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AndrewWriteGood

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A member registered Jun 08, 2020 · View creator page →

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Oo love this one. Your pixel art is brilliant and really brings the vibes, especially the caldera map. But also your blueprint style location maps are ace and really clear.


Good luck in the jam!

Really loved this one, especially your rock snorters. I can see 8-bit versions of them in my head no problem from your table. 


Also, no apologies needed for the maps! They're ace

Turtley awesome!! I loved the tmnt reskins and the map is amazing

Also that pg.10 art is killer, super menacing. I really like your platforming mechanic of having the dice land when the seconds are on a 1 or 6 too. 


Great stuff, I love it

Into the Odd is a big influence on my stuff so that's a huge compliment thanks! Tower in the desert was the one I was most pleased with of the collages I attempted so glad it worked for you too. 


Good luck in the jam!

Hey thanks so much for checking it out! Yeah the wandering dungeon thing is definitely something I'm going to look at adding to future hexcrawls. There's a good example of it in Wildendrem Valley of Flowers if you've seen that one, they've got a castle that stomps about the region which is fun.


Good luck in the jam!

This is brilliant stuff. The pixel art is excellent and really brings that 8-bit vibe. 


The adventure itself is really cool too,I love that the patron is pretty complex and there's a lot of moral decisions for the party to make about who to help here. Like the whole stress mechanic stuff too, really innovative!

Hey thanks! Monkey as jester very much came from the public domain art I found, some really weird stuff out there!


Agree on the chimanticore, I think if I revisit and expand it I'll add that in to Terzak's level

Might be my favourite will-o-wisp illustration of all time!


Really liked the premise and fugu stuff, bit disappointed when it was up to the GM to stock the dungeon. I think if you get a chance to expand and revise it I'd love to see a fleshed out caves dungeon for the party to race through!

This one was cool, really liked the cover and the notable items. Also cool to have multiple setups to the scenario. 


Was the art yours? It's great, love the line work!

Hey thanks so much! Yeah I think the elevator adds a lot to the module and hopefully characters do use it to jump around the tower a bit. 


Thanks for checking it out!

Ooo this one is good. Immaculate vibes and the art is banging. Particularly like the laughing knight piece. Also the power up stuff and crystals is excellent using the source material and looks like cool mechanically to boot

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Ace this is, really impressive you put all this together for the jam. Cover is excellent, straight out of the video game section of the video store from my childhood. 


Really enjoyed seeing how you wove your inspirations in too 

Love the art, great DIY colouring in vibes 

Found the text a bit dense, might have benefitted from some more bolding and breaking up into bullets in places for me. Great faction play in the dungeon though!

Thanks for checking it out! 


Yeah after reflecting I'm not sure I delivered on weird animal hybrids sufficiently, should have had more weird combo creatures. Putting in the chimanticore at the top would definitely be cool to explore in an expanded version, I'd need to get my head around shadowdark stat blocks first though.


Good luck in the jam!

Omg that map. So good. Whipped me right back to being a kid and poring over a game manual


Was missing some stat block or suggested monsters to reskin in the module to make it easier to get to the table, something to look at if you expand it. 


Overall cracking!

I love this module so much, thanks so much for putting it out into the world. I wrote a blog about my experience and tips for running it as a spooky one shot, hopefully helpful to folks here looking to bring it to their table 


https://wereboar-art-thou.bearblog.dev/crush-depth-apparition-as-a-spooky-onesho...

Oo nice, I'll check it out! 


It was funny, we got to those prompts after the session and just rolled to see what we'd get. But it changed how I saw the story in my head after rolling them

Hey no problem at all. I'm not really on social media so here's a picture!

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We wrapped our 3 session run of this last night! It was excellent, we all had a riot running around the Siq. 


Ended with the ship drifting in the void without life support, two androids on board sealed up in the cryo bay (containing a comatose Tovo and Chase in cryo) with the plant creature roaming the vents. A marine drifting nearby in the lifepod


Top stuff!

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Picked up a copy of this from Peregrine Press here in Leeds, UK and had an absolute blast running this at the weekend. 

This is really well put together and I think the art is excellent throughout. 

We wrote our chronicle out on a scroll of drawing paper and it created a really cool artefact of the game for us to keep as a souvenir after the game!

I did a handbrake turn on my rpg night plans when the pdf was released yesterday and me and my group got through the first half or so of the scenario. It's really great! 


I love the map file which i just shared with my players and they loved having a deck plan to go off. Excited to finish it off soon

Great town with a problem module this, really like the kraken egg calling out to the townsfolk and the potential for merfolk to get the blame here.  The merfolk scout posing as a mute elf is superb. 


