Very fun and useful. Thank you! Gotta break out my 1 in. punch.
JunkyardTornado
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Ah, I appreciate that, too. I'll check out the link. I'm a one man show over here and I play games with the same group of friends I've known for decades. A little feedback and input from someone outside my group is helpful. I do periodically return back to my projects, do some updates, and improve formatting, and everything else. You've given me some valuable considerations.
Excellent feedback. Thank you for taking the time to review.
Yes, I mixed up my East and West for one of the exits in Rm 9. And Qitar was with 60 HP in mind (not HD) and I see how I could have made that more clear.
I do like your idea about how to handle 'paralyzed' characters, I agree that having players just sit and skip turns is generally a bummer around the table. I also try to keep them involved, maybe it is doing something with disadvantage, maybe they can move or attack, or do one thing, but the important thing is to keep them involved.
Anyway, I appreciate your insights and taking the time! If you do end up using any part of it, I hope it serves you well.
Thank you for the kind words and the excellent feedback! I thought about this game for a very long time before I finally sat down and made it. I think with the D10 thing... I had 8 and then added 2 more, never went back and added the D10. Very much the kind of thing I tend to miss! :-D And, I hear you, Mind/Body/Charm is cleaner. Very good input. I will get around to adding those adjustments at some point, for sure.
I'm so happy you picked up on all the imagery and vibes I was going for. I've never heard of Craig of the Creek but I'm thinking now it might be something I'd enjoy. Rock on!
There's a Seer in the Tower, I Swear It can slot into an ongoing campaign and provide a useful tool for the GM. The seer can be used in a variety of ways to get info to or help the characters. In this one-shot, crafty players can avoid all combat and reach the other side unscathed. If they're not careful, it can be their doom!
There's a tower and inside is a seer. The characters want to meet the seer. But the seer wants to be left alone. So obstacles have been placed in the way, and now the characters must navigate them or they'll never get what they need.
-5 rooms.
-A variety of interactions and opportunity for role-play.
-System agnostic.
-Versatile set-up to be useful for dropping in your game.
-OSR compatible for your system of choice
Check it out. Free. If you like it, throw me a buck or two! Or, leave a review and/or comment. Thanks for checking it out!
And there's a ton more on my page, free or super low cost. I write and write and write and write and write...
No LLM AI used in any part of the crafting of the adventure.
Scorpion Grove is a 4 room dungeon for the rules lite tabletop game NOSR. Although, it is easily adaptable to any OSR or old school fantasy system of your choice.
The adventure takes place at a desert oasis, an apparent safe haven from the relentless heat and endless sand. Soothing music emanates from a nearby cave, the lure of the scorpentaur into it's domain.
Suitable for a one-shot or to add to desert hex crawl, check out the Scorpion Grove zine. Print, cut, fold and enjoy this super low prep adventure at your table right away.
Great art and I appreciate the structure of info around the locations, use of spacing and bold text, everything is attractive on the page. Very weird locations that are interesting. I'm imagining how to incorporate this scenario into a variety of different genres and games, and I think it would work well and adapt pretty easily. Well done.
Yeah, you get it. I personally have those books and did take the time to look up the pages while I was reading through your adventure. Which was cool. And many GMs could certainly improv through it, if they didn't have em. It does really look and feel like other Shadowdark adventures I've looked through, so good job capturing that vibe.
The newspaper is a cool way to present and ties in well with the themes. I like the structure and the way the adventure can go some different directions, with different solutions possible. The fun whimsical nature would be a fun experience. Rumor list... so useful. Kettle meter... great addition to up the 'pressure.'
I like the maps a lot, using the island and having a dungeon map is cool. Having to reference the Shadowdark book so much is a bit of a barrier, but also I get why that was done. It does add some useful details. Great job with the creature of the Dandan, looks like it would make for an interesting encounter.
Great art choices. I want to tuck this temple away in some woods on a hex crawl. Interesting encounters, I can already imagine multiple ways to get through some of them, lots of paths, this adventure has all the ingredients! My fav detail is the undead megafauna... I've seen one of those skeletons in a museum, so that made for a vivid encounter in my imagination.
Enjoyed the hand drawn art, it's a cool style. Story is interesting. Would like some keyed locations for the map, and a map of the mine area as well. Just stuff to make it easier to run at the table (opposed to the narrative block of text). Good concept and I can see running, or playing in, this story to be a lot of fun.
The tables to roll on are really fun and have great descriptions. The layout, with the tri-fold, is perfect for this adventure. One of my favorites I've seen so far. I find this adventure to be so functional and offer just the right amount of detail to encourage creative improvisation. Looks very fun to run or play. Well done.
Very straightforward presentation with useful info on how to run the adventure. I like the choices the characters can make to have the scenario go in a variety of directions. Cool map and the background of the destroyed war machine is very immersive. Also, the danger of the environment ups the urgency in a natural way, and the abilities granted by the Emberdust are fun, and leave no doubts as to why it is sought after.
I enjoyed the lore that comes out about the characters involved, there's a lot that a GM could expand upon, some nice info to get creative juices flowing. The simple map is creatively done. An adventure best suited for a player group that likes a good puzzle! The puzzles are interesting and unique, and add a lot to the tower.


































































