characters have only until the Blood Worm Moon occurs to foil the plans. 

The adventure is designed for Cairn, but could be easily adapted to other old school style fantasy systems. Many of the monsters featured are familiar fantasy creatures, available in many games, and the rest could be adapted.


Fantastic game. Purchased. Finally got a perfect score today after many games this week. Well done.

There ya go... fixed. :-D

I thought it was going to be tedious, but actually didn't take much time.

yup. You're correct. I literally wrote this out on a piece of printer paper one day during a break at work and scanned it in.... imperfections and all. 

Very immersive and unique ideas presented for adventure.