That's a good move. I like it. I may try something like that at some point. I've done similar where there's a chance a boss can be run into in multiple locations, but if they haven't shown up yet, they'll be encountered in one particular room. But I like what you did. If the characters somehow totally avoid the final boss, they can return to areas and eventually they'll find the boss. It's opportunity to involve NPCs or add story. Or, if they just run into the boss right away, still totally great!
JunkyardTornado
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Really cool concept and creative use of your title. Very immersive. For some reasons, reminds me of something that could have worked in original Star Trek and I mean that as a compliment, one of my fav shows. I love how the characters need to socially navigate, but there are a lot of ways the interactions could go.
Interesting characters and town. I think if I were to use this, I would add details or other NPCs to fit it into a setting I was running. To run it as is, I think a GM would need to do some work to fill in some details otherwise be ready for some improvisation (which is cool and totally fine by me!). I was wondering what system you would think of using? Vampire the Masquerade is the obvious one that came to mind. Also, I played in a game of Cy-Borg recently and I could see adapting this to work in that, or something Borg. Or, maybe Blood Borg would be the more natural fit (which I've wanted to play ever since I picked it up!).
I could probably do a bunch of internet searches and slowly figure out the game! I am not familiar with trick-taking games. I also did not know that a standard set of playing cards is a French set! So, maybe I know less than the average nerd gamer, I am not sure. It might be helpful to create a cheat sheet or link to a site that explains all the basics. I think your game is probably pretty good (the theme is well done!), it is fair to assume a foundation of knowledge that I just don't happen to have.
I enjoyed this quite a bit, the weird fantasy elements work together well. It reminds me of the year I spent running Ultraviolet Grasslands and I could see it somehow fitting in that universe. Really cool art. I had to read through it twice, but once I did, I found my imagination really running wild with the possibilities. Yes, the GM would have to be in the right mind-set and do some detail work, but this is a great world you've built. Well done!
Interesting game. Reminds me of The Quiet Year in a way, although extremely different. I think the game assumes a knowledge of playing card lingo that I lack, so I am not sure I totally get it... but would be a cool game to be shown in person how it works. I do like the prompts and random table, offering the role play elements, and the fact that it is a solo game is very ambitious for this jam.

































































