Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hechlok

88
Posts
3
Topics
243
Followers
125
Following
A member registered Jan 27, 2023 · View creator page →

Creator of

Recent community posts

Thanks

Do you roll for Presence to use spell zines or just use blood?

Thank you. It's great to read that you liked it

Thanks 

Thanks for the kind words. I'll let the guys know. Riga is on my bucket list, so maybe someday I will take the offer. PS My wife really likes the Riga Balsam 

this is so great! I am very sad that I found this after GMing the scenario

I've bought it at the Przyczolek shop stand at Kapitularz RPG Con in Łódź (Poland)

Hi, I've bought the printed version but I can see that there is a new .pdf version (1.3). Would it be possible to get access to the updated file?

Great, please let me know how it goes.
I think that 2 hours is the moon part only, but you can make it much longer, adding NPCs and challenges in each of the places on the moon.

Bardzo klimatyczne dzieło w stylu Vegi na orkowym kwasie

Thanks!

I've updated the layout to a 4-fold brochure and made it compatible with CBR+PNK

Thanks!

(1 edit)

It's ready: https://hechlok.itch.io/monsters-from-japan

Yes, it should be ready in a week or so. It's translated and I just need to prepare the .pdf in Affinity Publisher

I love it about Borgs - it just needs half a page of rules that are easy to understand and remember and you can adapt them to basically any convention. And this one was made interesting (the Night Thing is a great treat)

Wow, it is quite hard core. Intriguing and makes you think about what's important

Or maybe even KO, because the player used combo, so he took 2 damage?

It looks really nice and got a special mood - a bit of nostalgia plus a hint of end of the world road trip. I like it a lot

Ffirst of all I LOVE the format and the premise. It's perfect. I've got one question, though - i think I don't get how the combat works:

"On the next round, Swan rolls 4, 3, and 1, adding the weapon to make 5, 4, and 2. The robber is hurting, but still has two attack dice". Why does he still got two attack dice if in the first round he got two hits? As I understood it: I've got AGGRO 2, so I roll two dice and if I get hit AGGRO drops to 1, so next round I only roll 1 die? Or am I messing somethnig up?

 

very interesting mechanics

I love the triangle idea and that when you roll you can choose what are you rolling against. Layout could be better, and I'm not that much into the premise and the threat tables, but the mechanics are great!

I've finished. I didn't last more than 4 days the first three times but then I figured out that you need to be very cautious untill you find a gun and after 29 day I found the shelter and live with Lydia and Jannine. Thanks, it was fun!

It has a beautiful first page and the layout is clear and esthetic. The premise is very intriguing and the tables are useful. I like it a lot. 

I've just printed the game and I'm about to start playing today. I will definitely write about it at my fb fanpge

Wow, it's excellent. I love the story, I love the mechanics that really play to the story and I love the layout. 

It's very poetic! I like it a lot

I like the layout, its really good. But I think that there is no second page in the English version (and I can see it in the screenshots)

I would't make it that hard. 

Group A

  • Lion DS 9 (highest)
  • Wolf DS 7
  • Frog DS 2

The DS of this group will calculate like this:

Keep the highest DS, the lower will count as 1

Highest DS + 1 + 1

The DS of group A will be 9+1+1=11

  • If roll 13 -> kill a frog (2),  lion is (9-2=7), wolf is (7-2=5), so new group DS is: Highest DS (7) + 1 = 8
  • You roll 15 and kill'em all

it makes it harder to fight the group, because they get +1 for every additional member but it's still fast, because you only got one roll against all of the enemies.

In Advanced Dungeon Goons it works similar but you still got to fight against every enemy separatelly, so you they get +1 modifier to DS for every adittional group member, but you roll against every one. In our case:
Lion DS 9 + 2 = 11
Wolf DS 7 + 2 = 9
Frog DS 2 + 2 = 4

And you roll against a frog, you roll 6 and you kill it. Now you roll against a wolf that is 7 + 1 (because the frog is killed now), and so on.

I think I would leave one rule. For instance you could take the highest enemy DR and add 1 for every additional enemy. So when you have a lion 9, a wolf 7 and a frog 2 you take 9+1+1. But when you roll 13 you kill a frog so there are only two enemies left and the DR is 10 now? 

ok, but is it harder to fight three wolves or a wolf, a lion and a monkey? In this example the wolves would be much harder to kill. And is killing one wolf out of three wolves much harder than killing a wolf when the others are different animals?

group combat is strange - if there are three same type monsters with DR7 they would be one with DR10 (DR7 +3). So when I roll 9 I would get 1 harm. If they are different species when I roll 9 every one of them would get 2 harm and I just need to roll over 5 next time. So If they are the same they are much harder to kill. 

It's ready: https://hechlok.itch.io/buzzing

Dzięki za relację. Bardzo się cieszę, że się Wam podobało

Hi, I've sent you a message on twitter

Hi, I would like to translate it to Polish. Would it be ok with you?

It's ready: https://hechlok.itch.io/bunt-na-montgomery

Yes, there will be an English version

Hi, I would like to translate it to Polish. Would it be ok? I can't find any info about the license

I think that 'let's go and check it out' would work here in most of the cases