With more space, would have been great to have Holly's Hollow fleshed out and turned into a little dungeon but understand that probably not feasible to fit in alongside the town. 


Also great torn cover idea! Love that

LOVE the cover and moon blight piece here. The latter gives me Erol Otus vibes, bravo. Like other comments below, I was really after a map to help me visualise the library but I understand space is tight.


The tidal flooding room was cool and I liked the clues pointing towards where the blight can be found. 


Good luck in the jam!

haha amazing 👏 

Loved this, the map is so so good. Best map/cover in the jam for me.  I really liked the other parties trapped in the staff, each at different stages of being absorbed/crystallised

like the variety of approaches presented here, all well realised and developed with potential for shenanigans. I like the elysian spear especially,  definitely going to be using that in a future game. 


Interesting map too. Simple, but effective for me. Also the dumb waiter was a nice touch 👌 

thanks very much! I'm not on anything save Discord and itch so appreciate the boost!

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Thanks so much! I was really happy with the layout in the end, Explorer's Design canva template was really helpful there so shout out to them. 


If you do use it in your game I'd love to hear how it goes!

Thanks you! It's definitely implied they're the Fingers in the glasshouse yeah. 


I had a longer description of the Green Hand (detailing the different Fingers, Knuckles, Nails etc in the gang) and this included their plot to be reincarnated in the garden should something happen to them, but it all ended up getting cut for space and left more ambiguous (hopefully not too cryptic in the end!)

thanks for the kind words!

Took me a minute to clock the map was in the cover but bravo on that innovation. 


I really loved this, the npcs, puzzle, history and worldbuilding packed in here is really impressive and I'm left wanting to pick up Dat Worm and see what you do next, great stuff!

banging cover, I was hoping for a bit more in the room descriptions and some of it left a bit too much the gm to fill in I think. Adding a random encounter table and pinning down some of the rooms would be better i think. 

Rather than leaving it as 'perhaps a bobcat or small bear', making it a specific creature that has this specific reason for being there and fits the theme. Similarly the Jotunn sounds amazing, but I was left wondering what their name is and why they're there. 

Cool well of secrets concept though for sure,  I could see this being a useful location to have hinted at on a rumours table. 

also just a note that the file size was massive compared to other entries and i was only able to easily access the black and white version. wondered if there's a way to flatten the pdf or optimise it somehow to make a smaller colour file size or print friendly version 

this one is bonkers, and really out there stylistically compared to the other entries I've read. 


I love the trials and the badass who'll come to your aid in 1d4+1 turns (his npc portrait radiates cool). The sense of creeping dread I was getting as you progressed through the trials was great. 

It's really dense though and I think the layout for me strayed into being too busy with more handholding needed on where to start with each section. 


Overall. Really cool and deserves to do well. Super impressive if this is your first effort as some of the comments suggest, excited to see what you do next!

really enjoyed this but I felt like I was on some very strong medication while reading haha.  Some great ideas though, the cover is great too!

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Great little village with a problem module here. I really liked that the players may find themselves sympathising with Mira and begin to suspect the villagers are not so innocent after all. 


Also I think I recognise the map from my very first adventure over on dmsguild, is it Dyson Logos? Cool to see it again here if so!

Man this is really great, there is so much here and it's all very actionable stuff with lots of crunchy bits for the players to chew through. 


The art slaps too and really complements the worldbuilding here. The leshy is brilliant and really harks back to some of those early D&D modules. 


I just wish the layout was less crammed in, you're bursting at the seams here and I think this one would have really benefitted from using all 4 pages allowed in the jam and giving the excellent stuff here some breathing room so it's a bit easier on the eye. 


Layout aside, this is top stuff and I really hope it does well in the jam. Those squirrel Knights are so noble and deserve all the recognition they can muster!

this is packed to the gills and it's all a bunch of great tools to make a really fun siege adventure. 


Love the dragon shedding scales that are treasure in their own right too, reminded me of Cugel's Saga by Jack Vance.


Good luck in the jam!

chasing after a thieves guild and finding them ripped to shreds or ghouls is pretty terrifying. 

I found the random table smart and evocative, especially suggesting the results go higher on a reroll if they're deeper in the dungeon. 

I wished there was a bit more in some places, the hooks for example, but space is tight and there's a lot packed in here so imagine it was tough to squeeze it all in!


Anyways, great stuff here and hope you do well in the jam!

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enjoyed this one a lot, up there for best cover in the jam for me!

Some of the encounters I could see being pretty spooky, especially if folks start getting pulled into mirrors. I liked the guards with their grim smile leading the pcs towards the entrance too, great framing device. Anyhow good luck in the jam!