I think that the idea is great and I love aliens that are different from people with big eyes. It would be an interesting place to visit and examine. I had a bit trouble with joining the descriptions with places in the ship
Gas-type creatures/aliens are a nice concept. Especially if they can interact with physical objects and unseal vacuum suits. A better structure would be nice but overall it is an interesting idea for a side-quest mission.
The concept is good and I thought the hook worked. The story involved is cinematic and there's a lot of useful info included on the page. Honestly, I just had a hard time with the layout, finding the right text to go with the locations, and figuring out how the maps went together, I think this aspect is unnecessarily confusing and I might go for a simpler layout. If I was going to run this, I think I'd have to create that for myself. But the art style does have appeal.
The asteroid/ship collision is an interesting combination. It's a bit hard to read at page-size, but easy enough at fit-width. Nice use of color for emphasis. Good text; the map a bit hard to sort out. This is a puzzle-ish adventure - if the players have seen it in advance, they'll have a much easier time, so the GM needs to either make sure they haven't read it, or alter a few details. I loved how much detail there was about the ship; there's a lot to work with.
Thanks a lot for reading and sharing impression, I really appreciate your words. You're totally right about size and difficulty to read, actually I think this is a general problem for me and I usually do not work on one-page contest :D But I'm improving myself xD
Comments
I think that the idea is great and I love aliens that are different from people with big eyes. It would be an interesting place to visit and examine. I had a bit trouble with joining the descriptions with places in the ship
Gas-type creatures/aliens are a nice concept. Especially if they can interact with physical objects and unseal vacuum suits. A better structure would be nice but overall it is an interesting idea for a side-quest mission.
Interesting scenario. I would gain a lot by improving the layout and its readability.
The concept is good and I thought the hook worked. The story involved is cinematic and there's a lot of useful info included on the page. Honestly, I just had a hard time with the layout, finding the right text to go with the locations, and figuring out how the maps went together, I think this aspect is unnecessarily confusing and I might go for a simpler layout. If I was going to run this, I think I'd have to create that for myself. But the art style does have appeal.
The asteroid/ship collision is an interesting combination. It's a bit hard to read at page-size, but easy enough at fit-width. Nice use of color for emphasis. Good text; the map a bit hard to sort out. This is a puzzle-ish adventure - if the players have seen it in advance, they'll have a much easier time, so the GM needs to either make sure they haven't read it, or alter a few details. I loved how much detail there was about the ship; there's a lot to work with.
Thanks a lot for reading and sharing impression, I really appreciate your words. You're totally right about size and difficulty to read, actually I think this is a general problem for me and I usually do not work on one-page contest :D But I'm improving myself xD